losaurus Shepherd G
Creature - Elf Shaman
Allosaurus Shepherd can't be countered.
Green spell you control can't be countered. 4GG: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1/1
Whether or not to hose Counterspells comes down to personal preference. (I like it knowing that playing against heavy counters often gets frustrating.)
This can work in green aggro decks in addition to being a good ramp payoff similar to Craterhoof (Hoof is better I know), turning your mana dorks (consisting mostly of elves) into 5/5s the turn this drops (with 7 mana.) This doesn’t give trample, which is a huge down side, but it is repeatable, more flexible (ie mana sink for aggro/midrange strategies,) and can’t be countered (guaranteed activation given enough mana.)
Thoughts?
I think this card will be great in Legacy Elves. But it doesn't interest me in cube. Only pumping elves makes the activation a bit too unimpactful for my liking, especially when it costs 6 mana and is attached to a 1/1.
I can't remember last playing a "counter-only" deck that actually achieved some good results. Trading ressources one to one ceased to help when creatures got better and better, and only one resolved one could mean death (in a counter-only deck). These days, I definetly use counters in control decks, but they are far less oppressive than they were with worse creatures.
Not a fan of this card. Being uncounterable / making your spells uncounterable is icing on the cake, but is never enough of a reason by itself to actually cube a card. For example, making a creature uncounterable really wouldn't change my evaluation on a card that I was borderline on, but giving it something hexproof definitely can.
losaurus Shepherd G
Creature - Elf Shaman
Allosaurus Shepherd can't be countered.
Green spell you control can't be countered.
4GG: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1/1
Whether or not to hose Counterspells comes down to personal preference. (I like it knowing that playing against heavy counters often gets frustrating.)
This can work in green aggro decks in addition to being a good ramp payoff similar to Craterhoof (Hoof is better I know), turning your mana dorks (consisting mostly of elves) into 5/5s the turn this drops (with 7 mana.) This doesn’t give trample, which is a huge down side, but it is repeatable, more flexible (ie mana sink for aggro/midrange strategies,) and can’t be countered (guaranteed activation given enough mana.)
Thoughts?
Due to the first two lines, I won't cube this. It's very polarising. Sometimes it does nothing and sometimes the oppoenent is just steamrolled.
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Don't think there's enough elves to justify it.
Love the card though
Last Updated 02/07/24
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