Just realized that your opponent can technically respond to the energy counter trigger and Wasteland you or something before you even get a chance to tap for colored mana, Bridge does not suffer from this dilemma. Not a dealbreaker, but it's a situation to keep in mind.
That's much more narrow than flickerwisp and regrowth. Anyway, if hub is more interractive with yours and your opponents cards, that seems reason enough to run it over bridge. Even if it were slight worse that'd make it more interesting to play, which has some value.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I’m thinking about adding this at 540 to support aggro as a 5th 5c untapped land. Do you guys think this is good enough as an aggro land to make the cut?
That's much more narrow than flickerwisp and regrowth. Anyway, if hub is more interractive with yours and your opponents cards, that seems reason enough to run it over bridge. Even if it were slight worse that'd make it more interesting to play, which has some value.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!