Quote from Salmo »It's just about reasonable expectations.
Quote from Goodking »Bala Ged Recovery is a better card than Recollect.
Quote from happyjosiah »No one even made a thread for Mirror Image when it came out in M19. And it wasn't in wtwlf123's Top 20, from a notoriously weak set for cube.
Quote from happyjosiah »Does adding the option to play it as a tapped, single-color land really make playable a card that couldn't beat out Goblin Instigator?
Quote from happyjosiah »...I'm pretty low on Bala Ged Recovery...
We don't play Quench, but Miscalculation is great. We don't play Naturalize, but Wilt is fantastic. I think adding a tapped land option to a spell is even better than cycling (and by a pretty big margin, too). So ya, it's entirely possible for a card to go from bad to good because you add a flexible option to it. Any options we add on to the card that give us more ways to use them have historically been good. Kicker, cycling ...they all give us more than one thing we can do with our cards. There's no greater gap to leap than land to nonland and vice versa, and these MDFCs are going to be awesome. The land option is likely worth about 1 in terms of the acceptable "tax" that it adds to the non-land side ...that's the equivalent of adding 1-mana cycling that can't miss a land when you need to dig for one. So when I look at the Spell//Tapland combo card, if I would cube the spell if it cost 1 mana less, I'm interested in the MDFC. So in this case, I would play a 2-mana clone. So a 3-mana one with a land stapled to it looks great to me. And they change the keepable range of opening hands they're a part of too. Just amazing designs, really.
Quote from TorontoJock »So, where is the line drawn?
As well, everyone hopefully understands that the cost of including these cards comes at cutting another card from you Cube not your deck. Cube real estate is hard to break into these days with so many archetypes and generic high powered cards. That means even though each of the MDFC's would be played, does not mean they are auto-includes in a Cube.
Quote from bnans_25 »[quote] My experience has been that it isn't hard to pull together 23 non-land cards for a cube deck.
This is, I think, the crux of the discussion. It's a really different question to ask "would this make my deck?" than "should this make my cube?"
Obviously most decks that play white would rather replace a basic plains with Flagstones of Trokair, but that doesn't mean that card belongs in most cubes.
Quote from IMorphling89 »This card seems pretty good, but I already painfully cut Phantasmal Image from my 360 cube a while back (which I think is a better card) - so no, I won't be playing this. Would probably play this at 540+.
Quote from happyjosiah »you're going to find the spell side to be dead a good bit of the time and be wishing for an island.
Quote from wtwlf123 »Quote from happyjosiah »you're going to find the spell side to be dead a good bit of the time and be wishing for an island.
This is the case with almost every non-land card. Every spell can be a dead card in your hand based on the board state or lack of available mana. But at least with MDFCs, they can be a land in cases where you really need them to be. This likely won't replace a basic for me during deckbuilding in the same way the mythic MDFCs do, since they have to enter tapped. It'll be a playable non-land card that can be used in a land in situations where you'd otherwise be stuck with yet another uncastable card in your hand.