It's awesome when I can bounce and replay a land too, since it plays like a 1-mana 2/3 flying creature on a turn where you'd otherwise miss a land drop. Pretty common for like 15-land aggro decks. And ya, it's awesome with Moxes in powered cubes for the same reason.
That's been my experience as well. Play the 2/3, bounce a land (or a Mox), play the land, play another guy. I mean, that's obviously value city and not how it plays all the time, but it happens often enough. There's plenty of white twos that I like more than Skyfisher, but I definitely like it more than Eidolon of Obstruction.
I think Skyfisher is way better in powered; haven't run him in unpowered for a bit now. Still a good card though, and I certainly prefer it over eidolon.
I think my favorite way to play it is as a follow-up to Sarcomancy.
Drana, Liberator of Malakir
Liliana, Heretical Healer
Mardu Strike Leader
Midnight Reaper
Plague Engineer
Rotting Regisaur
Spawn of Mayhem (I count this as a three drop)
Vampire Nighthawk
Woe Strider
Pick 1 - Imposing Sovereign or Seasoned Hallowblade
Pick 1 - Robber of the Rich or Heartfire Immolator
. Imposing Sovereign > Seasoned Hallowblade (but closely)
. Robber of the Rich > Heartfire Immolator. Robber have been great in my cube, although Immolator looks like a great card in 2cc red
1)Elspeth, Knight Errant vs Elspeth,Sun's Nemesis?
2)Top 3 white 5 drops? (counting Gideon Jura if he makes your top3)
3)Looter il-Kor vs Teferi, Master of Time?
4)Voracious Hydra vs Questing Beast?
1)Elspeth, Knight Errant vs Elspeth,Sun's Nemesis?
2)Top 3 white 5 drops? (counting Gideon Jura if he makes your top3)
3)Looter il-Kor vs Teferi, Time Master (the new one)?
4)Voracious Hydra vs Questing Beast?
Questing Beast is just an unreal card compared to Hydra. Hydra is nice because it has removal packed into it for a color that doesn't have much removal, but Questing Beast just kills players and can interact strongly with opposing planeswalkers in a way that Hydra cannot.
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Gideon Jura, Reveillark and Angel of Invention are probably my top 3. Karmic Guide is more important if you support the combo loops though.
Looter ik-Kor >> New Teferi. My decks that need to feed the 'yard as part of their strategy don't want to have to wait until T5 to meaningfully be able to interact with the cards they're discarding.
Thassa's Intervention is in the slot at the moment, Pull from Tomorrow was there before. Finale is just in the list because maybe I underestimate it for multiplayer drafts. So this mostly comes down to: Is the flexibility of Intervention (card advantage or emergency counter)and the slightly lower cost (4 mana for 2 cards) worth the loss of reanimator shenanigans as well as a potentially very big hand recovery as well as "draw" synergies (like Chasm Skulker or Psychosis Crawler)?
Thassa's Intervention is in the slot at the moment, Pull from Tomorrow was there before. Finale is just in the list because maybe I underestimate it for multiplayer drafts. So this mostly comes down to: Is the flexibility of Intervention (card advantage or emergency counter)and the slightly lower cost (4 mana for 2 cards) worth the loss of reanimator shenanigans as well as a potentially very big hand recovery as well as "draw" synergies (like Chasm Skulker or Psychosis Crawler)?
I was disappointed with Intervention, so I think I'd play Pull in its place. At least it enables some graveyard synergies and can be massive card advantage when cast late in the game.
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Tempo cost not worth the unexciting body. Played as a trap more than anything in my experience, would not recommend.
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I think my favorite way to play it is as a follow-up to Sarcomancy.
[180 classic cube]
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Cheers,
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Mystery booster card. 1R 2/1 haste, if Impatient Iguana is in your opening hand you are the starting player.
[180 classic cube]
Abbot IMO
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2 - Leonin Warleader vs Angel of Sanctions vs Cloudgoat Ranger ? What order ?
3 - Epic Downfall vs Eliminate ?
4 - Omen of the Sea vs Waker of Waves ?
Angel = Cloudgoat > Warleader
Eliminate > Downfall
Waker > Omen
[180 classic cube]
1 - I think Ooze is the best card, but I'd probably go with one of the other two for more diversity in the 5cc green creature slot.
2 - I like Cloudgoat the most, but the 5cc slot is also more congested, so Warleader probably has a better shot of going back in at some point.
3 - Eliminate >>>> Downfall
4 - I like Waker more unless you're playing an enchantments matters theme.
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Drana, Liberator of Malakir
Liliana, Heretical Healer
Mardu Strike Leader
Midnight Reaper
Plague Engineer
Rotting Regisaur
Spawn of Mayhem (I count this as a three drop)
Vampire Nighthawk
Woe Strider
Pick 1 - Imposing Sovereign or Seasoned Hallowblade
Pick 1 - Robber of the Rich or Heartfire Immolator
I would be willing to test Immolator over Robber, but I'm not sure if that change would stick.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
. Imposing Sovereign > Seasoned Hallowblade (but closely)
. Robber of the Rich > Heartfire Immolator. Robber have been great in my cube, although Immolator looks like a great card in 2cc red
1 - Zealous Conscripts vs Glorybringer vs Terror of the Peaks ? What order ?
2 - Blue draw section: Boon of the Wish-Giver vs Waker of Waves vs Deep Analysis ? What order ?
3 - The First Iroan Games vs Garruk's Harbinger ?
4 - Forsake the Worldly vs Leonin Relic-Warder ?
Waker ≥ Analysis >>> Boon
Games > Harbinger, but probably neither.
Relic-Warder > Forsake if you play sac outlets.
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My Article - "Mana Short: A study in limited resource management."
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2)Top 3 white 5 drops? (counting Gideon Jura if he makes your top3)
3)Looter il-Kor vs Teferi, Master of Time?
4)Voracious Hydra vs Questing Beast?
1. Elspeth, Knight-Errant > Elspeth, Sun's Nemesis
Being able to pip-up without havign a board, is pretty significant. Knight-Errant plays a much better aggro and midrange game than Sun's Nemesis.
2. Karmic Guide, Gideon Jura, Wingmate Roc
3. Teferi, Master of Time > Looter il-Kor
Teferi is much more versatile and loots much more efficiently, even if it cost more mana.
4. Questing Beast > Voracious Hydra
Questing Beast is just an unreal card compared to Hydra. Hydra is nice because it has removal packed into it for a color that doesn't have much removal, but Questing Beast just kills players and can interact strongly with opposing planeswalkers in a way that Hydra cannot.
THE JUICE[BOX]³ CUBE
Gideon Jura, Reveillark and Angel of Invention are probably my top 3. Karmic Guide is more important if you support the combo loops though.
Looter ik-Kor >> New Teferi. My decks that need to feed the 'yard as part of their strategy don't want to have to wait until T5 to meaningfully be able to interact with the cards they're discarding.
Beast > Hydra
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Thassa's Intervention is in the slot at the moment, Pull from Tomorrow was there before. Finale is just in the list because maybe I underestimate it for multiplayer drafts. So this mostly comes down to: Is the flexibility of Intervention (card advantage or emergency counter)and the slightly lower cost (4 mana for 2 cards) worth the loss of reanimator shenanigans as well as a potentially very big hand recovery as well as "draw" synergies (like Chasm Skulker or Psychosis Crawler)?
I like Intervention the most of those 3.
My High Octane Unpowered Cube on CubeCobra
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!