There's quite a few cards I want to try. Not sure if any of them will stick around though. I'm always been a fan of interno titan so I might try to push for Summon: Kujata regardless. I'll edit this list as needed if any other cards interested me.
While I'm no longer updating my 630 cube, this is the first big set since I've started my Universes Beyond cube, which means that this set has a lot of cards for me. This is only the second Universes Beyond set designed for Limited, so there are a lot of staple effects and lower-cost cards that I'm adding in. I'm also taking this opportunity to finally cut all non-fixing reprints and hopefully set the cube up to support aggro after Spider-Man and Avatar come out. I also expect that a fair number of these cards will not last the year. Between the main set and the commander decks, I'm planning to add 89 cards from this set!
EDIT: I gave Good King Mog a better look and have decided he makes the cut over Gandalf the White who probably comes down a bit late for his abilities in cube.
In the future, WWCloud, Midgar Mercenary if there is a card that makes his second ability relevant. I don't want to include a straight up worse Stoneforge Mystic even if it is still good enough.
I'd be interested to hear how Ambrosia's testing goes for you! I didn't think I could fit her in with three other 2-drops but like the card and the character.
In the future, WW Cloud, Midgar Mercenary if there is a card that makes his second ability relevant. I don't want to include a straight up worse Stoneforge Mystic even if it is still good enough.
The double-trigger clause has been pretty sweet in testing so far. Especially with Skullclamp.
When they announced that UB sets would be standard legal, I was expecting the power level to drop. And I guess if you exclude the commander cards then it is true, but boy did I not expect this many cubeworthy cards from a standard set.
Nothing due to the unfortunate UB frame. Being a FF fan, I am building a new FF-only 180 cube however.
Man, I wonder how long you can keep up this choice of "No UB frames". With so many of these sets coming out now and growing, it feels like a very stubborn way of thinking when it comes to considering good mechanical cards for cube just becuase the IP is not of Magic: The Gathering Origin.
Hey, for each their own, I guess. Just sucks for those who draft who might be missing out.
Nothing due to the unfortunate UB frame. Being a FF fan, I am building a new FF-only 180 cube however.
Man, I wonder how long you can keep up this choice of "No UB frames". With so many of these sets coming out now and growing, it feels like a very stubborn way of thinking when it comes to considering good mechanical cards for cube just becuase the IP is not of Magic: The Gathering Origin.
Hey, for each their own, I guess. Just sucks for those who draft who might be missing out.
It's just an aesthetic choice. They did announce they're dropping the UB frame for the next UB sets and when they do I'll gladly include them in my cube, I have zero objections regarding different IPs. I just prefer the uniform look for my cube, it's been 10 years and counting and I never faltered (this release though was the hardest one by far, not gonna lie).
Nothing due to the unfortunate UB frame. Being a FF fan, I am building a new FF-only 180 cube however.
Man, I wonder how long you can keep up this choice of "No UB frames". With so many of these sets coming out now and growing, it feels like a very stubborn way of thinking when it comes to considering good mechanical cards for cube just becuase the IP is not of Magic: The Gathering Origin.
Hey, for each their own, I guess. Just sucks for those who draft who might be missing out.
It's just an aesthetic choice. They did announce they're dropping the UB frame for the next UB sets and when they do I'll gladly include them in my cube, I have zero objections regarding different IPs. I just prefer the uniform look for my cube, it's been 10 years and counting and I never faltered (this release though was the hardest one by far, not gonna lie).
In the future, WWCloud, Midgar Mercenary if there is a card that makes his second ability relevant. I don't want to include a straight up worse Stoneforge Mystic even if it is still good enough.
I don't think Cloud is "Strictly worse" than Stoneforge. It's better with Jitte, any sword effect, skull clamp, and many other equipment. The only thing Stoneforge is better than Cloud for is cheating out Kauldra or Batterskull. If anything, Cloud strengthens the inclusion of Stoneforge for a longer time in the cube, giving equipment more consistency.
450 UNPOWERED
For small cubes, I don't see any thing to add, except maybe Starting Town. I don't like UB cards if it distracts from Magic's lore, but this flavor neutral card is fine. On the other hand, I wouldn't mind if I skipped on this one.
Raubahn, Bull of Ala Mhigo - I would also like more equip cheat effects in cube especially in Red. I find that, equipment falls far too frequently due to removal and cheating the equip cost is a great theme for cube. I actually like him more than Cloud, and makes it one step closer to putting Hammer and Sunforger back!
Machinist's Arsenal also caught my eye among all Job Select equipment and could be a great finisher that can easily be as big as 21/21 in this environment.
I don't think Cloud is "Strictly worse" than Stoneforge. It's better with Jitte, any sword effect, skull clamp, and many other equipment. The only thing Stoneforge is better than Cloud for is cheating out Kauldra or Batterskull. If anything, Cloud strengthens the inclusion of Stoneforge for a longer time in the cube, giving equipment more consistency.
The second ability of Cloud would not do much in my list as I don't include swords or Jitte because they are both weak and very high variance, and Skullclamp is currently still one of the few power level exclusions I make. The only traditional equipment I run is Shadowspear, which doesn't work with Cloud.
Besides, my big problem with Cloud is not the second ability, but the horrible WW mana cost. It means that you will often be unable to cast him on curve, and will struggle to play him and another white spell later on, which is especially unfortunate as the most common piece of equipment to fetch nowadays in Pre-War Formalwear is a white spell itself. I would consider him better than Stoneforge if he cost 1W because I do think the 2/1 statline is much better than Stoneforge's 1/2.
There certainly are lists where Cloud is a great card, but my current list is not one of them.
I don't think Cloud is "Strictly worse" than Stoneforge. It's better with Jitte, any sword effect, skull clamp, and many other equipment. The only thing Stoneforge is better than Cloud for is cheating out Kauldra or Batterskull. If anything, Cloud strengthens the inclusion of Stoneforge for a longer time in the cube, giving equipment more consistency.
The second ability of Cloud would not do much in my list as I don't include swords or Jitte because they are both weak and very high variance
Ooof Jitte = Weak... Have to disagree with ya on that one, but hey, it's your cube!
Agreed, I think I am the only one testing it. IT will likely overperform but I fear that it wont be picked often for the same reason cube owners are ignoring it. ITs additive distraction. Stealing fast mana and attacking with a 3/3 on turn 2 in exchange for the one drop will win games. The equipment stuff is just causing people to analyze this on the margins.
Also aggressive was to deal with the one ring et al are hard to come by.
Yuffie, Materia Hunter is on my testing list with several other cards that didn't go in with the initial update. It's not the equip clause causing additive distraction that's the issue, IMO... it's the combination of the narrow window of when it's really broken (compared to the instances where it's only fair or even plain bad) paired with the temporary nature of the theft that's causing it to lose points for me. A really feast or famine effect for me. A 1R 3/3 that steals a Sol Ring before the opponent can use it is completely absurd. A red legendary Centaur Courser is unacceptably poor. That being said, the upside potential is huge, and I could see it sticking around after my next round of testing and having it earn a permanent slot.
The most surprising thing to me this spoiler season is how hard people are sleeping on Gau, Feral Youth. Card's insane. An aggressive red Luminarch Aspirant variant that scales into the late game as an attacker and randomly Lava Spike/Lava Axe the opponent every time you meddle with your 'yard is crazy good. Every color has plenty of ways to interact with your 'yard, and Gau has been INSANELY strong and very consistent in testing.
Include
Sabin, Master Monk
Starting Town
Suplex
Testing
Cecil, Dark Knight
Sazh's Chocobo
Summon: Kujata
Opera Love Song
Summon: Yojimbo
Sleep Magic
Considering
The Warring Triad
Shelinda, Yevon Acolyte
Astrologian's Planisphere
Yuna's Decision
There's quite a few cards I want to try. Not sure if any of them will stick around though. I'm always been a fan of interno titan so I might try to push for Summon: Kujata regardless. I'll edit this list as needed if any other cards interested me.
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
White:
Summon: Good King Mog XII
Blue:
Sleep Magic
Black:
Cecil, Dark Knight
Sephiroth, Fabled SOLDIER
Red: Nothing
Green: Nothing
Gold:
Shelinda, Yevon Acolyte
Hildibrand Manderville
Colourless:
The Warring Triad
Lands:
Starting Town
Cube Card Statistics: https://docs.google.com/spreadsheets/d/1jKhQ35Ekhiko8W-rG6AAC_rkQmSjf-yBn11TeRbe0rQ/edit?usp=sharing
Sephiroth, Fabled SOLDIER replaces Attrition
Summon: Kujata replaces Shivan Devastator
Shelinda, Yevon Acolyte replaces City of Brass
The Warring Triad replaces Chromatic Lantern
Starting Town replaces Mana Confluence
Edit: Sleep Magic replaces Time Warp
Edit 2: Summon: Esper Valigarmanda replaces Dreadhorde Arcanist
Edit 3: Vivi Ornitier replaces Izzet Charm
I've spoiled the list, since it's so long.
Zephyrim -> Magitek Infantry
Brotherhood Scribe -> Zack Fair
Astrid Peth -> Cid, Freeflier Pilot
Shire Shiriff -> Cloud, Midgar Mercenary
Westfold Rider -> Dragoon's Lance
Tegan Jovanka -> Aerith Gainsborough
Codsworth, Handy Helper -> Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
Layla Hassan -> Delivery Moogle
Lossarnach Captain -> Dion, Bahamut's Dominant // Bahamut, Warden of Light
Gandalf the White -> Summon: Good King Mog XII
Battlefield Improvisation -> Battle Menu
Everything Comes to Dust -> Ultima
Automated Assembly Line -> From Father to Son
Detained by Legionnaires -> Phoenix Down
Blue (12):
Goldberry, River-Daughter -> O'aka, Traveling Merchant
Nardole, Resourceful Cyborg -> Astrologian’s Planisphere
Elrond, Lord of Rivendell -> Jill, Shiva's Dominant // Shiva, Warden of Ice
Sicarian Infiltrator -> Quistis Trepe
Robobrain War Mind -> Valkyrie Aerial Unit (less confident on this one)
Vanguard Suppressor -> Relm's Sketching
Jetfire, Ingenious Scientist // Jetfire, Air Guardian -> Hraesvelgr of the First Brood
Glimmer of Genius -> Dreams of Laguna
Mists of Lorien -> Memories Returning
Opt -> The Lunar Whale
Escape Detection -> Sidequest: Card Collection // Magicked Card
Glorious Gale -> Sleep Magic
Black (11):
Falkenrath Forebear -> Cecil, Dark Knight // Cecil, Redeemed Paladin
Lychguard -> Tonberry
Voldaren Bloodcaster -> Reno and Rude
Cranial Plating -> Ninja's Blades
Necron Overlord -> Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Lobelia Sackville-Baggins -> Shadow, Mysterious Assassin
Starscream, Power Hungry // Starscream, Seeker Leader -> Interceptor, Shadow's Hound
Gollum's Bite -> Vayne's Treachery
Bitter Downfall -> Overkill
Hemlock Vial -> Poison the Waters
Lash of the Balrog -> Resentful Revelation
Red (17):
Plasma Caster -> Blazing Bomb
Gloin, Dwarf Emissary -> Freya Crescent
Moria Marauder -> Gau, Feral Youth
Dan Lewis -> Prompto Argentum
Ian the Reckless -> Raubahn, Bull of Ala Mhigo
Swarming of Moria -> Firion, Wild Rose Warrior
Ryan Sinclair -> Lightning, Security Sergeant
Thrill-Kill Disciple -> Samurai's Katana
Sontaran General -> Sabin, Master Monk
Keeper of Secrets -> Summon: Kujata
Cast into the Fire -> Thunder Magic
Ranger's Firebrand -> Opera Love Song
Origin of the Hidden Ones -> Suplex
Esoteric Beauty -> Snort
Improvised Club -> Choco-Comet
Fiery Inscription -> Nibelheim Aflame
Chaos Warp -> Fire Magic
Green (12):
Elvish Mystic -> Sazh's Chocobo
Tervigon -> Gysahl Greens
Hormugaunt Horde -> Tifa Lockhart
Susan Foreman -> Torgal, A Fine Hound
Jamie McCrimmon -> Quina, Qu Gourmet
Watchful Radstag -> Traveling Chocobo
Inscription of Abundance -> Commune with Beavers
Rampant Growth -> Airship Crash
Harmonize -> Yuna's Decision
Bow of Nylea -> Esper Origins // Summon: Esper Maduin
The Aesir Escape Valhalla -> Ride the Shoopuf
Hardened Scales -> Zanarkand, Ancient Metropolis // Lasting Fayth
Multicolor (10):
Inquisitor Eisenhorn -> Emet-Selch, Unsundered // Hades, Sorcerer of Eld
Flamewar, Brash Veteran // Flamewar, Streetwise Operative -> Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Last Night Together -> Red XIII, Proud Warrior
Black Panther, Wakandan King -> Shelinda, Yevon Acolyte
Farmer Cotton -> Serah Farron // Crystallized Serah
Aragorn and Arwen, Wed -> Wakka, Devoted Guardian
Bleeding Effect -> Hildibrand Manderville // Gentleman's Rise
White Glove Gourmand -> Squall, SeeD Mercenary
Iron Man, Titan of Innovation -> Vivi Ornitier
Cleopatra, Exiled Pharaoh -> Jenova, Ancient Calamity
Colorless (8):
Inherited Envelope -> The Warring Triad
Behemoth of Vault 0 -> Ultima, Origin of Oblivion
T-45 Power Armor -> Summon: Bahamut
Mirror of Galadriel -> World Map
Phial of Galadriel -> Blitzball
Investigator’s Journal -> Buster Sword
The Golden Throne -> The Regalia
Phial of Galadriel -> Ring of the Lucii
Land (5):
Temple of Mystery -> Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Ash Barrens -> Capital City
Abstergo Entertainment -> Clive's Hideaway
Terramorphic Expanse -> Crossroads Village
HELIOS One -> Starting Town
EDIT: I gave Good King Mog a better look and have decided he makes the cut over Gandalf the White who probably comes down a bit late for his abilities in cube.
Draft my Universes Beyond cube! (360 Universes-Beyond only cards, limited reprints other than for fixing)
Or draft my old cube (630, no updates after OTJ)
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StaffWHITE
- Cloud, Midgar Mercenary (maybe)
- Summon: Yojimbo
- Summon: Good King Mog XII
BLUE
- Sleep Magic (maybe)
BLACK
- Cecil, Dark Knight
- Sephiroth, Fabled SOLDIER (maybe)
RED
- Opera Love Song
- Fire Magic
- Sabin, Master Monk (maybe)
GREEN
- Commune with Beavers
- Traveling Chocobo (maybe)
- Yuna's Decision (maybe)
OTHER
- Shelinda, Yevon Acolyte
- Emet-Selch, Unsundered
- Starting Town
Join our Online Cube Draft Discord Group!
My High Octane Unpowered Cube on CubeCobra
The Old Fashioned Cube on CubeCobra
Ambrosia Whiteheart
Cloud, Midgar Mercenary
Summon: Good King Mog XII
UUU
Astrologian's Planisphere
Jill, Shiva's Dominant
Sleep Magic
BBB
Cecil, Dark Knight
Sephiroth, Fabled SOLDIER
RRR
Gau, Feral Youth
Yuffie, Materia Hunter
Summon: Kujata
Fire Magic
Suplex
GGG
Sazh's Chocobo
Traveling Chocobo
WUBRG
Shelinda, Yevon Acolyte
Hildibrand Manderville
Vivi Ornitier
Kefka, Court Mage
1 2 3
Buster Sword
The Warring Triad
Starting Town
My 720 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
2W: Elena, Turk Recruit
2WW: Summon: Yojimbo
U: Sleep Magic
1U: Astrologian's Planisphere
2B: Sephiroth, Fabled SOLDIER
1R: Suplex
GW: Shelinda, Yevon Acolyte
1W / 2B: Hildibrand Manderville
Lands: Starting Town and the BR adventure lands: Midgar, City of Mako and Lindblum, Industrial Regency (testing).
In the future, WW Cloud, Midgar Mercenary if there is a card that makes his second ability relevant. I don't want to include a straight up worse Stoneforge Mystic even if it is still good enough.
Draft my Universes Beyond cube! (360 Universes-Beyond only cards, limited reprints other than for fixing)
Or draft my old cube (630, no updates after OTJ)
The double-trigger clause has been pretty sweet in testing so far. Especially with Skullclamp.
My 720 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 270 card Final Fantasy cube.
Sephiroth, Fabled SOLDIER
Summon: Kujata
Starting Town
Testing:
Summon: Yojimbo
Summon: Good King Mog XII
Sleep Magic
Jill, Shiva's Dominant
Cecil, Dark Knight
Summon: Brynhildr
Snort
Shelinda, Yevon Acolyte
Hildibrand Manderville
Sin, Spira's Punishment
Watching:
Cloud, Midgar Mercenary
Gau, Feral Youth
Sabin, Master Monk
When they announced that UB sets would be standard legal, I was expecting the power level to drop. And I guess if you exclude the commander cards then it is true, but boy did I not expect this many cubeworthy cards from a standard set.
Nothing
Bets on these being Sleepers Hits:
Man, I wonder how long you can keep up this choice of "No UB frames". With so many of these sets coming out now and growing, it feels like a very stubborn way of thinking when it comes to considering good mechanical cards for cube just becuase the IP is not of Magic: The Gathering Origin.
Hey, for each their own, I guess. Just sucks for those who draft who might be missing out.
In:
Cecil
Yuna's Decision
The Waring Triad
Trying:
Starting Town
Summon : Kujata
Sephiroth
Gau, Feral Youth
Joshua: Phoenix's Dominant
Yuffie, Materia Hunter
It's just an aesthetic choice. They did announce they're dropping the UB frame for the next UB sets and when they do I'll gladly include them in my cube, I have zero objections regarding different IPs. I just prefer the uniform look for my cube, it's been 10 years and counting and I never faltered (this release though was the hardest one by far, not gonna lie).
My 270 card Final Fantasy cube.
Isn't the universe frame only for MTGO?
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
I don't think Cloud is "Strictly worse" than Stoneforge. It's better with Jitte, any sword effect, skull clamp, and many other equipment. The only thing Stoneforge is better than Cloud for is cheating out Kauldra or Batterskull. If anything, Cloud strengthens the inclusion of Stoneforge for a longer time in the cube, giving equipment more consistency.
For small cubes, I don't see any thing to add, except maybe Starting Town. I don't like UB cards if it distracts from Magic's lore, but this flavor neutral card is fine. On the other hand, I wouldn't mind if I skipped on this one.
ARTIFACT CUBE
For my artifact cube, I am ok with adding UB cards as long as they are artifact themed (Necrons and Screwdrivers). Not really a fan of Cloud but he is such a great addition alongside Stoneforge Mystic. His tutor ability makes it really "combo" with itself to fetch that equipment. I think without the cheat ability he is much worse than Mystic, but in a lesser powered environment, he can provide a fun doubling ability for cube.
Skullclamp
Umezawa's Jitte and it's baby Lost Jitte
Sword of Truth and Justice (and all other swords)
Adaptive Omnitool
Bloodforged Battle-Axe
Glimmerlens
Hammer of Nazahn
Sword of the Animist and Bitterhorn, Nissa's Animus
Tanuki Transplanter
Raubahn, Bull of Ala Mhigo - I would also like more equip cheat effects in cube especially in Red. I find that, equipment falls far too frequently due to removal and cheating the equip cost is a great theme for cube. I actually like him more than Cloud, and makes it one step closer to putting Hammer and Sunforger back!
Machinist's Arsenal also caught my eye among all Job Select equipment and could be a great finisher that can easily be as big as 21/21 in this environment.
The Green Crystal is a redundancy for Ozolith, the Shattered Spire and The Great Henge where green has a +1/+1 counter theme. May replace Parallel Lives
The second ability of Cloud would not do much in my list as I don't include swords or Jitte because they are both weak and very high variance, and Skullclamp is currently still one of the few power level exclusions I make. The only traditional equipment I run is Shadowspear, which doesn't work with Cloud.
Besides, my big problem with Cloud is not the second ability, but the horrible WW mana cost. It means that you will often be unable to cast him on curve, and will struggle to play him and another white spell later on, which is especially unfortunate as the most common piece of equipment to fetch nowadays in Pre-War Formalwear is a white spell itself. I would consider him better than Stoneforge if he cost 1W because I do think the 2/1 statline is much better than Stoneforge's 1/2.
There certainly are lists where Cloud is a great card, but my current list is not one of them.
- Galvanic Discharge -> Summon: Kujata
- Hazoret the Fervent -> Yuffie, Materia Hunter
- Ancient Stone Idol -> Starting Town
- Mimic Vat -> The Warring Triad
Ooof Jitte = Weak... Have to disagree with ya on that one, but hey, it's your cube!
Also aggressive was to deal with the one ring et al are hard to come by.
The most surprising thing to me this spoiler season is how hard people are sleeping on Gau, Feral Youth. Card's insane. An aggressive red Luminarch Aspirant variant that scales into the late game as an attacker and randomly Lava Spike/Lava Axe the opponent every time you meddle with your 'yard is crazy good. Every color has plenty of ways to interact with your 'yard, and Gau has been INSANELY strong and very consistent in testing.
My 720 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!