You can easily support the colorless package if you replace one of the cycles you double up on (fetch / shock) and replace it them with Painlands. Might not be worth it to you, but you already got the filters + a bunch of utility lands.
@cuttups I have not tested it at all. If I approach it from the perspective of a drafter I have a hard time warping multiple picks around this card because it's about the same power level of many other 4-6 drops in Cube.
@steve_man You're actually referring to something different - I don't see enough good colorless cards to want to skew my Cube to support them. I would like to support Reality Smasher by itself if if naturally flowed as a draft pick in my current list, but I'm not sure I see it as a great pick from a drafter's perspective.
I guess the one way to find out for sure would be to just test the card... Smasher would be so dirty as a generic 5 mana creature, oh man!
My drafters love it and we didn't do much to warp our cube around colorless mana. You only need one and it is pretty easy to get a few so that you have one in play by turn 5 or 6.
My drafters love it and we didn't do much to warp our cube around colorless mana. You only need one and it is pretty easy to get a few so that you have one in play by turn 5 or 6.
I know it would be a lot of work... But if you ever see a cool deck that has Reality Smasher as the sole colorless requirement card could you report back here with the example? That would be REALLY appreciated... No problem if you do't get a chance to do that though.
I've found it much easier to make the truly colorless cards like Reality Smasher work than the colored ones. The type of decks Reality Smasher goes in typically will also want mana rocks and other colorless sources to meet the mana requirement. And, even then, this guy is powerful enough to warrant picking him and then prioritizing the colorless sources to make it work.
Looks like I came to right place at the right time for this. I am going to be removing the Eldrazi come SoI, we tested it, no one really tried it and shoehorning it into a 360 didn't work too well, however...
Reality Smasher made it into two of my decks as the only <> creature, I had some Painlands and mana rocks for him and he was better than good each time. The <> was never an issue and when he came out the game ended a turn or so after. He reminds me of how pushed Thragtusk and Thundermaw were at the time. The Haste and Trample is huge and I think he is a good pay off for the drafter that gives him a go. I have not got to see Thought-Knot in a deck yet but want to keep these two in and take out the other "coloured" Eldrazi and see what happens, Displacer may stay too.
TLDR. Reality Smasher, in my experience is good enough without skewing your Cube to support <>.
I still play Reality Smasher / Thought-Knot Seer / Eldrazi Displacer. They're solid but I wouldn't attempt to fit them in a cube smaller than my own (540). They fit fine since I'm already naturally running a critical mass of colorless sources. I'd imagine a smaller cube would have to give up too many slots just for 2-3 cards.
I prefer Thought-Knot Seer and Displacer to Smasher if you are including few colorless matters cards. I've found that in practice most decks that play smasher are green based (easy time fetching a wastes, can pack 5 cmc threats with little defensive capabilities or value), and Smasher has a hard time competing with green five drops.
I run the same three as Steve_Man, but I'll admit that they ride the sideboard more often than I'd like. Colorless cards are basically always a splash even in a mono color deck and you really need to concentrate your mana around being able to cast (or activate) them. I think the problems that my group (or at the very least, myself) specifically has is that we aren't great at really paying attention to that and valuing picking important colorless producers over something else that might be decent in the deck we're trying to build. I also included 10 Wastes in my basics pile, and they pretty much just collect dust in the box.
tl;dr: The colorless matters cards can be really good, but you need to make sure that you're not only including enough colorless mana sources, but that you're aware of them during the draft.
If the cube is big enough that the mana base naturally supports C (with Painlands and Filterlands, etc) I'd play Reality Smasher, Thought-Knot Seer and Eldrazi Displacer. But in smaller cubes, it can be hard to get the mana to work right.
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@steve_man You're actually referring to something different - I don't see enough good colorless cards to want to skew my Cube to support them. I would like to support Reality Smasher by itself if if naturally flowed as a draft pick in my current list, but I'm not sure I see it as a great pick from a drafter's perspective.
I guess the one way to find out for sure would be to just test the card... Smasher would be so dirty as a generic 5 mana creature, oh man!
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I know it would be a lot of work... But if you ever see a cool deck that has Reality Smasher as the sole colorless requirement card could you report back here with the example? That would be REALLY appreciated... No problem if you do't get a chance to do that though.
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Shouldn't be a problem. It gets played enough that it will make a deck.
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It's a tier 1 5-drop creature.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Reality Smasher made it into two of my decks as the only <> creature, I had some Painlands and mana rocks for him and he was better than good each time. The <> was never an issue and when he came out the game ended a turn or so after. He reminds me of how pushed Thragtusk and Thundermaw were at the time. The Haste and Trample is huge and I think he is a good pay off for the drafter that gives him a go. I have not got to see Thought-Knot in a deck yet but want to keep these two in and take out the other "coloured" Eldrazi and see what happens, Displacer may stay too.
TLDR. Reality Smasher, in my experience is good enough without skewing your Cube to support <>.
Modern: Jund
i got rid of colourless matters in my cube but been taking a look at smasher again recently.
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tl;dr: The colorless matters cards can be really good, but you need to make sure that you're not only including enough colorless mana sources, but that you're aware of them during the draft.
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