Quote from Salmo »It's just about reasonable expectations.
Quote from eidolon232Assuming that you mean the same round, that is also true for Aetherling, since you are able to exile it and bring it back untapped at the end of your turn.
Quote from wtwlf123That card's so insane that it needs reminder text on it that lets you know you can kick your opponent right in the junk when it resolves.
Quote from NofWhen I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Quote from LordOfTexasSaying he's the best finisher possible is a tricky use of words. This guy is excellent in creature-light control mirrors, where you just need a large threat to stick so you can end the game.
However, finishers are about more than resilience and damage output. They are also about catching you up from behind, which this guy does not do very well. He has no lifegain and no board impact other than being a 4/5. If you blink him in response to removal, then he can't block that turn either.
Not saying he's unplayable, just that he's only great in certain matchups. The bar for 7 drops is really high in cube - I'm not sure if he makes the cut in my 450 unpowered list.
Quote from noshadowkickWould anyone cut Keiga or Sphinx for this card?
Quote from quitequieterWhat blue finishers are you using with lifelink or board impact beside a single body? The only one I can think of that does something like that is meloku. Don't get me wrong, meloku is an amazing cube card. But I'd love a more resilient finisher for blue control. A huge selling point for this guy is being able to play a wrath after dropping him, I've had plenty of times I wanted to wrath but didn't have another finisher in hand.