Feels almost too good to be true. Definite include for me if real.
Nightmare for control decks, can mess up combat math occasionally and can protect other creatures from spot removal.
Yah green 4 drop is very competitive. My problem is 3 power on a 4 toughtness green creature just doesn't do it for me.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
first instinct was that it was clearly better than thrunn, Which I assume is still played by most, but now I’m not so sure. Really depends on the deck and format.
This is way worse than Thrunn IMO, since he can survive wraths and combat and is a 4/4. Yeah, this gets to counter a removal spell for value, but that doesn't make up for all the other ways it's worse.
Plus Thrunn is pretty mediocre nowadays. He's on the chopping block for me.
This is way worse than Thrunn IMO, since he can survive wraths and combat and is a 4/4. Yeah, this gets to counter a removal spell for value, but that doesn't make up for all the other ways it's worse.
Plus Thrunn is pretty mediocre nowadays. He's on the chopping block for me.
I agree thrun is pretty mediocore nowadays, and am looking to replace him.
This is less of a standalone beater than thrunn and more of a synergy card meant to supplement a strategy.
It plays very well with +1/+1 counters, blink and an instant speed gameplan.
It's not amazing on curve, it's better suited for grindy games, which sadly, vintage cube is not really all about.
There's random sweet interactions like, removing -1/-1 counter from glen elendra, blinking it with restoration angel to give the angel hexproof, moving counters to walking ballista etc. Very hard to quantify this in comparison to thrunn.
It's primary value will come from eating an attacker, or protecting a creature from removal, being a hexproof beater for equipment, but there's all sorts of secondary value that's hard to evaluate.
While similar, I think Slippery Bogbonder and Thrun play very different roles:
- Thrun is an ace against blue control decks / removal in general
- Slippery Bogbonder is a combat trick / counterspell / random counters matters card?
I think Bogbonder is pretty solid, but the role of cards like Thrun / Carnage Tyrant are more important to me. Thrun being a 4/4 with regeneration makes bigger / stickier threat both on offense and defense.
I have a +1/+1 counters theme in green so this is a slam dunk for me.
I am still currently running my pet card Briarhorn and this fills a similar role being able to flash in 3 power and then also maybe move counters onto a threat while countering removal. I expect this card to be very good in my list.
For green ramp/aggro, I'd still prefer an undercosted beater. If i need a resilient anti-control threat, I think Thrun or Carnage Tyrant fill that slot fine. As protection, it seems only so-so. Your main threat has to survive a whole turn before you can have 4 mana open to flash in a hexproof counter. Otherwise, you have 8+ mana available in one turn, at which point, I imagine you should be winning already.
To clarify, I don’t think anyone is suggesting that you protect a fatty with this creature.
If this creature is good it’s probably in a deck that pressures opponent with cheap creatures, has instant-speed interaction like countermagic and other flash creatures, and/or has hexproof synergies like equipment and counters.
The nice thing about 720 is that it’s not necessarily a this or that with Thrun. I’m on the fence on this one...
Found this on twitter, https://www.patreon.com/posts/35686808.
Feels almost too good to be true. Definite include for me if real.
Nightmare for control decks, can mess up combat math occasionally and can protect other creatures from spot removal.
Last Updated 02/07/24
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I'm still thinking Shifting Ceratops, Wicked Wolf and Questing Beast might be slightly better in the slot.
Yah green 4 drop is very competitive. My problem is 3 power on a 4 toughtness green creature just doesn't do it for me.
Vintage Cube Cards Explained
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first instinct was that it was clearly better than thrunn, Which I assume is still played by most, but now I’m not so sure. Really depends on the deck and format.
tons of situations it’s worse.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
Plus Thrunn is pretty mediocre nowadays. He's on the chopping block for me.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
I agree thrun is pretty mediocore nowadays, and am looking to replace him.
This is less of a standalone beater than thrunn and more of a synergy card meant to supplement a strategy.
It plays very well with +1/+1 counters, blink and an instant speed gameplan.
It's not amazing on curve, it's better suited for grindy games, which sadly, vintage cube is not really all about.
There's random sweet interactions like, removing -1/-1 counter from glen elendra, blinking it with restoration angel to give the angel hexproof, moving counters to walking ballista etc. Very hard to quantify this in comparison to thrunn.
It's primary value will come from eating an attacker, or protecting a creature from removal, being a hexproof beater for equipment, but there's all sorts of secondary value that's hard to evaluate.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
- Thrun is an ace against blue control decks / removal in general
- Slippery Bogbonder is a combat trick / counterspell / random counters matters card?
I think Bogbonder is pretty solid, but the role of cards like Thrun / Carnage Tyrant are more important to me. Thrun being a 4/4 with regeneration makes bigger / stickier threat both on offense and defense.
My High Octane Unpowered Cube on CubeCobra
I am still currently running my pet card Briarhorn and this fills a similar role being able to flash in 3 power and then also maybe move counters onto a threat while countering removal. I expect this card to be very good in my list.
360 Uncommons only Cube!
If this creature is good it’s probably in a deck that pressures opponent with cheap creatures, has instant-speed interaction like countermagic and other flash creatures, and/or has hexproof synergies like equipment and counters.
The nice thing about 720 is that it’s not necessarily a this or that with Thrun. I’m on the fence on this one...