i suffered my first "blow out" this past weekend in a reanimator deck. One reanimated target had already been pathed away. double techniqued with 17 cards left and 3 targets. opponent got back hermit, and I wiffed on both ITs. it was very sad times. still love this card though haha.
I've found Incarnation Technique has a bit of the Show and Tell effect for fatty cheat decks where its never a 10/10 in a deck (the risk of blow-out is fairly high) but will always be a 7/10 - Ramp, Reanimator, Artifacts, Sneak Attack etc.
However, I've found this card to be absolutely backbreaking in a Melira/ Archangel-Spike Feeder/ Mikaeus-Triskelion two-three card creature combo deck as traditionally those decks have clucky mana and require multiple creatures in play to work.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I've found Incarnation Technique has a bit of the Show and Tell effect for fatty cheat decks where its never a 10/10 in a deck (the risk of blow-out is fairly high) but will always be a 7/10 - Ramp, Reanimator, Artifacts, Sneak Attack etc.
I don't think the risk of blowout is high at all. Unlike things like Show and Tell and Eureka, your opponent can't juke you with Palace Jailer / Sower of Temptation / etc because their creatures ETB first. Assuming you rig the casino in your favor, you're HIGHLY favored to outclass your opponent's recursive target in a 1 on 1 scenario. Not only that, but you get two shots unless your opponent counters a copy.
I've found Incarnation Technique has a bit of the Show and Tell effect for fatty cheat decks where its never a 10/10 in a deck (the risk of blow-out is fairly high) but will always be a 7/10 - Ramp, Reanimator, Artifacts, Sneak Attack etc.
I don't think the risk of blowout is high at all. Unlike things like Show and Tell and Eureka, your opponent can't juke you with Palace Jailer / Sower of Temptation / etc because their creatures ETB first. Assuming you rig the casino in your favor, you're HIGHLY favored to outclass your opponent's recursive target in a 1 on 1 scenario. Not only that, but you get two shots unless your opponent counters a copy.
Fairly high is an over exaggeration for sure.
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Rollback Post to RevisionRollBack
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
My High Octane Unpowered Cube on CubeCobra
However, I've found this card to be absolutely backbreaking in a Melira/ Archangel-Spike Feeder/ Mikaeus-Triskelion two-three card creature combo deck as traditionally those decks have clucky mana and require multiple creatures in play to work.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
I don't think the risk of blowout is high at all. Unlike things like Show and Tell and Eureka, your opponent can't juke you with Palace Jailer / Sower of Temptation / etc because their creatures ETB first. Assuming you rig the casino in your favor, you're HIGHLY favored to outclass your opponent's recursive target in a 1 on 1 scenario. Not only that, but you get two shots unless your opponent counters a copy.
My High Octane Unpowered Cube on CubeCobra
Fairly high is an over exaggeration for sure.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i