I feel like this card may have been looked over during Spoiler Season. In addition to being a great card in retail limited, I think it's worth discussion for cube. Unless I'm forgetting a card, this is the best fight effect not stapled to a creature. Early game, it can allow your Llanowar Elves to kill a Dark Confidant, and late game, it can turn Primeval Titan into a burn spell. Has anyone tested this card, or given it any thought?
That's a good point. I was thinking about how it wasn't fight, so you wouldn't be 2-for-1ing yourself if your 2/2 fought their 2/2, but forgot about if they use their removal in response to Ram Through.
I personally don't think fight spells are worthy of Cube environments unless it is a rather low power environment. Higher power cubes tend to milk advantages in cards and often times fight spells are thick with disadvantages.
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LEGACY|UWStonebladeCOMMANDER|UBGThe Mimeoplsm Ooze & Aghhs!MODERN|UWAzorius Control THE JUICE[BOX]³ CUBE
I still think Dromoka's Command is the better version of this. I don't see a need for Green to have this type of ability outside of a Green-White deck, as Green - black and Green - Red would be filled with Removal.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
White is loaded with great removal. Defeats the purpose of needing fight-based removal when you strap a non-green color to it, IMO. If I'm playing white mana to be able to cast the Command, I can get better removal from the mono-colored spells in white. Command is a cool spell and the +1/+1 counter + fight can make complicated combat a complete nightmare for the opponent, but as a straight fight effect, I'm not interested once I'm forced to play a color that's loaded with great creature removal options.
tl;dr - Command is a better effect, but I lose the incentive to play fight-based removal once I'm forced to play white to have access to it.
It gives green some good game. The extra mana to make it an instant is worth it. Styling on them using it on a trample creature will make a funny story
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Ram Through
I feel like this card may have been looked over during Spoiler Season. In addition to being a great card in retail limited, I think it's worth discussion for cube. Unless I'm forgetting a card, this is the best fight effect not stapled to a creature. Early game, it can allow your Llanowar Elves to kill a Dark Confidant, and late game, it can turn Primeval Titan into a burn spell. Has anyone tested this card, or given it any thought?
[180 classic cube]
[180 classic cube]
1 vs 2 mana is huge, there's not THAT much trample and primal might isn't dead in any matchup
Last Updated 02/07/24
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[180 classic cube]
THE JUICE[BOX]³ CUBE
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
tl;dr - Command is a better effect, but I lose the incentive to play fight-based removal once I'm forced to play white to have access to it.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!