This looks nuts, yeah. You can make Boo a 7/7 on the next turn or deal 4 draw 4? Crazy. Not being able to buff creatures without trample or haste is a downer, but it's a self-contained generator of one, so that's fine.
Feels like Questing Beast on a planeswalker (and pairs well with Questing Beast). This is quite the clock if your opponent has no direct answer for the planeswalker itself, otherwise it's just going to keep generating a 4/4 with haste and trample. This is definitely head and shoulders above dozen other 4-cmc Gruul cards, IMO in terms of raw power. Very difficult to block / wall this over time. Not even Moat can really stop this since it can always fling Minsc and draw a boatload of cards to dig for Naturalize effect or something.
Probably one of the better 4-cmc walkers we've seen in a while. I'm excited for something to entice me to play Gruul, it's typically the two color combination that I play the least unless I'm playing Cheaty Face Combo.
Get rid of the planeswalker, and you still have a 4/4 trampling hamster to worry about. Get rid of the creature, and Minsc just makes a new one with haste. And fling for the win is an incredibly powerful thing to have in your back pocket. It's like a stompy planeswalker Ophiomancer. The hamster card-draw on the fling ability can be pretty important, and it's not unrealistic to attack for seven, then fling for seven. If the opponent isn't dead after that, you're drawing seven cards.
It's powerful in a somewhat braindead HULK SMASH kind of way. But the fling ability can be used to interesting effect. I wish it were Jiang and Mowu, and I don't think I'd play this just because I don't like the crossover element. It's not like there aren't other RG planeswalkers aplenty.
This card just seems absolutely ridiculous, and completely unbeatable on curve unless you are significantly behind on board or it gets countered.
On the offense, you get to attack with a 4/4 trample creature the turn you play it. Creature removal does nothing, planeswalker removal leaves you wih a 4/4 trampler. If not dealt with, you can choose to get a Expansion // Explosion for 4 (do it after attacking first), or grow your 4/4 trampler to a 7/7.
On defense, this ticks up to 4 loyalty while making a 4/4 token to protect itself. They must either kill it, kill you or kill the token, or you are getting a Expansion // Explosion for 4.
This consideration doesn't even include that you can grow creatures other than the token, you can immediately fling the token, and you can fling creatures other than the token. Worst of all, this is in green, meaning getting it down on turn 3 isn't even unlikely.
Unless this turns out to be significantly worse than it looks, I will not be including this card, as it is just way too powerful for an unpowered cube.
I like this, looks strong. Ophiomancer is one of my favourite cards ever and this is a big dumb smashing aggressive Ophiomancer planswalker with a built in clamp that also burns stuff! Exciting card for sure.
New 2nd best Gruul walker. It clamps and repeats, it swings hard and hasty, and it burns and draws gas. I'm really happy to see a Gruul walker that outclasses the existing glut of mediocre options at 4cc.
Could make a really strong argument for this as the #1 Gruul planeswalker / #1 Gruul card in general. Wrenn and Six is different enough to contest it as a walker, IMO, but W6 can be pretty niche where this isn't.
Also, I just realized that Karakas really throws a wrench in this card until you can find something else to pump.
This card is too strong. I could probably get past the whole different Universes thing, but this power level is just obnoxious even compared to other Cube staples (at least in an unpowered Cube like mine). This makes an all-timer like Bloodbraid Elf look pathetic, not sure I'm ready for that.
As a quick note, be aware that opponent can kill Boo in response to activating the -2. The sacrifice is part of the effect, not part of the cost. While the card is still quite strong, a piece of removal can disrupt this card a bit.
If you get this out on turn 3 with a mana dork and try to sac boo on turn 4, a single kill or bounce effect removes boo, likely forces you to sacrifice your mana dork (the sacrifice is still mandatory), and leaves Minsc open for a turn with 2 loyalty. You still have all of your mana for the turn to play some defense (and you may have played a creature on turn 2) but it's a line worth pointing out.
Busted card. My guess is it'll be among the top 10-40 unpowered cards in cube and is the best gruul card by a decent margin (W6 better in eternal formats, but not in cube).
If anything it's obnoxiously good. You could remove so many lines of text from the card and it still be incredible. At least it's in a color combination that is typically on the weaker side. Nice to incentivize a splash of either color.
The only way to make this card fairish is be way ahead, have a counterspell , or have karakas.
If you are at all behind, you have maybe a one turn window to cast a big haymaker or the game is over.
Could make a really strong argument for this as the #1 Gruul planeswalker / #1 Gruul card in general. Wrenn and Six is different enough to contest it as a walker, IMO, but W6 can be pretty niche where this isn't.
Also, I just realized that Karakas really throws a wrench in this card until you can find something else to pump.
Agree. My comment was based on how I perceive others evaluate W6. I'm personally not very high on it - especially in unpowered lists. This card is insane in both unpowered and powered.
Played heads up glimpse draft all day. I got my proxied minsc 3 out of 3 drafts lol.
Interested interaction I noticed. Boo entering the battlefield is a triggered ability, which allows minsc to be killed at instant speed before he uses any activations.
That way, a lightning bolt or a hero's downfall can answer minsc in response to the ETB trigger, leaving only a 1/1 boo behind.
Played heads up glimpse draft all day. I got my proxied minsc 3 out of 3 drafts lol.
Interested interaction I noticed. Boo entering the battlefield is a triggered ability, which allows minsc to be killed at instant speed before he uses any activations.
That way, a lightning bolt or a hero's downfall can answer minsc in response to the ETB trigger, leaving only a 1/1 boo behind.
Thank goodness they gave this thing an Achille's Heel.
Played heads up glimpse draft all day. I got my proxied minsc 3 out of 3 drafts lol.
Interested interaction I noticed. Boo entering the battlefield is a triggered ability, which allows minsc to be killed at instant speed before he uses any activations.
That way, a lightning bolt or a hero's downfall can answer minsc in response to the ETB trigger, leaving only a 1/1 boo behind.
That's a... pretty relevant downside. I think it's still a crazy good card, but yeah it has its weaknesses. Which is good.
Still thinking on what to cut. BBE makes sense (4 drop for 4 drop) but I really like BBE. Finding cuts for guild cards is so hard.
Lol another 4cmc gruul PW. But yeah this one is GREAT. As others have pointed out, the realistic floor on this is 2RG make a 4/4 haste trample token and then eat a removal spell/4 damage, then it only goes up from there. I think this is easily the best Gruul walker unless you can really take advantage of W&6's land recursion. Easy include.
I'm honestly concerned that this PW might be too strong for unpowered cubes. Like Oko power level strong. Oko of course holds up better against damage and removal, but Minsc has a higher ceiling if uncontested. What do you guys think?
I'm honestly concerned that this PW might be too strong for unpowered cubes. Like Oko power level strong. Oko of course holds up better against damage and removal, but Minsc has a higher ceiling if uncontested. What do you guys think?
It can snowball as hard, but Oko is a much more complete planeswalker because he's cheaper, has a higher starting loyalty / loyalty gain, has tools to disrupt the opponent, and doesn't have an Achille's Heel to Lightning Bolt / Incinerate effects. M&B is more of a glass cannon while Oko has no real glaring weakness.
It can snowball as hard, but Oko is a much more complete planeswalker because he's cheaper, has a higher starting loyalty / loyalty gain, has tools to disrupt the opponent, and doesn't have an Achille's Heel to Lightning Bolt / Incinerate effects. M&B is more of a glass cannon while Oko has no real glaring weakness.
Calling this card a glass cannon is a little ridiculous. Is Goblin Rabblemaster a glass cannon? Countering Minsc and Boo is a good deal, Bolting it still leaves them with a 1/1. You are not exactly putting all your eggs in one basket by paying 2RG for a card that will at best be traded with 1 for 1 (even if the answer is cheaper). As far as worst-case scenarios go, that really isn't bad at all.
And in any non-worst case scenario, this card is absolutely bonkers. Oko/Dack/Jace are all totally fine in my environment, but this is another level entirely. I can't say I'm looking forward to what cards they end up making for Gandalf or Saruman.
Calling this card a glass cannon is a little ridiculous.
Yeah, what I meant is that it has a glass cannon quality to it in its Achilles Heel, but it's really not a glass cannon.
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And in any non-worst case scenario, this card is absolutely bonkers. Oko/Dack/Jace are all totally fine in my environment, but this is another level entirely.
I don't think this is quite on Oko's level. Oko is cheaper, much harder to take down in combat due to its high loyalty / loyalty gain, is in a better color combination, and has better defensive / disruption tools. Again, it snowballs just as hard, but M&B is pretty one-directional player since it only really shines on offense and is more fragile than most other threat generating planeswalkers at its mana value.
THIS is a 4CMC Gruul walker. Makes a body that can be a 4/4 hasty trampler every turn and can draw 4 deal 4 by itself the turn after.
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Probably one of the better 4-cmc walkers we've seen in a while. I'm excited for something to entice me to play Gruul, it's typically the two color combination that I play the least unless I'm playing Cheaty Face Combo.
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It's powerful in a somewhat braindead HULK SMASH kind of way. But the fling ability can be used to interesting effect. I wish it were Jiang and Mowu, and I don't think I'd play this just because I don't like the crossover element. It's not like there aren't other RG planeswalkers aplenty.
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On the offense, you get to attack with a 4/4 trample creature the turn you play it. Creature removal does nothing, planeswalker removal leaves you wih a 4/4 trampler. If not dealt with, you can choose to get a Expansion // Explosion for 4 (do it after attacking first), or grow your 4/4 trampler to a 7/7.
On defense, this ticks up to 4 loyalty while making a 4/4 token to protect itself. They must either kill it, kill you or kill the token, or you are getting a Expansion // Explosion for 4.
This consideration doesn't even include that you can grow creatures other than the token, you can immediately fling the token, and you can fling creatures other than the token. Worst of all, this is in green, meaning getting it down on turn 3 isn't even unlikely.
Unless this turns out to be significantly worse than it looks, I will not be including this card, as it is just way too powerful for an unpowered cube.
Could make a really strong argument for this as the #1 Gruul planeswalker / #1 Gruul card in general. Wrenn and Six is different enough to contest it as a walker, IMO, but W6 can be pretty niche where this isn't.
Also, I just realized that Karakas really throws a wrench in this card until you can find something else to pump.
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If you get this out on turn 3 with a mana dork and try to sac boo on turn 4, a single kill or bounce effect removes boo, likely forces you to sacrifice your mana dork (the sacrifice is still mandatory), and leaves Minsc open for a turn with 2 loyalty. You still have all of your mana for the turn to play some defense (and you may have played a creature on turn 2) but it's a line worth pointing out.
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If anything it's obnoxiously good. You could remove so many lines of text from the card and it still be incredible. At least it's in a color combination that is typically on the weaker side. Nice to incentivize a splash of either color.
The only way to make this card fairish is be way ahead, have a counterspell , or have karakas.
If you are at all behind, you have maybe a one turn window to cast a big haymaker or the game is over.
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Agree. My comment was based on how I perceive others evaluate W6. I'm personally not very high on it - especially in unpowered lists. This card is insane in both unpowered and powered.
Interested interaction I noticed. Boo entering the battlefield is a triggered ability, which allows minsc to be killed at instant speed before he uses any activations.
That way, a lightning bolt or a hero's downfall can answer minsc in response to the ETB trigger, leaving only a 1/1 boo behind.
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Thank goodness they gave this thing an Achille's Heel.
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That's a... pretty relevant downside. I think it's still a crazy good card, but yeah it has its weaknesses. Which is good.
Still thinking on what to cut. BBE makes sense (4 drop for 4 drop) but I really like BBE. Finding cuts for guild cards is so hard.
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It can snowball as hard, but Oko is a much more complete planeswalker because he's cheaper, has a higher starting loyalty / loyalty gain, has tools to disrupt the opponent, and doesn't have an Achille's Heel to Lightning Bolt / Incinerate effects. M&B is more of a glass cannon while Oko has no real glaring weakness.
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Calling this card a glass cannon is a little ridiculous. Is Goblin Rabblemaster a glass cannon? Countering Minsc and Boo is a good deal, Bolting it still leaves them with a 1/1. You are not exactly putting all your eggs in one basket by paying 2RG for a card that will at best be traded with 1 for 1 (even if the answer is cheaper). As far as worst-case scenarios go, that really isn't bad at all.
And in any non-worst case scenario, this card is absolutely bonkers. Oko/Dack/Jace are all totally fine in my environment, but this is another level entirely. I can't say I'm looking forward to what cards they end up making for Gandalf or Saruman.
Yeah, what I meant is that it has a glass cannon quality to it in its Achilles Heel, but it's really not a glass cannon.
I don't think this is quite on Oko's level. Oko is cheaper, much harder to take down in combat due to its high loyalty / loyalty gain, is in a better color combination, and has better defensive / disruption tools. Again, it snowballs just as hard, but M&B is pretty one-directional player since it only really shines on offense and is more fragile than most other threat generating planeswalkers at its mana value.
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