Finaly got my hands on a Bribery, what do I cut; Gifts Ungiven, which has been underperforming in general, or Keiga, the Tide Star, which is the most boring blue 5-drop currently in?
I'd cut Signet and Proph Bolt before Electrolyze. Which should go first just depends on how much your group values Signets.
And I cut Obstinate Baloth to make room for Polukranos in my Theros update. Baloth is good, but I think a four mana 5/5 with a relevant ability outweighs a four mana 4/4 with a relevant ability.
How Does Polukranos compare to the other 4 green drops? I wouldn't cut Thrun, Deadbridge Goliath or Phantom Centaur from my cube. I could easily cut either Chameleon Colossus or Obstinate Baloth. Is there any reason why Polukranos could be a considered a Top 5 4 drop for green?
I like Polukranos more than Deadbridge, Colossus, Phantom Centaur or Baloth.
I would rank Vengevine, Master of the wild Hunt and Thrun above, still. And Wickerbough Elder for utility
How Does Polukranos compare to the other 4 green drops? I wouldn't cut Thrun, Deadbridge Goliath or Phantom Centaur from my cube. I could easily cut either Chameleon Colossus or Obstinate Baloth. Is there any reason why Polukranos could be a considered a Top 5 4 drop for green?
I like Polukranos more than Deadbridge, Colossus, Phantom Centaur or Baloth.
I would rank Vengevine, Master of the wild Hunt and Thrun above, still. And Wickerbough Elder for utility
So, last slot in a "top 5 4 drop", yes.
This is how I see it too. Right now, Polukranos is my #5 green 4-drop.
I'd cut Keiga because Morphling does what I want my control finishers to do better.
I'd cut Doom Blade because there's a bigger suite of better Terror effects available, and few good Edicts.
I like Rampager more than Wolf Run because it's more flexible. It's a great 2cc pump spell, and it can also resolve as a threat when you need one.
I'd cut the Charm to keep Zegana; she has an insane ceiling and it's a really fun card.
Genesis is the only one of those 5-drops I still play at 450. It's a great source of CA for games that go long, it's a fantastic tool for midrange decks to combat the uphill control matchup with, and it's a cool combo component to a few engine cards.
Has to be Rout. I like Martial Coup quite a bit, but it really isn't good before 7 mana and that's not a good spot for a sweeper you may need to stabilise.
Entreat can just steal games. It's not particularly fun (the Miracle mechanic as a whole) but it is a really powerful card.
I don't agree Miracle is not fun in cube. It warps how good certain cards are in the draft process and makes cards such as Brainstorm, Scroll Rack, etc. much better. This forces the players to reevaluate cards as they go, that's always a funny exercise instead of "just another dumb finisher" it could be replaces with (or another wrath in Terminus' case).
I get that, it's simply that Miracle has a variance that goes from below average to "whoops, I win" ...fundamentally designed in its mechanic. Topdecks are fun and exciting because it allows an ordinary card to become extraordinary in the perfect situation. Miracle falls short of turning that into a fun and interesting mechanic.
I get that, it's simply that Miracle has a variance that goes from below average to "whoops, I win" ...fundamentally designed in its mechanic. Topdecks are fun and exciting because it allows an ordinary card to become extraordinary in the perfect situation. Miracle falls short of turning that into a fun and interesting mechanic.
That I agree with. The mechanic is a little shaky by default. But it's interesting to optimise it in cube drafting.
I have to agree with you guys. Bonfire of the Damned is one helluva card though, and Entreat is really good too. They are a good topdeck is every gamestate, though, which makes them kind of 'duh'.
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My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Cheers,
rant
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I would rank Vengevine, Master of the wild Hunt and Thrun above, still. And Wickerbough Elder for utility
So, last slot in a "top 5 4 drop", yes.
This is how I see it too. Right now, Polukranos is my #5 green 4-drop.
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Keiga, the Tide Star or Morphling
Diabolic Edict or Chainer's Edict or Doom Blade
Kessig Wolf Run or Ghor-Clan Rampager
Simic Charm or Prime Speaker Zegana
Prioritize:
Indrik Stomphowler, Vorapede, Wolfir Silverheart, Thornling and Genesis
I'd cut Keiga because Morphling does what I want my control finishers to do better.
I'd cut Doom Blade because there's a bigger suite of better Terror effects available, and few good Edicts.
I like Rampager more than Wolf Run because it's more flexible. It's a great 2cc pump spell, and it can also resolve as a threat when you need one.
I'd cut the Charm to keep Zegana; she has an insane ceiling and it's a really fun card.
Genesis is the only one of those 5-drops I still play at 450. It's a great source of CA for games that go long, it's a fantastic tool for midrange decks to combat the uphill control matchup with, and it's a cool combo component to a few engine cards.
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Rout or Martial Coup
Sunken Ruins
Drowned Catacomb
Underground River
Bad River
Darkslick Shores
River of Tears
and 3 U/W Lands:
Mystic Gate
Flood Plain
Seachrome Coast
Adarkar Wastes
Glacial Fortress
Linking
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Drowned Catacombs
Sunken Ruins
and
Mystic Gate
Flood Plain
Glacial Fortress
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Two very different cards. But Entreat is the more interesting card imo.
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Has to be Rout. I like Martial Coup quite a bit, but it really isn't good before 7 mana and that's not a good spot for a sweeper you may need to stabilise.
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I don't agree Miracle is not fun in cube. It warps how good certain cards are in the draft process and makes cards such as Brainstorm, Scroll Rack, etc. much better. This forces the players to reevaluate cards as they go, that's always a funny exercise instead of "just another dumb finisher" it could be replaces with (or another wrath in Terminus' case).
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That I agree with. The mechanic is a little shaky by default. But it's interesting to optimise it in cube drafting.
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My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
I feel like the scry 2 is worth the extra mana, but want to confirm that thought.
540 Peasant cube- Gold EditionSomething SpicyOn spoiled card wishlisting and 'should-have-had'-isms: