Chandra's Incinerator
I guess it could come down for ~5 mana off a lightning strike or something.
Is a 6/6 trample and ability is nice, but maybe too slow for the kinds of decks that would be able to make use of it?
Anyone planning on testing?
Suspending Rift Bolt on Turn 2 before casting it turn 3 is cool. A Turn 2 play after fireblast would be risky as hell but kind of stylish. Bolt and Chain are pretty decent and either browbeat or Brimstone Volley could theoretically get this card out on turn 4 (if you're using either card), as does a turn 3 sulfuric Vortex.
Ultimately, though, I don't think that most cubes use enough burn to the face for this care to be worth testing.
If the cube supports hyper aggro red with a good amount of burn I can see this being pretty back breaking. All the one mana 3 damage burn spells are pseudo rituals for this card. I can see this easily being a common double spell turn
Suspending Rift Bolt on Turn 2 before casting it turn 3 is cool. A Turn 2 play after fireblast would be risky as hell but kind of stylish. Bolt and Chain are pretty decent and either browbeat or Brimstone Volley could theoretically get this card out on turn 4 (if you're using either card), as does a turn 3 sulfuric Vortex.
Ultimately, though, I don't think that most cubes use enough burn to the face for this care to be worth testing.
Sulfuric Vortex doesn't work because it damages on each player's upkeep. So on your turn, you're the one damaged and not the opponent.
Private Mod Note
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Vintage Workshops
Legacy:
Death and Taxes
EDH: Arcum DagssonMake Paradox Engine Great Again!
Urza, Lord High Artificer
This is prob okay for a red- aggro deck, but slightly worse than Chandra, Koth etc, but that's about it. I generally don't like to evaluate cards that are okay for 1-2 archetypes.
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Rollback Post to RevisionRollBack
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I guess it could come down for ~5 mana off a lightning strike or something.
Is a 6/6 trample and ability is nice, but maybe too slow for the kinds of decks that would be able to make use of it?
Anyone planning on testing?
Suspending Rift Bolt on Turn 2 before casting it turn 3 is cool. A Turn 2 play after fireblast would be risky as hell but kind of stylish. Bolt and Chain are pretty decent and either browbeat or Brimstone Volley could theoretically get this card out on turn 4 (if you're using either card), as does a turn 3 sulfuric Vortex.
Ultimately, though, I don't think that most cubes use enough burn to the face for this care to be worth testing.
Sulfuric Vortex doesn't work because it damages on each player's upkeep. So on your turn, you're the one damaged and not the opponent.
WorkshopsLegacy:
Death and Taxes
EDH:
Arcum DagssonMake Paradox Engine Great Again!Urza, Lord High Artificer
This is prob okay for a red- aggro deck, but slightly worse than Chandra, Koth etc, but that's about it. I generally don't like to evaluate cards that are okay for 1-2 archetypes.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588