This is one of those last spoilers today that looked at the very least interesting. Might be relegated solely to C/U cubes or possibly just draft tables, but this take on the 1/1 flyer for one looks pretty reasonable to me at first glance. While Suntail Hawk loses value quickly as the game progresses, it gives you an option to Thoughtseize/Distress later in the game once the effect might be profitable to cash in. The tap symbol may hurt it too much, as summoning sickness may make this awkward when you simply want to Doomfall discard/Coercion, but I may give it a shot.
This is definitely a card that I could see playing much better in practice than it looks on paper. Honestly I'm not sure how to evaluate this card so I'll just fire off a couple thoughts.
The tap ability feels like it would hurt this card's functionality. You can't attack for chip damage or pressure walkers AND get off the discard ability in the same turn. The either/or aspect seems meh.
Also, these kind of effects are much stronger earlier in the game where you have the highest likelihood of stripping a key card from your opponent's hand. At best this can be a discard spell on turn 2 and you are usually forced to wait a turn unless you randomly have a Lightning Greaves or something.
Overall, having a random flier that can be cashed in for a discard after a chump block seems pretty fun. Just not crazy strong.
Oooh, missed that... can't chump and sac. Doesn't surprise me though, all of the 1cmc discard effects are sorcery speed. It would have been a cool way for them to push the effect by putting an instant speed trigger on a sorcery speed creature. I doubt they'll ever go there though.
I mean I like me a Suntail Hawk, but broadcasting this effect and waiting a turn kind of kills it.
This is something that's just way better in spell or ETB form
Oooh, missed that... can't chump and sac. Doesn't surprise me though, all of the 1cmc discard effects are sorcery speed. It would have been a cool way for them to push the effect by putting an instant speed trigger on a sorcery speed creature. I doubt they'll ever go there though.
Essentially all modern discard effects are sorcery speed, it's why Kologhan's command was so good =P
I've just looked at the set, and this is my favorite card at first glance. I've played Thrull Surgeon from day one, and always liked it fairly well. I could really use more decent hand disruption. Summoning sickness sucks, but the body is better than the Surgeon.
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
The tap ability feels like it would hurt this card's functionality. You can't attack for chip damage or pressure walkers AND get off the discard ability in the same turn. The either/or aspect seems meh.
Also, these kind of effects are much stronger earlier in the game where you have the highest likelihood of stripping a key card from your opponent's hand. At best this can be a discard spell on turn 2 and you are usually forced to wait a turn unless you randomly have a Lightning Greaves or something.
Overall, having a random flier that can be cashed in for a discard after a chump block seems pretty fun. Just not crazy strong.
This is something that's just way better in spell or ETB form
Essentially all modern discard effects are sorcery speed, it's why Kologhan's command was so good =P
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.