This card seems decent, and moreover, this presumably means that the entire cycle will be completed quickly. I think I'd give this the nod over Stirring Wildwood, but I'm not in the position to have to choose currently. This plays pretty nicely into a GW go-wide theme, and I think it'll probably stick around for a while for me.
I think I still like this less than Horizon canopy for the cycle of "extra" lands I run in mu cube, but the llama "hidden" in the normal art is absolutely *chef's kiss*
YES, THE REST OF THE MANLAND CYCLE!!! I say that, but the only ones from the OG cycle that I can realistically see getting powercrept are Lavaclaw Reaches and this card's predecessor, Stirring Wildwood. I think I prefer Wildwood's floor to Restless Prairie's ceiling, but man oh man is it a beating in the right circumstances.
I think this is a good replacement to Stirring Wildwood. Wildwood has a cheaper activation cost is better on defense, but pumping all your other attacking creatures is huge for Selesnya since it's the color combination that goes the widest.
I like the ceiling that this can represent over Wildwood enough that I'll probably test it in its place. Plus, the llama hidden in the regular art is amazing. I like shoehorning in extra support for the tokens/anthems theme without having to dedicate actual slots to making it work.
This is better than wildwood pretty sure but it’s just driving home for me how much of a buzzkill the “no trigger multi stacking” tempalting is
I feel like stacking the triggers of Raging Ravine happens in like less than 1% of activations. That being said, it would be nice for this since it scales much better.
I'm convinced the aggressive color pairs would appreciate +1 manland over another guild card as they have a higher fixing land requirement over midrange/ control decks.
I guess I'm in the minority here. I think there's a massive difference between lands that activate for 3 mana vs 4.
Do I think it's better than Stirring Wildwood? No. Will I probably replace it anyways because llama? Yeah, probably.
I could see that but I've found that good anthems are difficult to come by in Vintage/ Legacy environments and I would give it to this over Stirring Wildwoods.
I guess I'm in the minority here. I think there's a massive difference between lands that activate for 3 mana vs 4.
Do I think it's better than Stirring Wildwood? No. Will I probably replace it anyways because llama? Yeah, probably.
I find that I'm typically not activating my manlands until later in the game anyways. The increased cost is well worth the team pump effect, and 4 mana is still a very reasonable activation cost considering that Raging Ravine is still very popular.
5 to activate including itself is too much of aggro. Will pass unless super easy to acquire.
Selesnya leans more towards midrange, IMO. Also being in green makes the extra mana not too bad. Raging Ravine is still very popular to this day, so I don't see why cost would be an issue.
5 to activate including itself is too much of aggro. Will pass unless super easy to acquire.
I activate Raging Ravine all the time in creature decks and this card can put even more work in for finishing a game. Obviously ravine is better on an empty board but this card can just up and end the game adding damage equivalent to a Hellrider style effect.
I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
I guess I'm in the minority here. I think there's a massive difference between lands that activate for 3 mana vs 4.
Do I think it's better than Stirring Wildwood? No. Will I probably replace it anyways because llama? Yeah, probably.
I've found the 3/3 body AND +1 activation cost to be problematic and I've opted for the 3/4 Stirring Wildwood. But IMO these two are fairly close compared to the other choices, so I wouldn't blame anyone for picking either.
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This card seems decent, and moreover, this presumably means that the entire cycle will be completed quickly. I think I'd give this the nod over Stirring Wildwood, but I'm not in the position to have to choose currently. This plays pretty nicely into a GW go-wide theme, and I think it'll probably stick around for a while for me.
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I feel like stacking the triggers of Raging Ravine happens in like less than 1% of activations. That being said, it would be nice for this since it scales much better.
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Do I think it's better than Stirring Wildwood? No. Will I probably replace it anyways because llama? Yeah, probably.
I could see that but I've found that good anthems are difficult to come by in Vintage/ Legacy environments and I would give it to this over Stirring Wildwoods.
I find that I'm typically not activating my manlands until later in the game anyways. The increased cost is well worth the team pump effect, and 4 mana is still a very reasonable activation cost considering that Raging Ravine is still very popular.
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Selesnya leans more towards midrange, IMO. Also being in green makes the extra mana not too bad. Raging Ravine is still very popular to this day, so I don't see why cost would be an issue.
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I activate Raging Ravine all the time in creature decks and this card can put even more work in for finishing a game. Obviously ravine is better on an empty board but this card can just up and end the game adding damage equivalent to a Hellrider style effect.
I've found the 3/3 body AND +1 activation cost to be problematic and I've opted for the 3/4 Stirring Wildwood. But IMO these two are fairly close compared to the other choices, so I wouldn't blame anyone for picking either.