1 or 2 – <+2>, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 – <-1>, then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 – Comet, Stellar Pup deals damage equal to the number of loyalty counters in him to a creature or player, then <-2>.
6 – <+1>, and you may activate Comet, Stellar Pup's loyalty ability two or more times this turn.
Starting loyalty <5>
---
This looks amazing imo, and is completely legacy legal. Definitely buying the alt-art when this drops tho. Should mention that the -2 can't target planeswalkers for some reason, but card still looks great
Going into my Unspiracy module for sure, but I think it’s just too inconsistent to be meaningful in a regular powered environment, and is WAY deep on the goof. So if I didn’t have the wacky module, I’d probably not include this.
I hate this card so much. It's strong, extremely random in a completely uncontrollable way, eternal-legal and thematically mismatched.
On power level alone, this would make it. A 1/2 roll leaves you with two tokens and a 6-loyalty planeswalker and a 4/5 roll deals five damage to a creature or player, meaning it can easily end games outright. Those two aren't even the best outcome, which is by far rolling a 6, giving two additional activations. The worst mode of rolling a 3 can often be fairly useless, especially since it is a downtick and doesn't protect the dog. Still, it only happens with a 1/6 chance, and the mode is not nearly as bad as mode 6 is good.
I hate this card so much. It's strong, extremely random in a completely uncontrollable way, eternal-legal and thematically mismatched.
On power level alone, this would make it. A 1/2 roll leaves you with two tokens and a 6-loyalty planeswalker and a 4/5 roll deals five damage to a creature or player, meaning it can easily end games outright. Those two aren't even the best outcome, which is by far rolling a 6, giving two additional activations. The worst mode of rolling a 3 can often be fairly useless, especially since it is a downtick and doesn't protect the dog. Still, it only happens with a 1/6 chance, and the mode is not nearly as bad as mode 6 is good.
I'm confused on how to read this card. How do you know how much loyalty counter + or - for each ability?
It only has one loyalty ability, with activation cost 0. But the top ability adds 2, the 2nd subtracts 1, the 3rd subtracts 2, and the last one adds 1, as indicated by the loyalty symbols within the effect (ala Carth the Lion).
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Getting 2 hasters and a 7 loyalty guy is gas. 5 damage and 3 loyalty leftover is gas. Hitting the -1 can be bad in some board states, but it is card advantage if you have a target.
Hitting a 6 is absolutely degenerate — 11/36 chance to spike another 6 that turn, but even if you don’t, the most common paths are:
Make 4 hasters, 10 loyalty guy
2 hasters, 8 damage, 6 loyalty
6 damage, 2 hasters, 6 loyalty
6 damage + 4 damage, 2 loyalty
That will happen plenty, especially if it stays in play multiple turns.
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I am really conflicted with this card. It might be the best Boros planeswalker since all its modes are really powerful for the cost (even if you don't have full control).
As a legacy player, I hate that it is legal in eternal formats.
For cube, I kinda like it. It is definitely good enough in a 720 card cube like mine. I will try it out to see if my playgroup likes it.
The random selection probably makes this a lot weaker than it seems. I would be surprised if it's actually more powerful than Ajani Vengeant, which has always been a pretty nasty card with its mana-denial +1.
But it's a powerful enough card that it's playable for anybody who wants to try a little zany chaos. There are those who would first pick this specifically because it's chaotic.
Specifically, rolling a 3 has both the highest ceiling and lowest floor. It's very easy to whiff with an empty graveyard.
The random selection probably makes this a lot weaker than it seems. I would be surprised if it's actually more powerful than Ajani Vengeant, which has always been a pretty nasty card with its mana-denial +1.
But it's a powerful enough card that it's playable for anybody who wants to try a little zany chaos. There are those who would first pick this specifically because it's chaotic.
Specifically, rolling a 3 has both the highest ceiling and lowest floor. It's very easy to whiff with an empty graveyard.
I think this is a lot stronger than Ajani, I'd definitely swap out Ajani for Comet if I were into un cards. All of Comet's modes are extremely powerful. Rolling a 3 can whiff, but that's only about a 16.6% chance. While Ajani has the benefit of selecting what it needs when it needs it, the higher loyalty count and just sheer power of Comet doing something really good at about 83.3% of the time makes this much better, IMO.
The random selection probably makes this a lot weaker than it seems. I would be surprised if it's actually more powerful than Ajani Vengeant, which has always been a pretty nasty card with its mana-denial +1.
But it's a powerful enough card that it's playable for anybody who wants to try a little zany chaos. There are those who would first pick this specifically because it's chaotic.
Specifically, rolling a 3 has both the highest ceiling and lowest floor. It's very easy to whiff with an empty graveyard.
I think this is a lot stronger than Ajani, I'd definitely swap out Ajani for Comet if I were into un cards. All of Comet's modes are extremely powerful. Rolling a 3 can whiff, but that's only about a 16.6% chance. While Ajani has the benefit of selecting what it needs when it needs it, the higher loyalty count and just sheer power of Comet doing something really good at about 83.3% of the time makes this much better, IMO.
& I’d say the whiff % on the roll 3 is actually even less than that, bc how often is ur GY empty by the time ur casting a 4 drop…?
I hate this card so much. It's strong, extremely random in a completely uncontrollable way, eternal-legal and thematically mismatched.
Mangolassi is right on the money. The sheer amount of crap it throws at the opponent, the fact that none of it feels like a coherent idea either mechanically or as a dog in space, the fact that you don't get to play the game you just have to ask "what that dog doin?" as if the meme was reason enough, the fact that the WCS of recurring 2-drops would actually be a sweet-ass ability to have on a Boros 'walker and now we won't be seeing that design space used well.
I used to like unsets as a fun aside, and have nothing against their inclusion in cube - I happen to run Crow Storm and Blast from the Past - but even at their weirdest they still felt like a celebration of Magic the Gathering. The only appealing element (Yay space puppy isn't he cute awwww) is made worse by the presence of a rules dense random-ass Magic card, that incidentally has weird templating and some unintuitive nonsense about how and when loyalty counters go onto it that will inevitably blindside some poor sod trying to have fun, all for the sake of "But you get to roll dice!"
(Consider: Fry, and how that would play out differently if this just had a +2 ability)
I like Laika and Cosmo the Space Dog and miniature giant space hamsters and 40k but none of them are improved by MTG and MTG isn't improved by any of them. I know there's the "If you don't like it it wasn't designed for you", but who was this designed for? I don't know who this card is meant to appeal to. Lolrandom EDH players? I know three people who run Krark's Thumb coinflip chaos decks in EDH and none of them like this card.
The worst part is they've done this stuff right. The Godzilla cards were perfect, they were basically wizards-sanctioned alters. The acorn holofoil stamp replacing the silver border to signify format-legality is great, and I wish I had un-cards from older sets like that. Why is this neither of those?
The random selection probably makes this a lot weaker than it seems. I would be surprised if it's actually more powerful than Ajani Vengeant, which has always been a pretty nasty card with its mana-denial +1.
But it's a powerful enough card that it's playable for anybody who wants to try a little zany chaos. There are those who would first pick this specifically because it's chaotic.
Specifically, rolling a 3 has both the highest ceiling and lowest floor. It's very easy to whiff with an empty graveyard.
I think this is a lot stronger than Ajani, I'd definitely swap out Ajani for Comet if I were into un cards. All of Comet's modes are extremely powerful. Rolling a 3 can whiff, but that's only about a 16.6% chance. While Ajani has the benefit of selecting what it needs when it needs it, the higher loyalty count and just sheer power of Comet doing something really good at about 83.3% of the time makes this much better, IMO.
It’s barely an un card tbf. They could just reprint this in double masters 2024 or whatever.
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It’s barely an un card tbf. They could just reprint this in double masters 2024 or whatever.
Ehh, even the eternal legal cards still feel very silver bordered / un to me, especially with flavor and aesthetics. 40k feels much better to me than these eternal legal Unfinity cards.
Comet will randomly +1, -1, or -2, with a 33% chance of making two 1/1s and a 33% chance of throw a 5-bolt to the face or killing a creature; considering you might reanimate a blocker with the -1, that means more than 66% of the time, he's going to protect himself decently. Or, 16.5% chance you roll a 6 and then he really pops off.
This is really difficult to analyze without playing it - and will still be afterwards. But the math seems strong.
I doubt I will run it, just because I shy away from chance cards that could fail the pilot. My opinion on its legality is that MTG (a card game with randomness at it's very core) is almost 30 years old and it's a fine time for them to further design with dice.
It only has one loyalty ability, with activation cost 0. But the top ability adds 2, the 2nd subtracts 1, the 3rd subtracts 2, and the last one adds 1, as indicated by the loyalty symbols within the effect (ala Carth the Lion).
I understand that each ability + - - and +. But how do people know what number it is? The symbol look the same to me (unless I miss seeing some numbers on the symbol). It's just dice-ish symbol with + or - symbol on it.
It only has one loyalty ability, with activation cost 0. But the top ability adds 2, the 2nd subtracts 1, the 3rd subtracts 2, and the last one adds 1, as indicated by the loyalty symbols within the effect (ala Carth the Lion).
I understand that each ability + - - and +. But how do people know what number it is? The symbol look the same to me (unless I miss seeing some numbers on the symbol). It's just dice-ish symbol with + or - symbol on it.
here ya go Monkey, the + & or - # is in the weird little box w/ the pointed section @ the top or the bottom depending on if you tick the loyalty up or or tick it down
Power level wise, this card is a slam dunk. I will not be adding it though. I hate the style of the art (although I can recognize it is technically well-done), hate the randomness of the effects (having 5/6 of the effects be good to great and one be awful a lot of the time is bad design when it's random), and hate generally that WOTC decided the only way they'd do another silver-bordered set is if they could find a way to get EDH players to buy it. I run silver-bordered cards in cube. I think there are some that are completely fair and fun in cube. Shoehorning eternal-legal cards into a silver-bordered set ain't it, chief. Not to mention the fact that, for me, sci-fi circus as a theme makes me have negative interest.
The only time the dog is bad when you manage to cast it well ahead of curve w/o lotus or a fetch for instance. Like if you go land, sol ring, turn 1 & turn 2 land, cast dog & roll a 3 w/ nothing in the GY. & I don’t think anybody is feeling too bad for you @ that pt anyways. Outside of that he’s pretty much gas
As someone who plays 40k, "exploding 6s" can do silly things and Warhammer usually doesn't let extra rolls generate more rolls.
If you hit your first 6 you have a 1/3 to get 2 more extra rolls and those are 1/3 to do the same. I R bad math but it's surprising how much you roll a double 6 compared to the 1/36 it should be.
The first time someone wins out of nowhere with it will be cool but I don't think I want it as a constant
The only time the dog is bad when you manage to cast it well ahead of curve w/o lotus or a fetch for instance. Like if you go land, sol ring, turn 1 & turn 2 land, cast dog & roll a 3 w/ nothing in the GY. & I don’t think anybody is feeling too bad for you @ that pt anyways. Outside of that he’s pretty much gas
Even if you just go signet on 2 this on 3, there's a decent number of games you don't have a target in the yard.
Comet, Stellar Pup
Legendary Planeswalker – Comet
<0>: Roll a six-sided die.
1 or 2 – <+2>, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 – <-1>, then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 – Comet, Stellar Pup deals damage equal to the number of loyalty counters in him to a creature or player, then <-2>.
6 – <+1>, and you may activate Comet, Stellar Pup's loyalty ability two or more times this turn.
Starting loyalty <5>
---
This looks amazing imo, and is completely legacy legal. Definitely buying the alt-art when this drops tho. Should mention that the -2 can't target planeswalkers for some reason, but card still looks great
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On power level alone, this would make it. A 1/2 roll leaves you with two tokens and a 6-loyalty planeswalker and a 4/5 roll deals five damage to a creature or player, meaning it can easily end games outright. Those two aren't even the best outcome, which is by far rolling a 6, giving two additional activations. The worst mode of rolling a 3 can often be fairly useless, especially since it is a downtick and doesn't protect the dog. Still, it only happens with a 1/6 chance, and the mode is not nearly as bad as mode 6 is good.
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7 loyalty PW — it’s a +2!
It only has one loyalty ability, with activation cost 0. But the top ability adds 2, the 2nd subtracts 1, the 3rd subtracts 2, and the last one adds 1, as indicated by the loyalty symbols within the effect (ala Carth the Lion).
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Hitting a 6 is absolutely degenerate — 11/36 chance to spike another 6 that turn, but even if you don’t, the most common paths are:
Make 4 hasters, 10 loyalty guy
2 hasters, 8 damage, 6 loyalty
6 damage, 2 hasters, 6 loyalty
6 damage + 4 damage, 2 loyalty
That will happen plenty, especially if it stays in play multiple turns.
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(filter->rarity to see in set rarity).
As a legacy player, I hate that it is legal in eternal formats.
For cube, I kinda like it. It is definitely good enough in a 720 card cube like mine. I will try it out to see if my playgroup likes it.
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But it's a powerful enough card that it's playable for anybody who wants to try a little zany chaos. There are those who would first pick this specifically because it's chaotic.
Specifically, rolling a 3 has both the highest ceiling and lowest floor. It's very easy to whiff with an empty graveyard.
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I think this is a lot stronger than Ajani, I'd definitely swap out Ajani for Comet if I were into un cards. All of Comet's modes are extremely powerful. Rolling a 3 can whiff, but that's only about a 16.6% chance. While Ajani has the benefit of selecting what it needs when it needs it, the higher loyalty count and just sheer power of Comet doing something really good at about 83.3% of the time makes this much better, IMO.
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& I’d say the whiff % on the roll 3 is actually even less than that, bc how often is ur GY empty by the time ur casting a 4 drop…?
Mangolassi is right on the money. The sheer amount of crap it throws at the opponent, the fact that none of it feels like a coherent idea either mechanically or as a dog in space, the fact that you don't get to play the game you just have to ask "what that dog doin?" as if the meme was reason enough, the fact that the WCS of recurring 2-drops would actually be a sweet-ass ability to have on a Boros 'walker and now we won't be seeing that design space used well.
Its like this card exists to remind me of everything I've loathed about magic over the past couple of years embodied.
Thematic whiff.
Way too much power on a planeswalker with way too much loyalty.
Playable in eternal formats for some godforsaken reason.
Limited print run, with minimal chances for reprints
I used to like unsets as a fun aside, and have nothing against their inclusion in cube - I happen to run Crow Storm and Blast from the Past - but even at their weirdest they still felt like a celebration of Magic the Gathering. The only appealing element (Yay space puppy isn't he cute awwww) is made worse by the presence of a rules dense random-ass Magic card, that incidentally has weird templating and some unintuitive nonsense about how and when loyalty counters go onto it that will inevitably blindside some poor sod trying to have fun, all for the sake of "But you get to roll dice!"
(Consider: Fry, and how that would play out differently if this just had a +2 ability)
I like Laika and Cosmo the Space Dog and miniature giant space hamsters and 40k but none of them are improved by MTG and MTG isn't improved by any of them. I know there's the "If you don't like it it wasn't designed for you", but who was this designed for? I don't know who this card is meant to appeal to. Lolrandom EDH players? I know three people who run Krark's Thumb coinflip chaos decks in EDH and none of them like this card.
The worst part is they've done this stuff right. The Godzilla cards were perfect, they were basically wizards-sanctioned alters. The acorn holofoil stamp replacing the silver border to signify format-legality is great, and I wish I had un-cards from older sets like that. Why is this neither of those?
It’s barely an un card tbf. They could just reprint this in double masters 2024 or whatever.
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Ehh, even the eternal legal cards still feel very silver bordered / un to me, especially with flavor and aesthetics. 40k feels much better to me than these eternal legal Unfinity cards.
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This is really difficult to analyze without playing it - and will still be afterwards. But the math seems strong.
I doubt I will run it, just because I shy away from chance cards that could fail the pilot. My opinion on its legality is that MTG (a card game with randomness at it's very core) is almost 30 years old and it's a fine time for them to further design with dice.
This is still the best place for high-power-level cube chat & debate.
Here's to many more years at MTGS *clink*
I understand that each ability + - - and +. But how do people know what number it is? The symbol look the same to me (unless I miss seeing some numbers on the symbol). It's just dice-ish symbol with + or - symbol on it.
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here ya go Monkey, the + & or - # is in the weird little box w/ the pointed section @ the top or the bottom depending on if you tick the loyalty up or or tick it down
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If you hit your first 6 you have a 1/3 to get 2 more extra rolls and those are 1/3 to do the same. I R bad math but it's surprising how much you roll a double 6 compared to the 1/36 it should be.
The first time someone wins out of nowhere with it will be cool but I don't think I want it as a constant
Even if you just go signet on 2 this on 3, there's a decent number of games you don't have a target in the yard.
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