I'm trying to get one card originating in every set in my cube (that is solid, and unlikely to be cut). Unglued sticks out as the most difficult set to find a staple from. I've got Fowl Play in, and it's not terrible, but it's certainly not the best. Looking at only cards that play within the reasonable limits of black border, here are the playable cards I've found. I'm wondering if anybody has experience with these cards in cube, and if any of them are better than they look. Free-for-All and Jack-in-the-Mox look like they have real potential.
Jack-in-the-Mox can function as the one true mox in my cube. I don't think it's overpowered, and I do think it's good enough. Surely somebody here has tried that card. Goblin Tutor is probably bad, since it has two whiff options instead of one. Free-For-All looks like a pretty interesting four mana wrath for a creature light blue deck. It's splashable, gets rid of creatures immediately, and can get you some stuff you have no right to.
I've cubed with a number of Unglued cards, though I'm currently not running any.
Jack-in-the-Mox is a strong card. The die roll sometimes leads to feel-bads on both sides, but less so than Mana Crypt. When it blows up right away, it sucks but it very much feels like you signed up for it, and the damage is capped at 5. When it survives multiple taps but the game goes long, it doesn't feel so bad for the other player because it eventually stops being a real factor. If the game ends quickly, it's okay because it wasn't expected to blow up in only 2-3 taps. I still ended up cutting it just for being too random.
Free-for-All was a serviceable wrath in blue, though it's less good against haste creatures, since they might get an attack back before you get a blocker out of it. I think I ended up cutting it just for being too much of a color pie bend. I'll probably give it another chance at some point.
Once More With Feeling was a very strong reset, mostly for aggro, but the WWWW was way too limiting and it hardly ever saw play.
Mine, Mine, Mine! was just bad. When you play it, it could just get Disenchanted while you can't play a spell the same turn, and if you don't have a good instant speed play up, the opponent gets a free turn to play any card.
Incoming! was a very fun go huge button in ramp decks, and a cute minigame when pulling out Ankh of Mishra. I ended up cutting it for less silly mana cheat enablers, but it's a fine choice.
These are playable, but quite mediocre:
These are the ones I'm most interested in:
These are potentially playable, but are mostly just expensive chaos cards:
Jack-in-the-Mox can function as the one true mox in my cube. I don't think it's overpowered, and I do think it's good enough. Surely somebody here has tried that card. Goblin Tutor is probably bad, since it has two whiff options instead of one. Free-For-All looks like a pretty interesting four mana wrath for a creature light blue deck. It's splashable, gets rid of creatures immediately, and can get you some stuff you have no right to.
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Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Jack-in-the-Mox is a strong card. The die roll sometimes leads to feel-bads on both sides, but less so than Mana Crypt. When it blows up right away, it sucks but it very much feels like you signed up for it, and the damage is capped at 5. When it survives multiple taps but the game goes long, it doesn't feel so bad for the other player because it eventually stops being a real factor. If the game ends quickly, it's okay because it wasn't expected to blow up in only 2-3 taps. I still ended up cutting it just for being too random.
Free-for-All was a serviceable wrath in blue, though it's less good against haste creatures, since they might get an attack back before you get a blocker out of it. I think I ended up cutting it just for being too much of a color pie bend. I'll probably give it another chance at some point.
Once More With Feeling was a very strong reset, mostly for aggro, but the WWWW was way too limiting and it hardly ever saw play.
Mine, Mine, Mine! was just bad. When you play it, it could just get Disenchanted while you can't play a spell the same turn, and if you don't have a good instant speed play up, the opponent gets a free turn to play any card.
Incoming! was a very fun go huge button in ramp decks, and a cute minigame when pulling out Ankh of Mishra. I ended up cutting it for less silly mana cheat enablers, but it's a fine choice.
My group and I agreed that Incoming! didn't seem like something we wanted to do.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
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