I actually think depending on the side we might not need all 3. I definitely would not run all 3 at 180. At 360, however, I'll have to run all 3 first and see how my playgroup feels about it.
I see no reason to not run all three unless you greatly prefer the instant speed of Disenchant. Otherwise it's an upgrade for that, Journey to Nowhere, and Revoke Existence by adding extra modes, and even for Kor Sanctifiers in my opinion. The versatility is too great not to find something you can upgrade with this card even if you already run the other two and Unexpectedly Absent and Detention Sphere.
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
360 Unpowered Cube | Cubetutor
(Spoiler: Great catch-all removal at a very reasonable rate. It will make the main deck in most decks running white.)