Recently replaced it w/Shivan Devastator and haven't regretted the decision at all tbh. I also never much liked the weird clunkiness of Emissary's ETB clause but I still ran it because it would reliably just straight-up steal games I had no business winning. After doing exactly that, more than once, I realized it's not a very satisfying way to win a tight game and certainly not a satisfying way to lose one. No one seems to miss it.
If accelerated into or reanimated , its very good.
I vaguely recall a few situations where it didn’t stabilize well enough when it needed to that motivated me to cut it.
my take away was good card in a competitive role (not 6cmc red but in function) , it barely fell short.
Last Updated 02/06/23
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I've been find for myself it is frequently less about stabilizing against creatures but more about stabilizing against planeswalkers.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
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