Thrun / Edric hybrid for 4 mana. Uncounterable and indestructible makes this really annoying to deal with permanently, but being a 1/1 means it has very little presence on its own. Wears equipment extremely well. There's a lot more competition at the 4-cmc green creature slot these days, but Edric type effects have an extremely high ceiling.
Uncounterable and indestructible pretty much guarantee that you're going to have the effect in play for a little while, but a 1/1 indestructible creature isn't impossible to remove. Must attack is a major drawback, as the stats would be much more effective on defense. Indestructible also makes him a monster with equipment.
I really like this guy, and not just because Ratatoskr is a favorite of mine. It seems like a swell and powerful card, but top of the all-time pile for four drops... probably not.
Edit: Whoops, looks like I was too slow making the thread. Somebody else made one.
I have been liking Questing Beast, Shifting Ceratops or Nightpack Ambusher for non-ramp/ melira decks - These threats hit hard, hard to answer and very good at answering planeswalkers in the midgame.
I think these threats are too powerful/ combos are too linear for these slow grinding value decks to shine.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Takes too much work to make this card work. Having to attack if able is a huge drawback on a creature with indestructible since this strips away the defensive value of the keyword. This is an easy pass for me.
I'm a big fan of Edric. You pick him up and say, "okay cool let's get some tokens and disruption and get unstoppable card advantage".
This is a 1/1 for 4 mana - almost feels like more of an enchantment than a creature - and slots into that deck but doesn't really encourage me quite the same way. I think this is exclusively a Commander for people who want to be rewarded for shoving every squirrel-related card in their 100.
I want to hate this card. It's bad, I know it is. How can a 4 mana 1/1 that behaves more like a do-nothing enchantment be playable in vintage cube? But then I see it in action and it draws 3-4 cards minimum in 60% of games or more. What's everybody's take on this? Should I just replace it with Esika's Chariot and trust my instincts?
Thrun / Edric hybrid for 4 mana. Uncounterable and indestructible makes this really annoying to deal with permanently, but being a 1/1 means it has very little presence on its own. Wears equipment extremely well. There's a lot more competition at the 4-cmc green creature slot these days, but Edric type effects have an extremely high ceiling.
My High Octane Unpowered Cube on CubeCobra
Uncounterable and indestructible pretty much guarantee that you're going to have the effect in play for a little while, but a 1/1 indestructible creature isn't impossible to remove. Must attack is a major drawback, as the stats would be much more effective on defense. Indestructible also makes him a monster with equipment.
I really like this guy, and not just because Ratatoskr is a favorite of mine. It seems like a swell and powerful card, but top of the all-time pile for four drops... probably not.
Edit: Whoops, looks like I was too slow making the thread. Somebody else made one.
Low-power cube enthusiast!
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My 415 Peasant+ Artifact and Enchantment Cube
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I have been liking Questing Beast, Shifting Ceratops or Nightpack Ambusher for non-ramp/ melira decks - These threats hit hard, hard to answer and very good at answering planeswalkers in the midgame.
I think these threats are too powerful/ combos are too linear for these slow grinding value decks to shine.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
This is a 1/1 for 4 mana - almost feels like more of an enchantment than a creature - and slots into that deck but doesn't really encourage me quite the same way. I think this is exclusively a Commander for people who want to be rewarded for shoving every squirrel-related card in their 100.
Yes. I think Chariot is stronger overall, shines in more matchups, and I think that would be a prudent swap.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
They're the same ability in 1v1, Edric also requires combat damage.
My High Octane Unpowered Cube on CubeCobra
Oh you’re right… What card am I thinking of? Maybe something I imagine I wish existed haha.