I prefer the Battlemage. But Wild Nacatl should be your Naya card.
I would run Bant Charm and Esper Charm over the battlemages any day. They're not as splashable, but you rarely want a Gray Ogre out of the battlemages and they're a tad overcosted for their extras, while the charms provide huge flexibility in an aggressively-costed package.
Quote from PyreDreamNot to speak for anyone, but I think Antknee may have unintentionally misrepresented the value of filterlands. They don't make bad manabases better; they make good manabases broken. This in turn leads to the enabling of four and five-color decks, which was the reason why I scaled back on my mana-fixing by removing (most of the) filterlands and vivid lands. This theory is lent credence by Antknee mentioning the reduced presence of 4-5 color decks. If the deck came together poorly, there wouldn't be such a prevalence of this decktype.
I also agree that too much fixing devalues the strongly-monocolored cards. I like the presence of cards like Angel of Jubilation, Cryptic Command, Gatekeeper of Malakir, Thunderblust and Vorapede because they provide you with a choice in draft and deckbuilding.
Quote from xfollowthereaperxEntreat the Angels versus Decree of Justice
Vorapede versus Chameleon Colossus
Quote from Samyueru
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Quote from Don DAt what cube size would you play these cards?
Quote from NewbornMuseCouldn't you run two each? Kor Haven and Kjeldoran Outpost for white, Faerie Conclave and Shelldock Isle for blue, Volrath's Stronghold and, dunno, Lake of the Dead for black, Ghitu Encampment and Barbarian Ring/Keldon Megaliths for red, Treetop Village and Yavimaya Hollow for green.
There's only the second black one that's a little lackluster, does anyone have a suggestion instead of Lake of the Dead?