Quote from quitequieterI don't think jar jar is that great at keeping you alive. He blocks some stuff aetherling doesn't, but aetherling blocks dudes jar jar can't as well. And while you're using jar jar to block you're not closing out the game, which just gives your opponent more time to kill you.
Quote from Antknee42Wait, what creatures can Aetherling block that Sphinx cannot?
Quote from wtwlf123That card's so insane that it needs reminder text on it that lets you know you can kick your opponent right in the junk when it resolves.
Quote from NofWhen I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Quote from KonfusiusSay you play a wrath, your opponent plays a new threat and attacks you to 5. Now you play AEtherling and keep U open to save it from removal. You are now dead to ...Thundermaw Hellkite...
Quote from xfollowthereaperxYa 4/5 is big even by cube's standards. Plus it'll become a 0/9 if you got the mana.
Quote from KonfusiusThis is all true and the reason why many in this thread are excited to play with AEtherling. Others, like me for example, are a bit more skeptical. The reason is this:
Consider a game where you play dedicated control. You develop your mana and in the process you take a couple of hits. Say you play a wrath, your opponent plays a new threat and attacks you to 5. Now you play AEtherling and keep U open to save it from removal. You are now dead to Zealous Conscripts, Chandra's Phoenix + Reckless Charge, Thundermaw Hellkite, haste creature + removal spell or removal spell + burn spell.
In other words, the value of AEtherling vs. Sphinx of Jwar Isle for example depends on whether closing out games or staying alive long enough are the more pressing matter for your typical dedicated control deck. I know for us it often is the latter, and there AEtherling is not as good as other options.
Quote from quitequieterAnything with power greater than four or death touch kills jar jar. Not a great situation for you if you're trying to stay alive.
Quote from Antknee42He's still blocking, though, right?
Quote from quitequieterYes, he is able to block once and then die. Which is not a good use of six mana and leaves you in the same place you were before.
Are you making a point here besides gotcha-ing me on semantics? I know you know what I meant, so I'm confused about why you're hanging onto this with such a right grip. Is it furthering the discussion in some way I'm not seeing?
Quote from eidolon232I assume the idea was that you can block any creature regardless of its size and just exile Ætherling afterwards.
Quote from Konfusius It actually is about the blocking, because even though it may not be the best play ever to play a six mana blocker that just dies blocking, at least it can buy an additional turn in situations where AEtherling cannot do that.
Quote from Patrunkenphat7Honestly I think this is one of the biggest whiffs I have seen so far in the Cube community here. You guys are usually spot on, but this card is so... Mediocre... I would put this on the same level as something like Palinchron, and I would probably Cube Palinchron before this.
Quote from Patrunkenphat7So this is really a 7-drop if you don't want it to be an easy-to-kill tempo sink. 7-drops have to be pretty darn good to be cubeable. This card provides zero "value" for 7 mana, as in you get no additional cards, spells, or permanents out of it, and you don't negatively affect your opponent's board or hand. It's just an annoying yet flexible creature for a very large amount of mana.
Honestly I think this is one of the biggest whiffs I have seen so far in the Cube community here. You guys are usually spot on, but this card is so... Mediocre... I would put this on the same level as something like Palinchron, and I would probably Cube Palinchron before this.
Quote from wtwlf123And attacking, flickering him and playing an Upheaval is just nasty.