2-drop hasty 2-power card in red that gives possible card advantage? Don't let the additive distraction mess with you. This has an acceptable floor and pretty good ceiling. Sign me up!
Definitly will test, but unsure how good it is.
Floor is certainly acceptable, but a 2/2 haste, reach by itself wouldn't make the cut.
I think the card advantage clause is enough to bring it into a solid/mediocre playable range.
It bricks on lands, it bricks when your opponent has <= cards than you, and it bricks when you don't have the mana to cast the spell (if opponent kills the robber).
I like that it triggers on attack, not on combat damage.
I checked my cube for Rogues after seeing this spoiled. I have 5 other rogues and none are red. I feel like there are too many things that have to happen for this to work. This has to attack, your opponent needs to have more cards than you (not hard in red), you need to not exile a land, you need this to survive the attack to get this trigger more than once in a game, you need the card you reveal to be affordable and useful. I'm not sold on this card at all.
Looks pretty great to me. Sure, you can't get at the card you exile on the first swing if this came down on curve, but you can get it (and the next one) the following turn... and any future turns as long as this survives. That's good enough in my book.
I checked my cube for Rogues after seeing this spoiled. I have 5 other rogues and none are red. I feel like there are too many things that have to happen for this to work. This has to attack, your opponent needs to have more cards than you (not hard in red), you need to not exile a land, you need this to survive the attack to get this trigger more than once in a game, you need the card you reveal to be affordable and useful. I'm not sold on this card at all.
A 2/2 with haste for 1R is already good enough on its own, the reach and exile ability are just random upside.
What I like about this card is that it's a 2-drop that's strong early and scales well late game where you'll have more mana to use its ability right away, especially since your rogue only needs to attack to cast the cards, not survive / connect to your opponent.
I think people are underselling this card. I think this is one of the best two drop options in red.
Red aggro will typically have less cards in hand. It has haste like Earthshaker Kenra but it provides potentially Nightveil specter levels of value in the best case scenario. On average, it should provide at least as much value as Abbot of Keral Keep or Direfleet Daredevil, The fact that this card has haste, though, makes it better than those two cards imo.
Never have I thought if only Ash Zealot were 1R instead of RR it would still be in my cube and First Strike is prefferable to reach. Then there's the other ability. That's a lot of hoops to jump through to potentially cast 1 card at full price. What happens in the many games where you swing for the trigger, you hit land or something too expensive or useless (like a counter) and this dies in combat?
I think people are underselling this card. I think this is one of the best two drop options in red.
Red aggro will typically have less cards in hand. It has haste like Earthshaker Kenra but it provides potentially Nightveil specter levels of value in the best case scenario. On average, it should provide at least as much value as Abbot of Keral Keep or Direfleet Daredevil, The fact that this card has haste, though, makes it better than those two cards imo.
To me this is a 360 cube card.
While all of this is probably true I think it just speaks to the weakness of red two drops. Bad 3/2s marginal card advantage..... Bleh. Young Pyromancer and Kari Zev are the only two locks in the slot so it is worth playing, but I'm not super excited.
Never have I thought if only Ash Zealot were 1R instead of RR it would still be in my cube
I've ALWAYS thought this. Viashinio Pyromancer was fine when I ran it, and I like this more because it doesn't trade with 1/1s.
That's a lot of hoops to jump through to potentially cast 1 card at full price. What happens in the many games where you swing for the trigger, you hit land or something too expensive or useless (like a counter) and this dies in combat?
Again, the reach and exile ability are just random upside to an already good baseline of 2/2 haste for 1R.
Card looks good but not great. I'll probably test it, but it feels very underwhelming to me. Limited to only when they have more cards, and it's limited to only on turns where my Rogues have attacked. Looks slightly above the level of a filler 2-drop to me. This certainly has enough upside to keep me interested, but I think this will play out like nothing more than a glorified Nest Robber in a lot of situations. I have less than 10 other Rogues in my 720 cube, so once Robin Hood dies, you lose the ability to ever cast those cards. It'll still generate card advantage once in a while, but I'm not super optimistic about it being a consistent source of it.
Edit: And I'd absolutely still be playing Ash Zealot if it had a 1R cost. But to be fair, that's largely because of the first strike.
**** me I thought it exiled the top card of YOUR library and was super hype for it in mono-R. Op library is so much worse. I am so much less interested now.
Yeah, I thought a bit more about the question after I posed it and realized maybe that wasn't where I wanted to go since a 1R 2/2 Haste, First Strike creature is actually considerably better and I probably would run that (though it wouldn't be top tier IMO) where as this I would not.
Personally, Dire Fleet Daredevil has been fantastic and I can't imagine this card being better than that one. Obviously your experience must've been different.
I like Dire Fleet Daredevil a lot more as well (at least theoretically). Being able to cast your opponents removal spell, time walk, or some other card is a lot better than the hoops this guy has to jump through. I do like the fact this card has haste. Red needs more 2 drops, but it seems in the past couple years, they print them, but most of them like this card don't really stick out from the pack. Kari Zev was a nice addition though
Direfleet hasnt done much for me. I think I only want one of these effects so i figure i'll test this one and can always go back if it doesnt pan out.
On the play you should be able to get 2 cards exiled fairly consistently. I like that you can split the mana costs over multiple turns with this even if it means attacking into a blocker. bitterblossom will make me some nice rogues to get the card late game haha
Robber has been strong in my experience. It scales better late game compared to other 2 drops, and 2/2 with haste for 1R is a very good floor. It has a lot of competition and I don't think it edges out things like Kari Zev / Young Pyromancer / Earthshaker Khenra / Goblin Cratermaker, but I do like it better than things like Dire Fleet Daredevil / Harsh Mentor / Keldon Marauders.
It was very good in my limited testing with it, and there's something satisfying about turning control's cards against themselves as an aggro deck. I was able to cast a Venser, the Sojourner off of it to blink some of my guys out from under Oblivion Ring and Sower of Temptation to continue running them over. And 2 hasty power is enough on par for an aggro 2 drop that it still keeps up density. I liked it.
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2-drop hasty 2-power card in red that gives possible card advantage? Don't let the additive distraction mess with you. This has an acceptable floor and pretty good ceiling. Sign me up!
Floor is certainly acceptable, but a 2/2 haste, reach by itself wouldn't make the cut.
I think the card advantage clause is enough to bring it into a solid/mediocre playable range.
It bricks on lands, it bricks when your opponent has <= cards than you, and it bricks when you don't have the mana to cast the spell (if opponent kills the robber).
I like that it triggers on attack, not on combat damage.
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A 2/2 with haste for 1R is already good enough on its own, the reach and exile ability are just random upside.
What I like about this card is that it's a 2-drop that's strong early and scales well late game where you'll have more mana to use its ability right away, especially since your rogue only needs to attack to cast the cards, not survive / connect to your opponent.
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Red aggro will typically have less cards in hand. It has haste like Earthshaker Kenra but it provides potentially Nightveil specter levels of value in the best case scenario. On average, it should provide at least as much value as Abbot of Keral Keep or Direfleet Daredevil, The fact that this card has haste, though, makes it better than those two cards imo.
To me this is a 360 cube card.
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While all of this is probably true I think it just speaks to the weakness of red two drops. Bad 3/2s marginal card advantage..... Bleh. Young Pyromancer and Kari Zev are the only two locks in the slot so it is worth playing, but I'm not super excited.
I've ALWAYS thought this. Viashinio Pyromancer was fine when I ran it, and I like this more because it doesn't trade with 1/1s.
Again, the reach and exile ability are just random upside to an already good baseline of 2/2 haste for 1R.
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Edit: And I'd absolutely still be playing Ash Zealot if it had a 1R cost. But to be fair, that's largely because of the first strike.
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On the play you should be able to get 2 cards exiled fairly consistently. I like that you can split the mana costs over multiple turns with this even if it means attacking into a blocker. bitterblossom will make me some nice rogues to get the card late game haha
Robber has been strong in my experience. It scales better late game compared to other 2 drops, and 2/2 with haste for 1R is a very good floor. It has a lot of competition and I don't think it edges out things like Kari Zev / Young Pyromancer / Earthshaker Khenra / Goblin Cratermaker, but I do like it better than things like Dire Fleet Daredevil / Harsh Mentor / Keldon Marauders.
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