I'm going to play Devil's Advocate and argue that 2 mana green dorks are not playable outside of:
- Devoted Druid
- Rofellos, Llanowar Emissary
- Lotus Cobra
I think you all the 1 mana dorks should be played first, including:
- Exploration
- Utopia Sprawl
- Wild Growth
Other fast mana I would consider playing over a turn 2 mana dork:
- Azusa, Lost but Seeking
- Earthcraft
- Growing Rites of Itlimoc
- Kodma's Reach
The problem with 2 mana dorks is you're wasting your first 3 mana (turn 1 + turn 2) for a mana investment that you will only get back by turn 5, unlike a turn 1 dork that will get it turn 3 (not including the benefit gained from acceleration.
I would consider the myr cycle over any green 2 drop mana dork.
For this reason, I would give the edge to wall of blossom.
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@Breathe1234 I agree with parts of this assessment, but Wall of Roots exceeds your proposed situation. It produces mana instantly. It produces mana on your opponent’s turn, after producing on yours. It blocks better than any mana dork mentioned. It never taps.
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@Breathe1234 I agree with parts of this assessment, but Wall of Roots exceeds your proposed situation. It produces mana instantly. It produces mana on your opponent’s turn, after producing on yours. It blocks better than any mana dork mentioned. It never taps.
Wall of Roots > Wall of Blossoms
I never thought about that actually - you can use it on your opponent's turn.
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thanks guys! I havent played either of them in my own list and they are both staples for a lot of people. My green section has been hurting and aggro has been running a bit rampant so I thought one or both of these might give green a bit of a buff.
I actually want to come back to the discussion about of Wall of Roots:
I've ran some numbers on the minimum number of artifact ramp needed to support WildFire/ Upheaval/ Balace etc Archetype. I've noticed that our cube lists are consistently underplaying the number of artifact ramp required for a consistency level similar to other archetypes. (See my Calculations on Minimum Archetype Support).
Wall of Roots has good utility in Pod/ Aristocrat decks, but I've noticed these decks are frequently over supported and 2 are easily replacable, while mana rocks are not.
If you are supporting WildFire (which unfortunately OP isn't), I would recommend playing more mana rocks over 2 mana green mana dorks and potentially open those slots for other archetypes.
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@Breathe1234 I always feel like I need more mana rocks, thanks for the suggestions. Personally, I could never cut green slots for more colorless slots, though. Unless you mean working a higher # of 2-drop rampers into colorless more and finding other green 2’s, which I also wouldn’t prefer, because Rofellos and Cobra are busted, and Sylvan Caryatid does a lot of things.
-Tezzeret The Seeker vs. Tezzeret, Artifice Master vs. Tezzeret, Agent of Bolas (regardless of slot use)
I’m assuming Urza, Lord High Artificer is better than all 3 in most peoples’ eyes.
Also:
Questing Beast vs. Nightpack Ambusher
Crawling Barrens vs. erratic portal vs. darksteel colossus
(moreso I’d just like to hear if people have tried/still play the Iron Giant, since Infect is a no-go for my design.)
Please support MTG Nexus as soon as it launches! Their team includes some of the most dedicated cubers to ever grace MTGSalvation, and will include a dedicated cube builder! Here's to many years of dope debate *clink*
@Breathe1234 I always feel like I need more mana rocks, thanks for the suggestions. Personally, I could never cut green slots for more colorless slots, though. Unless you mean working a higher # of 2-drop rampers into colorless more and finding other green 2’s, which I also wouldn’t prefer, because Rofellos and Cobra are busted, and Sylvan Caryatid does a lot of things.
-Tezzeret The Seeker vs. Tezzeret, Artifice Master vs. Tezzeret, Agent of Bolas (regardless of slot use)
I’m assuming Urza, Lord High Artificer is better than all 3 in most peoples’ eyes.
Also:
Questing Beast vs. Nightpack Ambusher
Crawling Barrens vs. erratic portal vs. darksteel colossus
(moreso I’d just like to hear if people have tried/still play the Iron Giant, since Infect is a no-go for my design.)
Urza is better than all the Tezzerets. We only play Artifice Master, as it is the most playable of the three outside of a dedicated artifacts deck.
Krasis > Nissa
[180 classic cube]
Krasis > Nissa
Carver > Scavenger > Engineer
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Krasis >> Nissa
Scavenger > Carver > Engineer
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I'm going to play Devil's Advocate and argue that 2 mana green dorks are not playable outside of:
- Devoted Druid
- Rofellos, Llanowar Emissary
- Lotus Cobra
I think you all the 1 mana dorks should be played first, including:
- Exploration
- Utopia Sprawl
- Wild Growth
Other fast mana I would consider playing over a turn 2 mana dork:
- Azusa, Lost but Seeking
- Earthcraft
- Growing Rites of Itlimoc
- Kodma's Reach
The problem with 2 mana dorks is you're wasting your first 3 mana (turn 1 + turn 2) for a mana investment that you will only get back by turn 5, unlike a turn 1 dork that will get it turn 3 (not including the benefit gained from acceleration.
I would consider the myr cycle over any green 2 drop mana dork.
For this reason, I would give the edge to wall of blossom.
Vintage Cube Cards Explained
In my second article, I go over the minimum number of cards required to support any given archetype.
Minimum Archetype Support
I like Wall of Blossoms quite a bit, but Wall of Roots is an outstanding cube card.
My 450 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 36th Set (P)review - Discusses my top 20 Cube cards from KHM!
My Dark Side Star Wars CCG Cube & My Light Side Star Wars CCG Cube
Cheers,
rant
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Wall of Roots > Wall of Blossoms
Please support MTG Nexus as soon as it launches! Their team includes some of the most dedicated cubers to ever grace MTGSalvation, and will include a dedicated cube builder! Here's to many years of dope debate *clink*
I never thought about that actually - you can use it on your opponent's turn.
Vintage Cube Cards Explained
In my second article, I go over the minimum number of cards required to support any given archetype.
Minimum Archetype Support
I've ran some numbers on the minimum number of artifact ramp needed to support WildFire/ Upheaval/ Balace etc Archetype. I've noticed that our cube lists are consistently underplaying the number of artifact ramp required for a consistency level similar to other archetypes. (See my Calculations on Minimum Archetype Support).
There are some playable 2 mana rocks
- Star Compass
- Sphere of the Suns
- Fractured Powerstone
- Thought Vessel
- Prismatic Lens
- Charcoal Diamond
- Fire Diamond
- Marble Diamond
- Moss Diamond
- Sky Diamond
Wall of Roots has good utility in Pod/ Aristocrat decks, but I've noticed these decks are frequently over supported and 2 are easily replacable, while mana rocks are not.
If you are supporting WildFire (which unfortunately OP isn't), I would recommend playing more mana rocks over 2 mana green mana dorks and potentially open those slots for other archetypes.
Vintage Cube Cards Explained
In my second article, I go over the minimum number of cards required to support any given archetype.
Minimum Archetype Support
-Tezzeret The Seeker vs. Tezzeret, Artifice Master vs. Tezzeret, Agent of Bolas (regardless of slot use)
I’m assuming Urza, Lord High Artificer is better than all 3 in most peoples’ eyes.
Also:
Questing Beast vs. Nightpack Ambusher
Crawling Barrens vs. erratic portal vs. darksteel colossus
(moreso I’d just like to hear if people have tried/still play the Iron Giant, since Infect is a no-go for my design.)
Please support MTG Nexus as soon as it launches! Their team includes some of the most dedicated cubers to ever grace MTGSalvation, and will include a dedicated cube builder! Here's to many years of dope debate *clink*
Beast >> Ambusher
My 450 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 36th Set (P)review - Discusses my top 20 Cube cards from KHM!
My Dark Side Star Wars CCG Cube & My Light Side Star Wars CCG Cube
Urza is better than all the Tezzerets. We only play Artifice Master, as it is the most playable of the three outside of a dedicated artifacts deck.
Beast is at least a league above ambusher.
The list on cubetutor | The list on cube cobra
Read my blog on cube - Latest post February 8th 2020 - CMR list update