Firja's Retribution1WWB
Enchantment — Saga (R) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "T: Destroy target creature with less power than this creature."
III — Angels you control gain double strike until end of turn.
I'm having a lot of trouble evaluating this, but it seems pretty wild. If the angel you control is destroyed and you have no other Angels, then the rest of the saga is neutered, but otherwise this gives you a Serra Angel, then gives it the ability to destroy a creature with power 3 or less the turn after while still attacking, then gives it double strike. Orzhov is pretty stacked, so this likely won't make it in, but it is a lot of value if the Angel sticks around. And if you have other Angels...
EDIT: Attached the image, but it's in Spanish.
SECOND EDIT: Attached the English image.
It's rather sad if the Angel gets removed since you're unlikely to extract any other value from your four drop, but boy, that's some good value if she sticks around. The vigilance on the token makes the second ability a winner.
It's a fun card and I haven't meaningfully changed up my Orzhov section in years, plus I don't see adding a huge number of Kaldheim cards so far, so might give it a whirl for laughs.
I like this card. It can give a drafter I bit of direction without being an all in build around. There's a lot of Angels in white now so it's not crazy to think you could get some pretty good value off the second stage and it curves nicely after the new Starnheim Unleashed. Lyra Dawnbringer tribal here we go!
Is this really better than Serra the Benevolent?
Feels like it's just on par, which is not what you want for a color intensive guild card - you want those cards to be clearly a cut above mono colored cards of the same CMC, a la Vindicate.
Worth noting that this is pretty sick with Flickerwisp, but overall I don't think this is quite good enough; the casting cost is just too restrictive. I'd be interested if it was a monocolored card.
They left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Enchantments that naturally go to the graveyard and create incremental value make Auramancer effects more attractive, and I do like them. Being able to attack with vigilance and kill something with a tap ability feels very competent. The card is very on curve but caves to creature removal despite being an enchantment. Cards like Fatal Push or Bloodchief's Thirst clean this up no problem, but it eats bolt and lives. With no interaction this thing attacks for 4 then 8 in the air while also getting value. The value this thing has goes way up, I'd imagine, if you have many angels or changelings 5 cmc or under in your cube, though. Taurean Mauler? (Mardu with double white...? Ha.) Baneslayer Angel? The humble Emancipation Angel? There's a few playables here and there. Potentially devastating with a Mirror Entity activation, too.
Firja's Retribution 1WWB
Enchantment — Saga (R)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "T: Destroy target creature with less power than this creature."
III — Angels you control gain double strike until end of turn.
I'm having a lot of trouble evaluating this, but it seems pretty wild. If the angel you control is destroyed and you have no other Angels, then the rest of the saga is neutered, but otherwise this gives you a Serra Angel, then gives it the ability to destroy a creature with power 3 or less the turn after while still attacking, then gives it double strike. Orzhov is pretty stacked, so this likely won't make it in, but it is a lot of value if the Angel sticks around. And if you have other Angels...
EDIT: Attached the image, but it's in Spanish.
SECOND EDIT: Attached the English image.
Draft my cube! (630 cards)
It's a fun card and I haven't meaningfully changed up my Orzhov section in years, plus I don't see adding a huge number of Kaldheim cards so far, so might give it a whirl for laughs.
On spoiled card wishlisting and 'should-have-had'-isms:
Feels like it's just on par, which is not what you want for a color intensive guild card - you want those cards to be clearly a cut above mono colored cards of the same CMC, a la Vindicate.
360 card powered Chicago cube:
https://cubecobra.com/cube/overview/e7r
2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
It remains a multicolour card so we are always a lot more demanding of those, but when a card performs you can't complain.
I feel compelled to repeat everything I hear