This card seems like it has potential for inclusion in aggressive red strategies, though that's pretty obvious to anyone now that we know exactly what "Spectacle" requires. It feels like a variation on something like Thoughtcast in that it's a draw-two for one with certain stipulations that work better in a cube environment than Thoughtcast did. It's very helpful that you have until the end of your NEXT turn to cast the two cards, so that gives it a bit more flexibility than I initially expected. Thoughts?
I like it a lot. You have until the end of your next turn, so most of the time, this isn't going to whiff. This is an interesting red Divination variant, and one I'd be happy to try. It's really not hard to meet the spectacle requirement on turns 3-5.
I like this card. Good card advantage in red/X aggresive decks and it leaves open the possibility of casting instant speed spells on your opponents turn. Definitely testing.
Even one mana is a major constraint on an effect like this, especially if you’re priced into triggering it with a burn spell. It’s the kind of card that can disrupt your hand’s natural rhythm if you try to play it too early, but it’s not impactful or reliable as a topdeck. I guess I just think this card is kind of nonsense.
The spectacle is pretty strong for a single mana, but I think the card is narrow overall. It has a Chart a Course vibe to it with the cheap card advantage, but Chart a Course has a nice fixed 2 mana rate, has permanent draw, and is also a discard outlet. The card has potential in low to the ground aggro, but I try not to be gimmicky with my aggro decks. Pass, but would be tempted to play it if I see it in another cube or something.
Eh, how much better is this really than faithless looting on average?
I think this is an easy pass. I don't really need double conditional card advantage.
Faithless looting is not card advantage. Not only that, but these cards are functionally completely different and go in the exact opposite decks. This is worse than looting in decks that abuse the GY, but better in decks that deal a lot of damage and want more cards. They have nothing other than cmc alike and aren't remotely comparable.
I think this is closer to Abbot of Keral Keep than Faithless Looting. Both want to be in low-curve decks that apply pressure, and both can represent card advantage by exiling off the top of your library. I think I like Abbot more though, since it doesn't have a damage restriction and basically guarantees that one of my two revealed cards will be a 2/1 prowess for 1. LutS has some advantages and disadvantages in comparison to Abbot, obviously, but that's about what kind of expected value I have in mind for Light Up the Stage.
I do think this card can excel in constructed burn though.
I personally love Abbot and I can't imagine cutting it any time soon or in the far future, but I like this too even though it's probably worse. Just because there are great cards doen't mean that worse ones can't make it in. I'll probably cut some other red aggro only card for it (Frenzy, Smash, etc), and I expect it to carry through.
I'm very curious how reliable the spectacle will trigger?
I think the card is unplayable at 2R , but excellent at R. Realistically if you turned it on 100% of the time, I think this card would be a staple.
What's the indifference threshold where this card becomes cubable? 75%? 90%?
There is a bit of a win more quality to the mechanic that subtly makes it worse than analyzing "whats the probability you damage your opponent in a turn".
My intuition is that the card is not good enough because of the fail cases, but I might put that theory into practice and give it a test whirl. It certainly needs to trigger a high % of the time, since a bad divinition is not what I want in red
I think it could be a cool card to test out, especially in some Thing in the Ice style builds. I think a better comparison to this card is Night's Whisper.
I'm very curious how reliable the spectacle will trigger?
I think the card is unplayable at 2R , but excellent at R. Realistically if you turned it on 100% of the time, I think this card would be a staple.
I'm very curious how reliable the spectacle will trigger?
I think the card is unplayable at 2R , but excellent at R. Realistically if you turned it on 100% of the time, I think this card would be a staple.
Pretty easily since it's essentially bloodthirst.
Which is far from automatic on the one card we still run with it, Stormblood Berserker, but not wanting to play this card till t4+ (whereas berserker REALLY needs to come down on t2 to be amazing) will do a lot to reduce that issue.
My comparison to faithless looting was a bit off, but what I was basically trying to say is that this card is good in EXACTLY one deck (red aggro), and even there it's not that much better than faithless looting holding a land in hand, and looting is a much more versatile card (and not one I run anymore).
I also think Abbot is way, way better than this card, as it only has one CMC and always gives you at least a 2/1 prowess. There's some number of games you can't cast this for its bloodthirst cost and some other number where you can't play both cards you hit. I can be convinced if reports are overwhelmingly positive, but right now this doesn't interest me.
I think the comparison to Abbot is not a just one. Creatures are by definition more permanent than sorceries, so of course the Abbot will yield much more stable value - especially since it's a pretty good body.
I think that red hasn't really had cards similar to this which are good comparisons. The closest I can think of are Act on Impulse, which is worse since it's always 3CMC and only lasts this turn, or Commune with Lava, which is much more mana inefficient.
I think this card is easily underestimated. Those of you who think it only fits into aggro are probably forgetting that even mid-range red wants to burn its opponents down with cards like Purphoros, Pia and Kiran, Siege Gang, Goblin Bombardment, Hazoret, etc. and since Spectacle says "lost life", it doesn't care how the lifeloss occured, so these cards are great at reducing the cost of LUtS. There are some more cool enablers like Eidolon firing on their counterspells, Harsh Mentor firing on their Maze of Ith activation, as well as Keldon Marauders and Viashino Pyromancer.
The fact that this card exiles the cards keeps them playable even while you have Experimental Frenzy out, and also keeps Hazoret active.
One last thing to keep in mind is that "lost life" refers to any type of lifeloss - that means if your opponent tapped their Adarkar Wastes for colored mana, or cracked a fetchland, to counter your Rabblemaster, you still get to play the spectacle cost even disregarding combat.
I'd like to make a suggestion and see what do you think about it. I like to play Burn decks, from Tier 1 to unconventional versions. So, I consider LIGHT UP THE STAGE can fit in the lowest CMC mana curve burn version which is Rakdos Burn (RBg or RBw depending on meta). I ran a few 3/4 turn draw test to see if that card gives some advantage or not. I realised i could make 20 points and still have some fuel in hand. With theese tests, sometimes it happens you can manage to hit 20 points and being close to the limit. Of course it will depend on the matchup, I dont deny it. Also, this test "without enemy" only analyses how fast i can hit 20 points and check how much fuel i leave in hand (which is considable fair to know, as you won't be able to hit all burn spells/damage effect that easy in a game).
Typical 1 CMC burn spells
4 Bump in the night
4 Light up the stage (Similar to Treasure Cruise 4 colored burn or RU burn in the past)
2 Shar Volley (I personally don't like to run more)
The rest are 2 CMC necessary burn spells (Searing blaze, skullcrack). The number of each staple depends on the meta or personal choice.
I noticed with this build that Light up the stage was even usefull from turn 2 in those first hands with 1 cmc cards and only 1 land. 1st turn Goblin Guide or Monastery swift or rift bolt (in worse hands). Turn two you cast light up the stage after damage and it gives you the possibility to get the second land and cast another spell.
Another trick i came up is to let your enemy think you only have 1 land in hand. You do the exact same process i have explained before. But this time you have another land in hand. THe enemy think you are at risk of not getting a land. But if Light up the stage shows you 1 or 2 lands, you wont have to use the one you have in hand. In the end, your enemy will see you have enough fuel to finish him.
I'd like to make a suggestion and see what do you think about it. I like to play Burn decks, from Tier 1 to unconventional versions. So, I consider it can fit in the lowest CMC mana curve burn version which is Rakdos Burn (RBg or RBw depending on meta). I ran a few 3/4 turn draw test to see if that card gives some advantage or not. I realised i could make 20 points and still have some fuel in hand. With theese tests, sometimes it happens you can manage to hit 20 points and being close to the limit. Of course it will depend on the matchup, I dont deny it. Also, this test "without enemy" only analyses how fast i can hit 20 points and check how much fuel i leave in hand (which is considable fair to know, as you won't be able to hit all burn spells/damage effect that easy in a game).
Typical 1 CMC burn spells
4 Bump in the night
4 Light up the stage (Similar to Treasure Cruise 4 colored burn or RU burn in the past)
2 Shar Volley (I personally don't like to run more)
The rest are 2 CMC necessary burn spells (Searing blaze, skullcrack). The number of each staple depends on the meta or personal choice.
I noticed with this build that Light up the stage was even usefull from turn 2 in those first hands with 1 cmc cards and only 1 land. 1st turn Goblin Guide or Monastery swift or rift bolt (in worse hands). Turn two you cast light up the stage after damage and it gives you the possibility to get the second land and cast another spell.
Another trick i came up is to let your enemy think you only have 1 land in hand. You do the exact same process i have explained before. But this time you have another land in hand. THe enemy think you are at risk of not getting a land. But if Light up the stage shows you 1 or 2 lands, you wont have to use the one you have in hand. In the end, your enemy will see you have enough fuel to finish him.
Im not a professional player, so whatever comment will be welcomed.
What do you think about Light up the stage in Rakdos low mana curve Burn? I'm really excited everytime i can run a different Burn build.
Sorry, this is the cube forum, your question should go in one of the constructed deck forums.
Sorry, I'w new in this forum. I have erased all questions from my previous post. I just wanted to share what i think of the card in a specific red deck.
Thank you
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
This card seems pretty solid in a low curve Agro deck that’s redundant.
Maybe that’s too niche? But I might test.
You definitely don’t want too many of these effects in even the deck it’s meant for...
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Cubetutor Link
My High Octane Unpowered Cube on CubeCobra
I think this is an easy pass. I don't really need double conditional card advantage.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Faithless looting is not card advantage. Not only that, but these cards are functionally completely different and go in the exact opposite decks. This is worse than looting in decks that abuse the GY, but better in decks that deal a lot of damage and want more cards. They have nothing other than cmc alike and aren't remotely comparable.
I do think this card can excel in constructed burn though.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I think the card is unplayable at 2R , but excellent at R. Realistically if you turned it on 100% of the time, I think this card would be a staple.
What's the indifference threshold where this card becomes cubable? 75%? 90%?
There is a bit of a win more quality to the mechanic that subtly makes it worse than analyzing "whats the probability you damage your opponent in a turn".
My intuition is that the card is not good enough because of the fail cases, but I might put that theory into practice and give it a test whirl. It certainly needs to trigger a high % of the time, since a bad divinition is not what I want in red
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
Pretty easily since it's essentially bloodthirst.
My High Octane Unpowered Cube on CubeCobra
Which is far from automatic on the one card we still run with it, Stormblood Berserker, but not wanting to play this card till t4+ (whereas berserker REALLY needs to come down on t2 to be amazing) will do a lot to reduce that issue.
My comparison to faithless looting was a bit off, but what I was basically trying to say is that this card is good in EXACTLY one deck (red aggro), and even there it's not that much better than faithless looting holding a land in hand, and looting is a much more versatile card (and not one I run anymore).
I also think Abbot is way, way better than this card, as it only has one CMC and always gives you at least a 2/1 prowess. There's some number of games you can't cast this for its bloodthirst cost and some other number where you can't play both cards you hit. I can be convinced if reports are overwhelmingly positive, but right now this doesn't interest me.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
I think that red hasn't really had cards similar to this which are good comparisons. The closest I can think of are Act on Impulse, which is worse since it's always 3CMC and only lasts this turn, or Commune with Lava, which is much more mana inefficient.
I think this card is easily underestimated. Those of you who think it only fits into aggro are probably forgetting that even mid-range red wants to burn its opponents down with cards like Purphoros, Pia and Kiran, Siege Gang, Goblin Bombardment, Hazoret, etc. and since Spectacle says "lost life", it doesn't care how the lifeloss occured, so these cards are great at reducing the cost of LUtS. There are some more cool enablers like Eidolon firing on their counterspells, Harsh Mentor firing on their Maze of Ith activation, as well as Keldon Marauders and Viashino Pyromancer.
The fact that this card exiles the cards keeps them playable even while you have Experimental Frenzy out, and also keeps Hazoret active.
One last thing to keep in mind is that "lost life" refers to any type of lifeloss - that means if your opponent tapped their Adarkar Wastes for colored mana, or cracked a fetchland, to counter your Rabblemaster, you still get to play the spectacle cost even disregarding combat.
Hi everyone,
I'd like to make a suggestion and see what do you think about it. I like to play Burn decks, from Tier 1 to unconventional versions. So, I consider LIGHT UP THE STAGE can fit in the lowest CMC mana curve burn version which is Rakdos Burn (RBg or RBw depending on meta). I ran a few 3/4 turn draw test to see if that card gives some advantage or not. I realised i could make 20 points and still have some fuel in hand. With theese tests, sometimes it happens you can manage to hit 20 points and being close to the limit. Of course it will depend on the matchup, I dont deny it. Also, this test "without enemy" only analyses how fast i can hit 20 points and check how much fuel i leave in hand (which is considable fair to know, as you won't be able to hit all burn spells/damage effect that easy in a game).
The deck included as a summary.
4 Goblin guide + Eidolón + Monastery swift...
1 Grim Lavamancer
19 Lands
Typical 1 CMC burn spells
4 Bump in the night
4 Light up the stage (Similar to Treasure Cruise 4 colored burn or RU burn in the past)
2 Shar Volley (I personally don't like to run more)
The rest are 2 CMC necessary burn spells (Searing blaze, skullcrack). The number of each staple depends on the meta or personal choice.
I noticed with this build that Light up the stage was even usefull from turn 2 in those first hands with 1 cmc cards and only 1 land. 1st turn Goblin Guide or Monastery swift or rift bolt (in worse hands). Turn two you cast light up the stage after damage and it gives you the possibility to get the second land and cast another spell.
Another trick i came up is to let your enemy think you only have 1 land in hand. You do the exact same process i have explained before. But this time you have another land in hand. THe enemy think you are at risk of not getting a land. But if Light up the stage shows you 1 or 2 lands, you wont have to use the one you have in hand. In the end, your enemy will see you have enough fuel to finish him.
Sorry, this is the cube forum, your question should go in one of the constructed deck forums.
Thank you