Most people don't play the conspiracies because the best ones are utterly broken and might be picked even over Sol Ring and Black Lotus. The uncards can be jarring but from a power level perspective typically aren't as problematic as the top conspiracies
It depends on how deep you go. Nerf War is a one card Storm deck. Contract from Below obviously. Necro-Impotence draws you 32 cards (ie your deck after your starting hand) for 16 life. And there are a number of others that are unbalanced without being virtual insta-wins.
Clocknapper is an almost-black border card and is S I C K
Arcane Savant can get pretty stupid as can Topsy Turvy if you actually go through the motions of how it works (its more like Tipsy Turvy lol).
Another good one is Mise which is a big build around as a much better Predict. It combos with 1996 World Champion btw
Whoa, whoa. Your cuts all made sense until this one.
Cutting Coalition Relic? That card has been a stone cold staple for us. When you drop it turn 3 it ramps you up to 6 mana turn 4. The charge counter capability is really something special.
Does anybody else value the human beaters in red higher due to the human boosters in White? That would make me consider a different cut than Stormblood Berserker for the new Manic Vandal variant.
I have no idea what cards or how many we will end up adding but for high powered <=360 Cubes I think Rankle adds something interesting while the Shieldbreaker should be a good roleplayer. I have no idea how Once Upon a Time will work out. Brazen Borrower seems like a great tempo card but most Cubes seem to push heavy control or combo in Blue. We've long thought tempo was on the verge of being too good in blue if you seeded the cards for it ("too good" ofc being relative since there are also a sizable number of insta-wins if you opt to Cube them). Not sure about the gruul persist enabler because I'm not sure if we'd go for persist combo without the Muzzio conspiracy. Persist combo isn't the funnest thing in the world to begin with.
Resounding "no" on The Royal Scions for us since we just proxied Inzerva, Master of Insights. That thing is ridiculous.
I'm going around to various parts of the cubing community and collecting info on what people are testing from ELD -- wanted to make sure I didn't miss MTGS. I know lots of people have already posted, but it would also be great to learn how people think the cards themselves will test. I've been operating with a 1 - 3 scale: 1 being not sure it will make it through testing, 2 being pretty medium on it but it has a decent shot, and 3 being a strong inclusion you think is very likely to make it through testing. If you've already posted, feel free to pm me your rankings or edit your original post! Here's my testing list:
Venerable Knight (3)
Charming Prince (2)
Giant Killer (1)
Brazen Borrower (3)
Witching Well (2)
Murderous Knight (3)
Rankle, Master of Pranks (2)
Order of Midnight (2)
Embereth Shieldbreaker (3)
Robber of the Rich (3)
Bonecrusher Giant (3)
Gilded Goose (1)
Once Upon a Time (3)
Questing Beast (3)
I'm going to be compiling these together into a dataset, so if you want to be a part of it let me know!
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Rollback Post to RevisionRollBack
My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
+ The Great Henge
- Guardian Project
very questionable swap, but first tests have shown that the Great Henge is a lot more powerful on average than one would think. Nevertheless I doubt that it stays, since the win-more potential is horrendous.
Why is everyone cutting terramorphic expanse/evolving wilds for fabled passage? They're all such great lands in cube, just cut an artifact instead. Don't cut Coalition relic either though lol, something clunky like Lodestone Golem, a Talisman, or even that seventh sword. I think I'm cutting Blast zone for it, as that has only ever been used in UW control, and that's just too narrow for me.
Whoa, whoa. Your cuts all made sense until this one.
Cutting Coalition Relic? That card has been a stone cold staple for us. When you drop it turn 3 it ramps you up to 6 mana turn 4. The charge counter capability is really something special.
Why is everyone cutting terramorphic expanse/evolving wilds for fabled passage? They're all such great lands in cube, just cut an artifact instead. Don't cut Coalition relic either though lol, something clunky like Lodestone Golem, a Talisman, or even that seventh sword. I think I'm cutting Blast zone for it, as that has only ever been used in UW control, and that's just too narrow for me.
I 100% don't want to cut another land for Fabled Passage - I'm intending to get it into cube to help with fixing. Admittedly, removing Coalition Relic also doesn't help with this goal.
I'm only running 5 Swords (I cut B&M and W&P when I added the MH1 Swords), so don't want to trim one, and categorize Talismans as guild cards, so they can't be cut for the new card.
Lodestone Golem is the other card that I was considering axing for Fabled Passage, though. I'll try out both cuts.
I also want to try out Gilded Goose, but haven't figured out the right cut for it yet, so it may stay out for now.
Whoa, whoa. Your cuts all made sense until this one.
Cutting Coalition Relic? That card has been a stone cold staple for us. When you drop it turn 3 it ramps you up to 6 mana turn 4. The charge counter capability is really something special.
Why is everyone cutting terramorphic expanse/evolving wilds for fabled passage? They're all such great lands in cube, just cut an artifact instead. Don't cut Coalition relic either though lol, something clunky like Lodestone Golem, a Talisman, or even that seventh sword. I think I'm cutting Blast zone for it, as that has only ever been used in UW control, and that's just too narrow for me.
I 100% don't want to cut another land for Fabled Passage - I'm intending to get it into cube to help with fixing. Admittedly, removing Coalition Relic also doesn't help with this goal.
I'm only running 5 Swords (I cut B&M and W&P when I added the MH1 Swords), so don't want to trim one, and categorize Talismans as guild cards, so they can't be cut for the new card.
Lodestone Golem is the other card that I was considering axing for Fabled Passage, though. I'll try out both cuts.
I also want to try out Gilded Goose, but haven't figured out the right cut for it yet, so it may stay out for now.
That makes sense ... if you want to cut an artifact for Fabled Passage, from looking at your cube I would recommend cutting Karn, Silver Golem, Chromatic Lantern or Hedron Archive instead of Colalition Relic but your milaage may vary so cut whatever you think is best.
I already cut most of the "meh" artifacts from my cube so for me the best option is to cut Evolving Wilds. I also like 5 color fixing to command a premium as a draft pick - having to pick between a decent roleplayer and a fixing land is an interesting and skill-building tension in draft. For 5 color fixing lands my cube has:
My cut for Fabled Passage is gonna be Jeweled Amulet. Amulet is a good card, but it's a bit convoluted with needing to keep track of the color you used to activate if you don't use it immediately the following turn. Maybe that's just in my head, but the block of text on it often keeps my players from picking it very highly.
Anyone have any testing results they would like to share? Based on my own observations from standard, some testing results from reddit, and some theorycrafting I made a few adjustments to the cards I want from this set. Mainly that I'm no longer interested in Gilded Goose.
Anyone have any testing results they would like to share? Based on my own observations from standard, some testing results from reddit, and some theorycrafting I made a few adjustments to the cards I want from this set. Mainly that I'm no longer interested in Gilded Goose.
From what I've seen so far:
Gilded Goose
- I was low on goose at first, but it's better than I thought. Being able to tap for any color of mana is huge, and you still get value if they immediately bolt the bird. Goose grinds well late game, and being able to block 1/1 flyers is huge in green. I don't think it replaces any of the usual mana dork suspects sans the fringe ones (Avacyn's Pilgrim / Elves of Deep Shadow / Boreal Druid), but it's a very strong supplement to them.
Garruk, Cursed Huntsman
- Strong 6-cmc walker. I like it a lot more than Vraska because at that CMC, power is more valuable than general utility. As much as I liked Garruk, I decided to cut it though because other 6-cmc planeswalkers like Ugin and Liliana are eating its lunch and I wanted to re-add Abrupt Decay due to the emergence of very high powered 3-cmc permanents this year (especially planeswalkers).
Charming Prince
- Versatile utility 2-drop. So many nasty things to blink, and being able to get back your creatures from Control Magic effects is awesome.
Oko, Thief of Crowns
- Strong, especially on turn 2. I like that Oko gives UG some legs to stand on when it comes to artifact synergies. Being able to grind out 3/3s every other turn is nice, and his high starting loyalty is just stupid against decks that try to take it down with creatures.
Golden Goose: playing better than expected but I thought it was complete trash to begin with. I think its middle of the road at best. would look at it in larger cubes.
Stonecoil Serpent: Has been pretty good. Nice to always have a trampling threat and it always catches people off guard with its reach.
Oko: Very hard to deal with if ramped into and pongifying threats as a +1 is pretty sweet. The trading also comes up fairly often for a smaller utility guy. solid role playing for simic.
Garruk: Not as good as I initially thought but just straight up makes the opponent scoop against some decks. which is too high variance for me personally
Blacklance Paragon: Worse than anticipated and I was never that high on it before.
Wicked Wolf: Has been about as good as expected. Nice to have this effect in green and could be worth a slot.
Questing Beast: As good as anticipated. haste, vigilance, and deathtouch is great.
Once upon a time: Been solid in testing. its floor as 2 mana instant hasnt even felt that bad.
Inclusions:
Embereth Shieldbreaker
Bonecrusher Giant
Robber of the Rich
The Royal Scions - not sure
Garruk, Cursed Hunstman
Oko, Thief of Crowns
Charming Prince
Venerable Knight
Rankle, Master of Pranks
Murderous Rider
Gilded Goose
Questing Beast
Once Upon a Time - not sure
Wicked Wolf - not sure
Brazen Borrower
Fabled Passage
Stonecoil Serpent - not sure
Testing:
Castle Embereth
Castle Locthwain
Castle Vantress
Stormfist Crusader
The Great Henge
Just a watchlist card for now, which means I'll see how it tests for others before including it in my cube. Perhaps Spellskite.
Arcane Savant can get pretty stupid as can Topsy Turvy if you actually go through the motions of how it works (its more like Tipsy Turvy lol).
Another good one is Mise which is a big build around as a much better Predict. It combos with 1996 World Champion btw
https://scryfall.com/card/pcel/1/1996-world-champion
White:
Accorder Paladin -> Charming Prince (am also considering Kor Skyfisher)
Blue:
Stratus Dancer -> Brazen Borrower
Black:
Drana, Liberator of Malakir -> Murderous Rider
Skinrender -> Rankle, Master of Pranks
Red:
Stormblood Berserker -> Embereth Shieldbreaker
Magma Jet -> Bonecrusher Giant
Stoke the Flames -> Castle Embereth
Green:
Wild Nacatl(?) -> Gilded Goose
Polukranos, World Eater -> Questing Beast
Rancor(?) -> Once Upon a Time
Vivien's Arkbow -> The Great Henge
Multicolor:
Sarkhan Vol -> Grumgully, the Generous
Vraska, Relic Seeker -> Garruk, Cursed Huntsman
Colorless:
Coalition Relic -> Fabled Passage
Draft my cube! (630 cards)
Whoa, whoa. Your cuts all made sense until this one.
Cutting Coalition Relic? That card has been a stone cold staple for us. When you drop it turn 3 it ramps you up to 6 mana turn 4. The charge counter capability is really something special.
I would strongly recommend cutting Grand Coliseum, Terramorphic Expanse or Evolving Wilds instead.
360 card powered Chicago cube:
https://cubecobra.com/cube/overview/e7r
2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc
- Venerable Knight
- Charming Prince
BLUE
- Brazen Borrower
BLACK
- Murderous Knight
- Rankle, Master of Pranks
RED
- Embereth Shieldbreaker
- Robber of the Rich
- Bonecrusher Giant
GREEN
- Gilded Goose
- Once Upon a Time
- Questing Beast
OTHER
- Fabled Passage
- Oko, Thief of Crowns
- Garruk, Cursed Hunter
My High Octane Unpowered Cube on CubeCobra
Resounding "no" on The Royal Scions for us since we just proxied Inzerva, Master of Insights. That thing is ridiculous.
Venerable Knight (3)
Charming Prince (2)
Giant Killer (1)
Brazen Borrower (3)
Witching Well (2)
Murderous Knight (3)
Rankle, Master of Pranks (2)
Order of Midnight (2)
Embereth Shieldbreaker (3)
Robber of the Rich (3)
Bonecrusher Giant (3)
Gilded Goose (1)
Once Upon a Time (3)
Questing Beast (3)
Fabled Passage (2)
Oko, Thief of Crowns (2)
Garruk, Cursed Hunter (3)
Stonecoil Serpent (1)
I'm going to be compiling these together into a dataset, so if you want to be a part of it let me know!
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
+ Giant Killer
- Topplegeist
I play Ranger of Eos and Ranger-Captain of Eos, so a tutorable removal spell with instant speed is quite attractive.
+ Charming Prince
- Relic Seeker
+ Brazen Borrower
- Raven Familiar
+ Murderous Rider
- Yahenni, Undying Partisan
+ Castle Embereth
- Kher Keep
+ Bonecrusher Giant
- Sin Prodder
+ Once Upon a Time
- Constant Mists
I am quite happy to remove the oppressive fog from my Cube
+ The Great Henge
- Guardian Project
very questionable swap, but first tests have shown that the Great Henge is a lot more powerful on average than one would think. Nevertheless I doubt that it stays, since the win-more potential is horrendous.
+ Garruk, Cursed Huntsman
- Vraska the Unseen
+ Escape to the Wilds
- Zhur-Taa Druid
+ Fabled Passage
- Ash Barrens
DREAM CUBE:
Colorless: Heraldic Banner
White: Charming Prince
Blue: Brazen Borrower, Witching Well
Black: Murderous Rider, Rankle, Master of Pranks
Red: Embereth Shieldbreaker, Bonecrusher Giant, (Castle Embereth)
Green: Questing Beast, Once Upon a Time, Wildborn Preserver, Gilded Goose
Multicolor: Maraleaf Pixie
Land: Fabled Passage
ARTIFICER'S CUBE:
Colorless: Heraldic Banner, Shambling Suit, Stonecoil Serpent
White: All That Glitters
Blue: Animating Faerie, Corridor Monitor, Emry, Lurker of the Loch, Witching Well
Black: Wishclaw Talisman
Red: Embereth Shieldbreaker
Green: Gilded Goose, Wildborn Preserver
Multicolor: Grumgully, the Generous, Oko, Thief of Crowns
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Includes
360 Unpowered:
+ Murderous Rider
- Ruinous Path
+ Fabled passage
-Terramorphic Expanse
270 Casual Travel Cube
+ The Royal Scions
- Izzet Charm
I'm only running 5 Swords (I cut B&M and W&P when I added the MH1 Swords), so don't want to trim one, and categorize Talismans as guild cards, so they can't be cut for the new card.
Lodestone Golem is the other card that I was considering axing for Fabled Passage, though. I'll try out both cuts.
I also want to try out Gilded Goose, but haven't figured out the right cut for it yet, so it may stay out for now.
Draft my cube! (630 cards)
That makes sense ... if you want to cut an artifact for Fabled Passage, from looking at your cube I would recommend cutting Karn, Silver Golem, Chromatic Lantern or Hedron Archive instead of Colalition Relic but your milaage may vary so cut whatever you think is best.
360 card powered Chicago cube:
https://cubecobra.com/cube/overview/e7r
2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc
Ash Barrens
City of Brass
Gemstone Mine
Grand Coliseum
Mana Confluence
Prismatic Vista
and now... Fabled Passage
Don't cut Coalition Relic ever though....no other card gets you two colored mana of your choice for 3.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/articles-podcasts-and-guides/814381-set-p-review-my-top-20-throne-of-eldraine-cards
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
From what I've seen so far:
Gilded Goose
- I was low on goose at first, but it's better than I thought. Being able to tap for any color of mana is huge, and you still get value if they immediately bolt the bird. Goose grinds well late game, and being able to block 1/1 flyers is huge in green. I don't think it replaces any of the usual mana dork suspects sans the fringe ones (Avacyn's Pilgrim / Elves of Deep Shadow / Boreal Druid), but it's a very strong supplement to them.
Garruk, Cursed Huntsman
- Strong 6-cmc walker. I like it a lot more than Vraska because at that CMC, power is more valuable than general utility. As much as I liked Garruk, I decided to cut it though because other 6-cmc planeswalkers like Ugin and Liliana are eating its lunch and I wanted to re-add Abrupt Decay due to the emergence of very high powered 3-cmc permanents this year (especially planeswalkers).
Charming Prince
- Versatile utility 2-drop. So many nasty things to blink, and being able to get back your creatures from Control Magic effects is awesome.
Oko, Thief of Crowns
- Strong, especially on turn 2. I like that Oko gives UG some legs to stand on when it comes to artifact synergies. Being able to grind out 3/3s every other turn is nice, and his high starting loyalty is just stupid against decks that try to take it down with creatures.
My High Octane Unpowered Cube on CubeCobra
Golden Goose: playing better than expected but I thought it was complete trash to begin with. I think its middle of the road at best. would look at it in larger cubes.
Stonecoil Serpent: Has been pretty good. Nice to always have a trampling threat and it always catches people off guard with its reach.
Oko: Very hard to deal with if ramped into and pongifying threats as a +1 is pretty sweet. The trading also comes up fairly often for a smaller utility guy. solid role playing for simic.
Garruk: Not as good as I initially thought but just straight up makes the opponent scoop against some decks. which is too high variance for me personally
Blacklance Paragon: Worse than anticipated and I was never that high on it before.
Wicked Wolf: Has been about as good as expected. Nice to have this effect in green and could be worth a slot.
Questing Beast: As good as anticipated. haste, vigilance, and deathtouch is great.
Once upon a time: Been solid in testing. its floor as 2 mana instant hasnt even felt that bad.
http://www.cubetutor.com/cubeblog/63569