Unlike Yawgmoth's Will, this card never had a thread. While Yawgmoth's Will has more history as a combo card in cubes, Breach has proven itself to be a formidable combo card in its own right in formats like cEDH, and maybe more.
Upside over Will is that cards can be cast more than once, so Black Lotus can power some real shenanigans alongside Brain Freeze and Memory Jar.
Downside over Will is that it can't bring back lands and requires a much fuller graveyard to use for its fairer cases. It's also a permanent, so your opponent can kill it at instant speed, but hey - maybe recast a counterspell to protect it, so counters in yards gain value maybe?
YMMV for different combos, interactions with different cards, supported archetypes, etc.
What's the verdict?
Edit: set abbr. is THB, can't seem to change, sorry
I am 90% sure there was a discussion thread for this.
I'm not running it and even though it looks spicy I haven't been too interested in picking one up. I think a higher power cube wants a combo for this, rather than just using it as a value play.
Unless your going hard on filling your yard I think it's going to be very hard to have the cards to exile to escape for more than 2 casts.
Unless your going hard on filling your yard I think it's going to be very hard to have the cards to exile to escape for more than 2 casts.
This is the rub. Even if you're storming off, cube is a very different animal than constructed when it comes to filling up your yard. The beauty of past in flames and yawg will is you get to recast everything in your yard. With this, you're not likely to have enough fodder to exile.
Unless your going hard on filling your yard I think it's going to be very hard to have the cards to exile to escape for more than 2 casts.
This is the rub. Even if you're storming off, cube is a very different animal than constructed when it comes to filling up your yard. The beauty of past in flames and yawg will is you get to recast everything in your yard. With this, you're not likely to have enough fodder to exile.
Needing to cards in the yard to recast 2 of them is definitly a big roadblock.
To me it has always looked like a red regrowth mixed with impluse draw; 2 mana to recast a spell this turn.its fine, but you really need to support it to make it anything more.
Unless your going hard on filling your yard I think it's going to be very hard to have the cards to exile to escape for more than 2 casts.
This is the rub. Even if you're storming off, cube is a very different animal than constructed when it comes to filling up your yard. The beauty of past in flames and yawg will is you get to recast everything in your yard. With this, you're not likely to have enough fodder to exile.
Needing to cards in the yard to recast 2 of them is definitly a big roadblock.
To me it has always looked like a red regrowth mixed with impluse draw; 2 mana to recast a spell this turn.its fine, but you really need to support it to make it anything more.
I dunno, regrowth is definitely not the card now it was 10 years ago, and this is way worse than regrowth if that's all you're using it as.
Unless your going hard on filling your yard I think it's going to be very hard to have the cards to exile to escape for more than 2 casts.
This is the rub. Even if you're storming off, cube is a very different animal than constructed when it comes to filling up your yard. The beauty of past in flames and yawg will is you get to recast everything in your yard. With this, you're not likely to have enough fodder to exile.
Needing to cards in the yard to recast 2 of them is definitly a big roadblock.
To me it has always looked like a red regrowth mixed with impluse draw; 2 mana to recast a spell this turn.its fine, but you really need to support it to make it anything more.
I dunno, regrowth is definitely not the card now it was 10 years ago, and this is way worse than regrowth if that's all you're using it as.
Not saying regrowth is a staple, but I'm still happy enough with it, it's definitly been on the chopping block afew times though. Breach is worse IMHO for my environment since I feel like most of the time it casts one spell, and it has to be the same turn.
Edit: Just realised it's escape 3, not 4. Changes my math a little bit it's still a big graveyard required to really go off.
I've found Breach to be a really fun card in a low-power environment. An I've seen it be pretty damn good, though it never goes off in the storm sense.
I've found Breach to be a really fun card in a low-power environment. An I've seen it be pretty damn good, though it never goes off in the storm sense.
How many spells is it typically escaping? Is it as hard to hit 2-3 as I'm assuming?
Unlike Yawgmoth's Will, this card never had a thread. While Yawgmoth's Will has more history as a combo card in cubes, Breach has proven itself to be a formidable combo card in its own right in formats like cEDH, and maybe more.
Upside over Will is that cards can be cast more than once, so Black Lotus can power some real shenanigans alongside Brain Freeze and Memory Jar.
Downside over Will is that it can't bring back lands and requires a much fuller graveyard to use for its fairer cases. It's also a permanent, so your opponent can kill it at instant speed, but hey - maybe recast a counterspell to protect it, so counters in yards gain value maybe?
YMMV for different combos, interactions with different cards, supported archetypes, etc.
What's the verdict?
Edit: set abbr. is THB, can't seem to change, sorry
I'm not running it and even though it looks spicy I haven't been too interested in picking one up. I think a higher power cube wants a combo for this, rather than just using it as a value play.
Unless your going hard on filling your yard I think it's going to be very hard to have the cards to exile to escape for more than 2 casts.
This is the rub. Even if you're storming off, cube is a very different animal than constructed when it comes to filling up your yard. The beauty of past in flames and yawg will is you get to recast everything in your yard. With this, you're not likely to have enough fodder to exile.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Needing to cards in the yard to recast 2 of them is definitly a big roadblock.
To me it has always looked like a red regrowth mixed with impluse draw; 2 mana to recast a spell this turn.its fine, but you really need to support it to make it anything more.
I dunno, regrowth is definitely not the card now it was 10 years ago, and this is way worse than regrowth if that's all you're using it as.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Not saying regrowth is a staple, but I'm still happy enough with it, it's definitly been on the chopping block afew times though. Breach is worse IMHO for my environment since I feel like most of the time it casts one spell, and it has to be the same turn.
Edit: Just realised it's escape 3, not 4. Changes my math a little bit it's still a big graveyard required to really go off.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
How many spells is it typically escaping? Is it as hard to hit 2-3 as I'm assuming?