Creature - Spirit
When ~ enters the battlefield, target spirit gains hexproof until end of turn.
You may cast spirit spells as though they had flash.
There are very few spirits in cube, so the last ability is pretty much flavor text, but I've been impressed enough with Dimensional Infiltrator (whose second ability is merely ok) that I may test this guy out. I really like the idea of having a few cheap 2 power fliers with flash available for tempo decks.
Really big fan of both this AND Dimensional Infiltrator as they both play perfectly with blue's gameplan of keeping "shields up" with countermagic while deploying a threat with flash when given a moment. Very solid pickup for cubes.
Neither need the hexproof, and Kira doesn't like being flashed out. However flashing out a Geist is sweet.
I like the WU tempo deck, so i will put it in my cube.
As someone who plays Kira, I would say she loves being flashed out, as deploying her with double blue often opens you up for a turn with respect to counter spells. And the time they are finally willing to lob the second spell at Kira is a great time give her Hexproof.
I think I like the infiltrator more, as well as harbinger of tides, and stratus dancer as well. There was a time where a 2 drop flash flyer in blue would have been enough for me but I think we are past that now.
I like Infiltrator and Stratus Dance more for sure, but I think this beats out Harbinger of Tides for me. I'm not 100% sure if I'm still running Coralhelm Commander, but if I am this will take it's place for testing.
So far, Spirits aren't a particularly deep tribe, but there should be more on the way, and some might even be cube-worthy. At any rate, it's always nice to see a tribal lord that's good enough to run on its own.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Even if you don't directly support <> mana, you do have colorless sources in the cube. And even as a secondary benefit, I think the ability on Infiltrator is better. As is the ability to attack and block into pro-blue guys (Swords) because it's colorless.
You could take the number of colorless sources in your cube and multiply it by 0.4 (assuming 40% lands to have Infiltrators ability do something), and then compare that to the number of Spirits. I assume it would still be higher. Solid in addition to Infiltrator but not better in a typical cube.
Pitches to Force, therefore clearly a strict upgrade to Infiltrator.
Seriously though, I've not found myself activating Infiltrators ability very often in cube, and even then it frequently misses. If we get some real spirits worth protecting or giving flash, I'd consider this. It really is a travesty that Flickerwisp is an Elemental.
Agree with the main points of this thread, but this cards worth keeping in eye on, as it's possible we could get a disproportionate # of good spirits in the future and this could fall into the playable range of mid-large cubes.