Well this is a powerhouse. It's quite similar to Bloom Tender, and both are ridiculous. This is a little less easy to get extra mana out of, but it's a much cheaper card price-wise, and the baseline of Utopia Tree is quite strong.
In a world where untaps exist, it's pretty easy to get 6+ mana a turn from one of these. It's also true that I play a blue/green untaps archetype that cultivates that as a strategy, but the cards are obscene without any Kiora, Behemoth Beckoner, Nature's Chosen, or Quirion Ranger based fun.
Note: This and bloom tender get infinite mana with Freed From the Real if anyone's interested in that.
Sanctum Weaver is also tip top tier for an enchantment archetype, and begins to build one by itself. Though there's the obvious downside being getting hit by disenchants.
It's certainly strong when it gets going, but I'm just not sure there's enough enchantments in most cubes to make this anything other than a worse Sylvan Carytid 90% of the time. If the cube has an enchantress theme then autoinclude otherwise it just feels like a very medium card.
It's an interesting card. Getting the enchantments desired to beef up mana production may be daunting since cubes usually don't have too many, but thankfully the colors that play the most enchantments are also conducive to midrange strategies where this card should shine. WG decks can very reasonably include Utopia Sprawl/Wild Growth and O-Rings without even really committing to a theme, so I also don't think you have to necessarily dilute your list with a bunch of bad cards just to witness this creature take off. But if you wanted you probably could lean into enchantments + mana as a kind of theme for Selesnya - Mirari's Wake is in-and-out of cubes all the time, for example.
I probably speak for most people when I say it's just not really what I'm looking for at the moment, but I can absolutely conceive of cube lists where it it's a fun card.
My take is any of the 2 CMC mana dorks/ ramp are playable and if you're wrong, you're usually not wrong by much. I'm not too hype about Wall of Roots/ Sakura Tribe Elder/ Farseek variants as of right now - I feel the gap between 1-2 CMC dorks is really far and I feel the bar for 2 CMC dork should really be Devoted Druid / Rofellos, Llanowar Emissary - tap for 2+ mana or combo potential.
I have two open slots, I opted for Explore and Three Visits as I found the ETB untapped to be incredibly helpful (I'm not too excited about playing these 2 cards, but I felt I needed some land ramp to support Time Spiral).
I would personally recommend Search for Tomorrow and Rift Sower - I like to think of Mana Dorks as "Suspend 1" and these are "Suspend 2". (Suspend creatures do have haste). Rift Sower has strong interactions with Birthing Pod and Search for Tomorrow puts the land into play, which I've found to play.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Well this is a powerhouse. It's quite similar to Bloom Tender, and both are ridiculous. This is a little less easy to get extra mana out of, but it's a much cheaper card price-wise, and the baseline of Utopia Tree is quite strong.
In a world where untaps exist, it's pretty easy to get 6+ mana a turn from one of these. It's also true that I play a blue/green untaps archetype that cultivates that as a strategy, but the cards are obscene without any Kiora, Behemoth Beckoner, Nature's Chosen, or Quirion Ranger based fun.
Note: This and bloom tender get infinite mana with Freed From the Real if anyone's interested in that.
Sanctum Weaver is also tip top tier for an enchantment archetype, and begins to build one by itself. Though there's the obvious downside being getting hit by disenchants.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
I probably speak for most people when I say it's just not really what I'm looking for at the moment, but I can absolutely conceive of cube lists where it it's a fun card.
I have two open slots, I opted for Explore and Three Visits as I found the ETB untapped to be incredibly helpful (I'm not too excited about playing these 2 cards, but I felt I needed some land ramp to support Time Spiral).
I would personally recommend Search for Tomorrow and Rift Sower - I like to think of Mana Dorks as "Suspend 1" and these are "Suspend 2". (Suspend creatures do have haste). Rift Sower has strong interactions with Birthing Pod and Search for Tomorrow puts the land into play, which I've found to play.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i