Speaking of efficient but boring guild-slot removal spells...
I assume this doesn't get there, but it is instant speed 2 mana and pretty flexible in that it will hit basically any non-creature, non-land permanent you care about.
Edit - Forgot the image was not in english. It's instant, destroy target artifact, enchantment, or planeswalker.
Disenchant that can hit planeswalkers is pretty neat. I recently cut Disenchant from my cube since I'm not powered and white already has plenty of ways to deal with any non-land permanent really. Reminds me a lot of Abrupt Decay, which I think is more versatile since it can hit most creatures. If you're looking for more Disenchant effects, this looks pretty attractive, but I'm already playing Vindicate / Anguished Unmaking.
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Pretty cool design. I like Disenchant, and adding 'walkers to the pool of targets is decent. Probably worse than the other new 2cc removal spell, but still a decent option for cubes with deeper multicolor sections.
I can see this card coming out of the sideboard and turning around so many series. But I can't justify including a gold card that can airball when maindecked. Shame!
If this were monocolored it would be a staple, but competition is stiff with orzhov.
It's "interesting" because it's new, but over time this will just be another generic well costed removal spell.
Id test it out if I was looking to mix things up for variety
I assume this doesn't get there, but it is instant speed 2 mana and pretty flexible in that it will hit basically any non-creature, non-land permanent you care about.
Edit - Forgot the image was not in english. It's instant, destroy target artifact, enchantment, or planeswalker.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
As an aside, not a fan of tbe art.
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I second this. I'm a huge proponent of Anguished Unmaking.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Yeah I think it's worse than unmaking and vindicate TBQH, but think it's not too far off so why not make a thread?
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
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It's "interesting" because it's new, but over time this will just be another generic well costed removal spell.
Id test it out if I was looking to mix things up for variety
Last Updated 02/07/24
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