Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.
Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler.
Could be cool in decks high in specifics card types, like UG is with creatures and instants or GW is with creatures and more creatures. Cheating mana is historically very strong, and the statine on this creature is quite large for its cost. With that said, it requires jumping through a couple hoops to get those mana discounts, and doesn't always have the opportunity to exile what you want. How much mana reduction does this typically need to provide in order to be a good cube card? And is the statline good enough to make this not a bad topdeck?
I happen to like this card a lot, and plan on testing it. I like a 3/4 Vigilance- nice butt makes it resilient and keeps the pressure on while being able to keep up defenses against aggressive starts. Would I play this without the discount clause? Probably not, but that’s just interesting enough to make me curious about how it performs.
I'm going to give this a test. Sentinel of the Nameless City has shown that a 3/4 with vigilance and extra abilities is pretty solid. The prevalence of reanimator / initiative has definitely improved the stock of this card and other hate bears in my eyes. Being able to ramp a bit is always a nice bonus for green.
I'm going to give this a test. Sentinel of the Nameless City has shown that a 3/4 with vigilance and extra abilities is pretty solid. The prevalence of reanimator / initiative has definitely improved the stock of this card and other hate bears in my eyes. Being able to ramp a bit is always a nice bonus for green.
Myself too - 3 drop 3/4 body + ramps you sounds great.
Cemetery Prowler has been pretty solid in my testing so far. It's like Endurnace where it's strong against unfair decks that are abusing the graveyard while still being pretty good against fair decks with its 3/4 body. While Endurance is generally preferable against the fast reanimator decks, this generally out performs it as a midrange beater. Vigilance and making spells cheaper more than makes up for the lack of flash when you're just using this as a creature.
Cemetery Prowler
Creature - Wolf
Vigilance
Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.
Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler.
Could be cool in decks high in specifics card types, like UG is with creatures and instants or GW is with creatures and more creatures. Cheating mana is historically very strong, and the statine on this creature is quite large for its cost. With that said, it requires jumping through a couple hoops to get those mana discounts, and doesn't always have the opportunity to exile what you want. How much mana reduction does this typically need to provide in order to be a good cube card? And is the statline good enough to make this not a bad topdeck?
Un-Spiracy Module - http://www.cubetutor.com/viewcube/63204
Utility Land Module - http://www.cubetutor.com/viewcube/53258
Cube Tutor: Here
Utility Lands: Here
My High Octane Unpowered Cube on CubeCobra
Myself too - 3 drop 3/4 body + ramps you sounds great.
My High Octane Unpowered Cube on CubeCobra