This is History of Benalia: History of Benalia History of Benalia is a three mana Saga.
A Saga is a sorcery-speed enchantment.
It produces two power on the first turn you play it. Then, when you reach Chapter II of the Saga, it produces an additional two power. Consequently -- and not to be too obvious -- but that is four power across multiple bodies for three total mana.
Thanks to Chapter III's "Knights you control get +2/+1 until end of turn[,]" with only the two Knights, you can attack for eight on the card's third turn in play! Because of this, History of Benalia can both burst forward offensively and slow the opponent down with multiple blockers defensively.
This is Lingering Souls: Lingering Souls Lingering Souls is a card of extraordinary power. It was banned in its original Block Constructed format, and has contributed to any number of decks across multiple formats. Not Block of course, but other formats. Jon Finkel played it to his umpteenth Pro Tour Top 8 in an Esper Delver deck. It has contributed to everything from a white splash in Jund to a colorful wink in Eldrazi Modern decks.
Like History of Benalia, Lingering Souls produces two power for your initial three mana investment. To get the next two power, you need to invest an additional two mana (and in another color).
Certainly, Lingering Souls has some considerable upside relative to History of Benalia. You get more bodies. Those bodies in fact fly. You can get all four on on turn if you have five mana available... But that's the crux of it; with History of Benalia, you never need to pay the additional two mana!
This is Raff Capashen, Ship's Mage: Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage really likes Historic cards.
"Saga" is a Historic type; consequently, Raff likes History of Benalia.
One of the many synergies that you can exploit thanks to Dominaria's heavily Historic themes is to play History of Benalia during times that you couldn't normally play an enchantment or other sorcery-speed card (e.g. Lingering Souls).
History of Benalia has already started showing up in a variety of decks. It is going to be a great card in Historic-themed decks, white swarm decks (or B/W Tokens decks), and will be a consideration for everything from G/W Aggro to U/W Control.
I've been impressed by it and my opinion hasn't really shifted since the card was spoiled - having Knights is fine to boost it but it's great even without more. 3-0 deck with History from before the set was printed.
I think History is proving to be so incredibly powerful in standard because of the ability to play it in multiples plus there are plenty of worthy Knights. I don't think this makes the card bad in cube by any means, but I don't think anyone looking at it's performance in standard should expect it to translate over to cube the same way. It's certainly a powerful card, even in a singleton environment, but I wouldn't expect it to be Lingering Souls level of impressive.
A Saga is a sorcery-speed enchantment.
It produces two power on the first turn you play it. Then, when you reach Chapter II of the Saga, it produces an additional two power. Consequently -- and not to be too obvious -- but that is four power across multiple bodies for three total mana.
Thanks to Chapter III's "Knights you control get +2/+1 until end of turn[,]" with only the two Knights, you can attack for eight on the card's third turn in play! Because of this, History of Benalia can both burst forward offensively and slow the opponent down with multiple blockers defensively.
This is Lingering Souls: Lingering Souls Lingering Souls is a card of extraordinary power. It was banned in its original Block Constructed format, and has contributed to any number of decks across multiple formats. Not Block of course, but other formats. Jon Finkel played it to his umpteenth Pro Tour Top 8 in an Esper Delver deck. It has contributed to everything from a white splash in Jund to a colorful wink in Eldrazi Modern decks.
Like History of Benalia, Lingering Souls produces two power for your initial three mana investment. To get the next two power, you need to invest an additional two mana (and in another color).
Certainly, Lingering Souls has some considerable upside relative to History of Benalia. You get more bodies. Those bodies in fact fly. You can get all four on on turn if you have five mana available... But that's the crux of it; with History of Benalia, you never need to pay the additional two mana!
This is Raff Capashen, Ship's Mage: Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage really likes Historic cards.
"Saga" is a Historic type; consequently, Raff likes History of Benalia.
One of the many synergies that you can exploit thanks to Dominaria's heavily Historic themes is to play History of Benalia during times that you couldn't normally play an enchantment or other sorcery-speed card (e.g. Lingering Souls).
History of Benalia has already started showing up in a variety of decks. It is going to be a great card in Historic-themed decks, white swarm decks (or B/W Tokens decks), and will be a consideration for everything from G/W Aggro to U/W Control.
I've been impressed by it and my opinion hasn't really shifted since the card was spoiled - having Knights is fine to boost it but it's great even without more. 3-0 deck with History from before the set was printed.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
MTGS Average Peasant Cube 2023 Edition
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