The comparison is not that accurate though, as the tokens get made based on how many card types there are among the discarded cards. You need to cast this for a really high amount for this to be a drawback, as most decks have a mix of lands, instants, sorceries, creatures and artifacts with some enchantments and planeswalkers.
However, the upside on that is huge: if you discard an artifact creature, you just made 2 1/1 fliers for 2 mana, and got the creature in your graveyard for reanimating. That makes this card insanely good for UR artifact reanimator (with Goblin Welder, Daretti, Scrap Savant and friends).
Overall this seems absolutely amazing. Secure the Wastes has been in my cube since the start, and adding card selection and potential use as a graveyard enabler on top of that makes me super excited for this card.
Yeah, this seems pretty good to me since you're always netting at least 1 spirit to mitigate any card disadvantage. Curves well into Recurring Nightmare since it bins the creature and generates fodder. Being instant speed is nice also. Definitely a good option if you're looking for a new discard outlet.
Decent fan of this. I'm thinking of it as a dig spell+a fog for control and ramp decks, loot for reanimator, and it's not really an aggro card but if you're in an aggressive blue deck there's a good chance you have Opposition anyways, which I'm sure you'd play this alongside. Unfortunately for other aggressive blue decks that don't have Opposition, yea this is probably a miss.
Not super excited, but always happy to try new stuff. Instants usually play better than they read so I'm down to give this a spin.
This has some serious sleeper potential. Just bought one from a guy in the parking lot after he bought a commander set so I can try it during a Cube event this weekend. This commander singles are always so hard to find on release day, at least in my area.
Yeah this isn't card disadvantage; it's like a weird Midnight Haunting + loots. The card itself buys you flying tokens that should be at least slightly useful to most decks, and probably very useful with all the archetypes people have already mentioned. I don't think it looks amazing but I get the sense it's a reasonable nuts-and-bolts style card that help bridge plans together.
Discard outlet that advances your tempo is hard to come by. Thirst for Knowledge is a great effect, but taking turn 3 to pay 3 to loot sets you too far behind.
The other thing is cube decks (unlike modern/ legacy) often curve into 4-6 drops because of card availability. In general, a 6 drop is traditionally a 4 for 1 - Extra draws in the late game is invaluable.
I will add a few more selling points:
- Spells matters decks are lower to the ground and will often want to discard lands - I made a firm commitment against 1 CMC cantrips worse than Preordain. I do not want my blue section to be entirely cantrips/ counter spells and I find my blue decks are often splashes and lack the turn 1 mana commitment.
- Answer based decks have excess cards that are bad in the main - looting is often a plus. Especially great with cards like Crucible/ Wreen/ Life from the Loam where cube decks lack good looting/ extra lands a turn style effects.
- Instant speed creatures are great answers against planeswalkers
- Endurance has proven in eternal formats - less as grave hate as more that a 3/4 reach body is great at ambushing attackers
- Win-Con for infinite mana combo + Thassa's Oracle (fringe, but nice to play a payoff that is good midgame)
- I would like to see more mainboard able X spells - Goblin/ Baral does reduce X cost spells. Helps to push them a bit more into mainboard for non storm decks.
Just drafted with the new cards, and I have some high praise for this. The person who drafted it was playing a UW control deck, and the card was really great. Throughout the early game it's good for blocking, and once you hit like x>2 the stats get really good for flash flyers strapped to loots. It kills attackers, plansewalkers, and even players once you hit like x=3 or 4, it really doesn't take that much mana to make an impact. We were all already super impressed, and it was made even better as a win condition that you could tutor off of Spellseeker and Mystical Tutor and flashback off of Jace, Vryn's Prodigy in the mid to lategame. If you're on the fence, I'd really recommend you try it. It's a small sample size, but this has greatly overpreformed my expectations to say the least, and I already thought it was going to be pretty good.