Honestly it's starting to feel that way. It's terrible in all the MTGO cubes because Wizards literally refuses to support aggro decks at all, so most of the decks are either just piles of signets and fatties or piles of signets and storm cards or G/x ramp decks, but I've found that in basically any cube that actually supports playable decks across all the major archetypes, Show and Tell seems to be more than powerful enough to justify a slot and get picked early.
Edit: Just realized this thread was posted this year, which feels strange seeing as this card is well over 20 years old. If anybody has the time, it might actually be cool if somebody went back and made some threads for other already established cube cards that merely don't have a thread like Entomb or Rofellos, Llanowar Emissary....
Yah the discrepancy in people's experience with this card is highly dependent on paper vs MTGO.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Edit: Just realized this thread was posted this year, which feels strange seeing as this card is well over 20 years old. If anybody has the time, it might actually be cool if somebody went back and made some threads for other already established cube cards that merely don't have a thread like Entomb or Rofellos, Llanowar Emissary....
Yah the discrepancy in people's experience with this card is highly dependent on paper vs MTGO.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i