I see what you're implying, but I disagree strongly. I think this is clearly better than nighthawk.
This card can single handidly win the game against the majority of board states if left unchecked for long enough.
Sure this wont happen very often, but that upside is so much better than anything nighthawk can do.
And honestly, it only takes a few turns where it's as good nighthawk.. and one turn before it's 85% as good.
In 7 turns its 300000% better than nighthawk.
You can play "protect the queen" with this card, you can't with nighthawk.
Sorry just saw your response
So, I'll cop to the argument that this creature does get better. It becomes something of a mini baneslayer, which is pretty good. But, maybe its a bias of poor fortune or something, but I feel like I'm the guy who would end up with the wrong combination of abilities when I really need that dependable creature ASAP. I really like my creatures to have defined roles in my deck, because everyone playing creature decks in my cube is on some sort of clock. Aggro buddies really like that haste, control really likes the lifelink and deathtouch, etc. I mean, you know this, but I think the need for it might be more pronounced in different environments.
So, maybe you don't play this card that way, you might say; like this is more of a wincon card than a slam down and do-your-job-immediately card. But, I feel it's pretty vulnerable in that regard. Like, if I could choose the abilities, maybe I could quickly shields-up with a Hexproof, and then I think you'd have a really solid card. Alternatively, if you've got some really solid tempo theme going, I could see how just constantly countering my opponent's spells could give this guy the time to grow in power.
I just foresee so many games where the job he'd do is just done better performed by any other card in the short term. For the record, I included Vampire Nighthawk for a really long time, and only recently cut it because I feel like there are cards that better support real archetypes I'm interested in including; but it did fit into my brain-bank under the category of "things control generally wants to plop down in front of aggro dorks". And, I'm assessing this card with the bias in that I don't see the deck for him; neither in nighthawk's canonical spot, nor in other decks where I might sooner play a Morphling, or where I'm tinkering/reanimating something like Inkwell Leviathan, or rushing in with Edric alongside some counterspells.
I think that on paper this card is kind of attractive for how fun it seems like it would be, but honestly selecting one from ten, then one from nine, then one from eight... unless you had a special D10 made just for this guy with all the abilities written on the sides, which would be cool, I think this card was made for digital MTG, and is annoying in paper.
I think that on paper this card is kind of attractive for how fun it seems like it would be, but honestly selecting one from ten, then one from nine, then one from eight... unless you had a special D10 made just for this guy with all the abilities written on the sides, which would be cool, I think this card was made for digital MTG, and is annoying in paper.
I might end up testing this out, as I appreciate having a few filler cards in cube that while not exciting to play, are capable of being a 23rd card in any deck. The solution to this guy is to just have a small little bag with your cube with the counters from this set in the back, reach in, grab 1, place it on the card and walla... your done no special dice needed. I can get why some cube managers who don't have room in there cube box might find this annoying, but I have an extra box with my cube already that holds the dice, and tokens.
Pretty good on turn 1 with Mishra's Workshop, but then again most artifacts are. It's indeed worse than Stonecoil Serpent, but that card is legit great. It's also a creature with CMC 3 or less with lategame power, which I like for my Vial/Company creations. Might give it a real chance!
You can use one of those D20 life counters easily enough.
How would you keep track of it with a single D20 dice? I don't get it.
If you assigned two numbers to each of the 10 abilities I guess, but you would need to reroll if you got a repeat ability.
I mean, this doesn't keep track of which keywords it has. You really need to put a million pins on it to remember...
I mean, the intent is that you use the punch out token and then there is no issue. You set aside all ten, draw one each turn and put it on the creature.
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Sorry just saw your response
So, I'll cop to the argument that this creature does get better. It becomes something of a mini baneslayer, which is pretty good. But, maybe its a bias of poor fortune or something, but I feel like I'm the guy who would end up with the wrong combination of abilities when I really need that dependable creature ASAP. I really like my creatures to have defined roles in my deck, because everyone playing creature decks in my cube is on some sort of clock. Aggro buddies really like that haste, control really likes the lifelink and deathtouch, etc. I mean, you know this, but I think the need for it might be more pronounced in different environments.
So, maybe you don't play this card that way, you might say; like this is more of a wincon card than a slam down and do-your-job-immediately card. But, I feel it's pretty vulnerable in that regard. Like, if I could choose the abilities, maybe I could quickly shields-up with a Hexproof, and then I think you'd have a really solid card. Alternatively, if you've got some really solid tempo theme going, I could see how just constantly countering my opponent's spells could give this guy the time to grow in power.
I just foresee so many games where the job he'd do is just done better performed by any other card in the short term. For the record, I included Vampire Nighthawk for a really long time, and only recently cut it because I feel like there are cards that better support real archetypes I'm interested in including; but it did fit into my brain-bank under the category of "things control generally wants to plop down in front of aggro dorks". And, I'm assessing this card with the bias in that I don't see the deck for him; neither in nighthawk's canonical spot, nor in other decks where I might sooner play a Morphling, or where I'm tinkering/reanimating something like Inkwell Leviathan, or rushing in with Edric alongside some counterspells.
Modular Monstrosity, on the other hand? Worth trying.
I might end up testing this out, as I appreciate having a few filler cards in cube that while not exciting to play, are capable of being a 23rd card in any deck. The solution to this guy is to just have a small little bag with your cube with the counters from this set in the back, reach in, grab 1, place it on the card and walla... your done no special dice needed. I can get why some cube managers who don't have room in there cube box might find this annoying, but I have an extra box with my cube already that holds the dice, and tokens.
On spoiled card wishlisting and 'should-have-had'-isms:
How would you keep track of it with a single D20 dice? I don't get it.
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If you assigned two numbers to each of the 10 abilities I guess, but you would need to reroll if you got a repeat ability.
I mean, this doesn't keep track of which keywords it has. You really need to put a million pins on it to remember...
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I mean, the intent is that you use the punch out token and then there is no issue. You set aside all ten, draw one each turn and put it on the creature.