I do not if this is part of a new cycle but I think this is close to Evolving Wilds e better than tapped Fecth lands like Bad River. Also, this presents a lot of interaction with other cube cards. Thoughts?
Probably great for pauper and possibly peasant. I think this is a tall order for unrestricted cubes though, especially if it takes up an entire cycle of slots. Gaining 1 life is cool, but I think Bad River / Flood Plain are generally better since they can fetch duals. I think an unrestricted rarity cube would need to be pretty large to consider these.
Probably great for pauper and possibly peasant. I think this is a tall order for unrestricted cubes though, especially if it takes up an entire cycle of slots. Gaining 1 life is cool, but I think Bad River / Flood Plain are generally better since they can fetch duals. I think an unrestricted rarity cube would need to be pretty large to consider these.
There is an argument made that this may be stronger than triomes in some colors as it triggers landfall + graveyard recursion. I would prefer these over the Triomes. If there was a complete cycle, I would put these into my cube. I'm not sure if I would like a half cycle of Triomes + these lands.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
This cycle is an amazing budget option! They are decidedly better than the panoramas, which is exactly what I wanted out of them.
I decided to include this cycle and not worry about the far more expensive Jetmir's Garden cycle. Instead, I'll try to finish out my triomes, since no budget option other than the Opulent Palace cycle exists for wedge colors yet.
There are definitely situations where these are better than a triome type land, and my cube has a low density of true fetches, so having the land types isn't that big a deal. I've not seen it happen yet, but the Crucible of Worlds interaction is particularly strong with these because it's also a life gain engine.
Hypothetically, if there was an entire cycle of these lands across all 10 shards, would anyone be interested in adding them into your cube?
Maybe if my cube were ridiculously huge and I wanted more ways to get double landfall or something. At 540 I'd rather just run the next best cycle of guild lands.
Hypothetically, if there was an entire cycle of these lands across all 10 shards, would anyone be interested in adding them into your cube?
Yes.
If this happened, you could very nearly build an environment where two-color lands aren't needed. During the draft, a triland is appealing to far more players than a two-color land, even if it's less powerful in-game. There's also a greater mathematical chance of you ending up with lands you need for a splash. To be fair, such an environmnt would be slower, since all multicolor lands would be taplands except City of Brass.
These tri-fetches only manage to top the generic taplands when land recursion and double landfall are important considerations. But this is still only the third playable cycle of trilands. I'm waiting eagerly for them to finish it. I'd also like to see Murmuring Bosk promoted to a full cycle. The power level there would depend heavily on tribe choices, but would be appreciated even with bad tribes.
I do not if this is part of a new cycle but I think this is close to Evolving Wilds e better than tapped Fecth lands like Bad River. Also, this presents a lot of interaction with other cube cards. Thoughts?
My High Octane Unpowered Cube on CubeCobra
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
There is an argument made that this may be stronger than triomes in some colors as it triggers landfall + graveyard recursion. I would prefer these over the Triomes. If there was a complete cycle, I would put these into my cube. I'm not sure if I would like a half cycle of Triomes + these lands.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
I decided to include this cycle and not worry about the far more expensive Jetmir's Garden cycle. Instead, I'll try to finish out my triomes, since no budget option other than the Opulent Palace cycle exists for wedge colors yet.
There are definitely situations where these are better than a triome type land, and my cube has a low density of true fetches, so having the land types isn't that big a deal. I've not seen it happen yet, but the Crucible of Worlds interaction is particularly strong with these because it's also a life gain engine.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Maybe if my cube were ridiculously huge and I wanted more ways to get double landfall or something. At 540 I'd rather just run the next best cycle of guild lands.
My High Octane Unpowered Cube on CubeCobra
Yes.
If this happened, you could very nearly build an environment where two-color lands aren't needed. During the draft, a triland is appealing to far more players than a two-color land, even if it's less powerful in-game. There's also a greater mathematical chance of you ending up with lands you need for a splash. To be fair, such an environmnt would be slower, since all multicolor lands would be taplands except City of Brass.
Jetmir's Garden > Jungle Shrine <=> Cabaretti Courtyard (Ally Only) > Naya Panorama (Ally Only, and mostly unplayable)
These tri-fetches only manage to top the generic taplands when land recursion and double landfall are important considerations. But this is still only the third playable cycle of trilands. I'm waiting eagerly for them to finish it. I'd also like to see Murmuring Bosk promoted to a full cycle. The power level there would depend heavily on tribe choices, but would be appreciated even with bad tribes.
Naya: Beast
Jund: Insect
Esper: Zombie
Grixis: Demon
Bant: Angel
Jeskai: Wizard
Sultai: Elf?!
Mardu: Warrior
Temur: Elemental
Abzan: Treefolk (Murmuring Bosk)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.