I really like this ability on a blue tempoy creature. Blue has a lot of creatures with a large value sunk into their ETB, and i feel like this card can be a great finisher for tempo type decks. Saccing a venser for example to tap all their guys and swing in for bonus damage. I doubt this would ever be hardcasted so I'd analyze this as a blue creature.
I've marked this card for testing as well. It's a big Flash creature that can be played for reasonable mana cost if you have a creature around. It allows you to keep your mana open in your opponent's turns which is something blue players tend to like a lot. I also like the last ability.
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"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
I don't think it will be strong enough for 360 but I want to test it, it does have pseudo evasion due to sleeping your opponents board, or if your opponent is creatureless, rishadan eldrazi'ig their lands.
I read Brad Nelson's article yesterday make a comparison of this creature to Mistbind Clique that strongly resonated with me. Now I can't stop thinking about awesome scenarios with this card where it disrupts and out-tempos an unsuspecting opponent. The amount of play this card has is not to be discounted, and I think it will play much better than it initially appears.
Flash and emerge pair so nicely with each other! I just wish the cast trigger had a less temporary effect. Would have been an instant include if it was "bounce two target [nonland] permanents".
However, I can certainly see a few common scenarios where the actual effect will be good.
Creatures with flash tends to perform better than they looks in cube. I will test this card, and I'm pretty confident it will stay as a very strong tempo card + huge beater.
im looking at testing all three rare emerge cards right now. wont be surprised if i find room for the whole cycle. heres hoping for a good red and white emerge.
im looking at testing all three rare emerge cards right now. wont be surprised if i find room for the whole cycle. heres hoping for a good red and white emerge.
Unfortunately, emerge is just in Sultai colors. :/
Like usual, Mr. Mayer sold me on this guy for cube, at least to try out.
Creatures with flash tends to perform better than they looks in cube. I will test this card, and I'm pretty confident it will stay as a very strong tempo card + huge beater.
Agreed about flash creatures, but this one is awkward during combat when you're on the defensive vs multiple creatures. If you're trying to lure out their biggest threat, you can't exactly cast this pre-attack phase and lockdown the other cards without telegraphing your ambush.
I like this card, I think this and the black rare are the two best emerge cards, but competition is steep in blue so I don't see this making the cut for me at 540.
I think it's a cool card. I just wish I had more things to sac; Blue does frequently get etb value on its creatures but in my cube it is seldom building the same kind of board presence as say Green; I don't see this card carrying too many wins on its back. I might test it, but I don't think it's what I'm looking for.
Agreed about flash creatures, but this one is awkward during combat when you're on the defensive vs multiple creatures. If you're trying to lure out their biggest threat, you can't exactly cast this pre-attack phase and lockdown the other cards without telegraphing your ambush.
I think the two most common uses will be:
(A) Flash in before attackers are declared, then tap four creatures. This should prevent the whole attack and also means that there will be few to no blockers when you attack yourself on your next turn (probably including your new 5/6).
(B) Flash in after attackers are declared, then tap four lands. Block the best attacker with your flashed-in 5/6, killing it. Your opponent should have little to no mana in their post-combat main phase, so they can't do much to change the board state before your turn.
Another good use is to emerge from a creature that your opponent targets with removal, but they will usually do this in the pre-combat main phase to remove a blocker, so that will often be a subset of (A).
I think the most common use will be flashing this in on their upkeep to tap down all their lands, so they don't have mana during any of their phases. Playing like a Mistbind Clique variant, and riding out an already advantageous board.
I'm actually most interested in this creature for tempo builds, tapping resources in the opponent's upkeep or just tapping down defenders for a lethal attack.
More I think about, the more I want to test it, although still suspect it'll fall short.
One sweet interaction with restoration angel or sac outlets, is sac/blink a blocker that is chumping a lifelink creature or a jitte, so they don't gain life or jitte counters.
Could forsee a pretty devastating tempo swing, of block/sac a jitte weilding creature, then tapping the remaining blockers (he was planning to re-equip jitte with) and swinging back for lethal. Could really mess up combat math.
This Deep-Fried Elder (and Distended Mindbender) are tricky to evaluate for me, but I am going to keeping a close eye on others' results. The tempo prospects are real for this one though - I always wanted to be able to play Mistbind Clique in cube.
I really like this ability on a blue tempoy creature. Blue has a lot of creatures with a large value sunk into their ETB, and i feel like this card can be a great finisher for tempo type decks. Saccing a venser for example to tap all their guys and swing in for bonus damage. I doubt this would ever be hardcasted so I'd analyze this as a blue creature.
thats my cube
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I'm on the fence for testing all of them, currently only gonna test the black one..
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However, I can certainly see a few common scenarios where the actual effect will be good.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Unfortunately, emerge is just in Sultai colors. :/
Like usual, Mr. Mayer sold me on this guy for cube, at least to try out.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Agreed about flash creatures, but this one is awkward during combat when you're on the defensive vs multiple creatures. If you're trying to lure out their biggest threat, you can't exactly cast this pre-attack phase and lockdown the other cards without telegraphing your ambush.
I like this card, I think this and the black rare are the two best emerge cards, but competition is steep in blue so I don't see this making the cut for me at 540.
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Flash is a hell of a drug.
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(A) Flash in before attackers are declared, then tap four creatures. This should prevent the whole attack and also means that there will be few to no blockers when you attack yourself on your next turn (probably including your new 5/6).
(B) Flash in after attackers are declared, then tap four lands. Block the best attacker with your flashed-in 5/6, killing it. Your opponent should have little to no mana in their post-combat main phase, so they can't do much to change the board state before your turn.
Another good use is to emerge from a creature that your opponent targets with removal, but they will usually do this in the pre-combat main phase to remove a blocker, so that will often be a subset of (A).
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
One sweet interaction with restoration angel or sac outlets, is sac/blink a blocker that is chumping a lifelink creature or a jitte, so they don't gain life or jitte counters.
Could forsee a pretty devastating tempo swing, of block/sac a jitte weilding creature, then tapping the remaining blockers (he was planning to re-equip jitte with) and swinging back for lethal. Could really mess up combat math.
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