I've been thinking about this card ever since its reprint in MH2.
Its 80% of the time not played as a storm win con, but as a reactive card to play EOT after your opponent casts a spell or two.
Especially with the new cycle of pitch creatures, free spells etc, I don't think its hard to get a storm count of 3 consistently (1-2 from the opponent casting a spell on their turn, 1 from a free spell of your own + Hunting Pack itself)
I doubt it could be a good storm win con, but I could see it as a contender in a UG storm deck with Time Spiral/ Hide Tide.
Any thoughts on its power level?
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment.
I think the main issue with this card is that 3 vanilla 4/4's for 7 mana isn't even that good of a cube card, even at instant speed, and that's an above average scenario for the card. Like, I'd certainly play a 7 mana instant that made 3 4/4's, but it wouldn't be a top 10 green card or anything.