One thing to note is that it actually prevents Wall of Roots from activating as well as Devoted Druid's untap ability.
Otherwise I just don't see this being a good enough general pick. Randomly hosing an opponents plus or charge counters isn't really worth a card and particularly not an early pick card so you would be picking it to use as a combo. Then you need persist/undying and a sac outlet which has the issue of needing a cube with enough of those things to be good. With 4-5 combo creatures in a cube I could see large ones running this otherwise it's just too specific.
It's like kinda appealing if you run something like Muzzio's Preparations, but it feels a bit too narrow otherwise as a hoser.
I also don't like how it can turn on my opponent's interactions with the card too. Like, it would feel awful to have this if I have Redcap or something and then they happen to have Kitchen Finks.
As a hate card, I think it's very unnecessary for cube. As a combo enabler, if you really want to support Finks / Messenger infinites alongside going off with Dark Depths and walking up with Glacial Chasm, go for it. Otherwise, this card seems unnecessary.
The interactions are simply adorable, but I can't imagine this being worth a card. It does next to nothing by itself, and if your cube is large enough to include do-nothing/hose cards, you probably don't have the density of combo-parts that would be necessary to make this worth it. I can only really see this making it into a cube specifically oriented to combo.
I'm thinking how viable this is with Glacial Chasm, Urza's Saga - play it after the second saga to lock it to produce a construct every turn, Dark Depths and Persist combo.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I've been playing this card for some time now, having included it when I introduced Persist-Combo and Dark Depths to my Cube. All the reservations against this card are valid, but I just REALLY like its interactions.
Incidentally, this is also one of those cards that keeps getting better as more relevant effects keep getting printed, as for example Urza's Saga you mentioned.
That will probably never change the fact that this card does nothing at all on its own, but as an enabler I like it.
I've been playing this card for some time now, having included it when I introduced Persist-Combo and Dark Depths to my Cube. All the reservations against this card are valid, but I just REALLY like its interactions.
Incidentally, this is also one of those cards that keeps getting better as more relevant effects keep getting printed, as for example Urza's Saga you mentioned.
That will probably never change the fact that this card does nothing at all on its own, but as an enabler I like it.
I think the Saga - Solemnity interaction pushes the card into relevance. I'm not sure if my cube will play Glacial Chasm - it might be interesting as a backup combo piece of Solemnity/ Life from the Loam etc.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
EDIT - Does every card these days have 3+ secret lair, judge promo, limited edition promo? 4 out of the 5 cards I just highlighted seem to have had new printings.
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Solemnity
This + a sac outlet + either Murderous Redcap, Geralf's Messenger, Kitchen Finks
Also nice with Glen Elendra Archmage and
Wall of Roots, as well as randomly hating things like Smokestack, Parallax Wave, Skinrender, Umezawa's Jitte, and a handful of others. It could also make Dark Depths more of a consideration since that also already works with Vampire Hexmage[180 classic cube]
Otherwise I just don't see this being a good enough general pick. Randomly hosing an opponents plus or charge counters isn't really worth a card and particularly not an early pick card so you would be picking it to use as a combo. Then you need persist/undying and a sac outlet which has the issue of needing a cube with enough of those things to be good. With 4-5 combo creatures in a cube I could see large ones running this otherwise it's just too specific.
I also don't like how it can turn on my opponent's interactions with the card too. Like, it would feel awful to have this if I have Redcap or something and then they happen to have Kitchen Finks.
Also, follow us on twitter! @TurnOneMagic
Ah, good catch!
[180 classic cube]
My High Octane Unpowered Cube on CubeCobra
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Incidentally, this is also one of those cards that keeps getting better as more relevant effects keep getting printed, as for example Urza's Saga you mentioned.
That will probably never change the fact that this card does nothing at all on its own, but as an enabler I like it.
I think the Saga - Solemnity interaction pushes the card into relevance. I'm not sure if my cube will play Glacial Chasm - it might be interesting as a backup combo piece of Solemnity/ Life from the Loam etc.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
EDIT - Does every card these days have 3+ secret lair, judge promo, limited edition promo? 4 out of the 5 cards I just highlighted seem to have had new printings.