Ojutai
Ashiok
Anything other than Command
Anything other than BBE or Atarka
March or Voice
Rites or Sculler
Anything other than Deed or Trophy
Anything other than Edric or Nissa
Anything other than Dack or Charm
Nahiri
Ojutai
Ashiok
Anything other than Command
Anything other than BBE or Atarka
March or Voice
Rites or Sculler
Anything other than Deed or Trophy
Anything other than Edric or Nissa
Anything other than Dack or Charm
Nahiri
I would agree with these - the only two I might differ on is Ashiok vs. Hostage Taker (close one) and Mirari's Wake over Voice (seems close). I guess I also think Nahiri might be better than Aurelia.
Think I'd cut Rites over Sculler, definitely. 2/2 with a thoughtseize for 2 is great for hatebears.
At 360, I'd cut two from each guild honestly. Here are my choices:
Dragonlord, then Spell Queller
Ashiok, then Hostage Taker
Return, then Redcap (unless you support combos with Redcap; then cut Aristocrat)
Lumberjack, then Kird Ape
March, then Voice
Sculler, then Rites (or Verdict)
Flayer, then Gitrog
Oracle, then Shardless
Drake, then Storm God
Nahiri, then Aurelia
Trooper > Captain, white needs some evasion against midrange, and Trooper plays well with equipment and the mass pumps. Generally always requires removal, and is a two drop you are usually happy drawing late.
Pyromancer = Brawler > Mauler. MWM's place depends on archetype support and synergies, for aggro it would be dead last though.
I would like two rankings of the artifact planeswalkers, please: one based on overall playability, and one based on importance/usefulness to artifact decks.
I would like two rankings of the artifact planeswalkers, please: one based on overall playability, and one based on importance/usefulness to artifact decks.
Good stuff, Lowish, but not zero artifact count deck:
1. Daretti Ingenius Iconoclast (better than Karn but more restrictive mana, unsure how to compare)
2. Karn
3. Tezzeret , artifice master (much worse than Karn)
4. Dovin (Needs a specific deck, but has more uses than just artifact stuff and not terrible in control)
5. Saheeli , the gifted (Not really playable unless you have some artifacts or something to ramp into)
6. Daretti , scrap svant (big drop from #5, but can be played in reanimator? Kind of?)
7. Saheeli rai (It's #4 planeswalker in izzet, so dont play it without intentionally supporting the combo... which also isnt good)
8- who cares
Artifact, ramp/combo, high artifact count:
1. Karn, The best artifact planeswalker by a solid margin.
2. Tezzeret, artifice master is my personal favourite "artifact support" planeswalker of this group , since it is very very good in the artifact deck, but also solid in control decks with a couple signets/artifact power. But he actually has slightly lower upside than most of the walkers below it. He is generically great in all versions of artifact decks.
3. Saheeli The gifted, can ramp at an incredible pace, and really pushes the huge mana artifact decks that leverage tolarian academy. It's not hard to assemble a deck that leverages her, and when she is leveraged she is very good.
4. Tezzeret the seeker probably has the highest upside of literally all of these walkers, but it is routinely mediocore even in some artifact decks. Needs high quality utility targets to tutor for, or ideally sol ring/mana vault type cards, which are obviously not easy to get.
5. Tezzeret Agent of bolas is very powerful as a win condition, but black is 4th place color in artifact decks, so things like dimir signets and good fixin matter. It is as powerful ore more than all of these walkers, but quite narrow. The black mana and it's high artifact count dependency really kills it for me. Dimir is stacked, so I don't want to spend a dimir slot on a card that is narrow on two levels and isn't that much better than the competing support.
6. Daretti, Ingenius iconoclast This ranking is misleading, becaues his mana cost makes him kind of narrow for a deck deep on artifacts, but it's so powerful when the mana is good. Plus he doesn't really need artifacts to be great, so I don't really see him as an artifact support walker. He's probably #2 in power overall tho.
7. Daretti, scrap savant is great with specific welder/mind slaver/reanimator type synergies, but I don't like it much in the ramp versions without a combo. I like it as an interesting support card, but I don't think it's critical. I believe it's an overrated card, but I like supporting the reanimator/artifact sub-archtype that he is great in.
8. Dovin is totally playable in artifact decks, but he is not amazing in that archetype like the other walkers above.
I personally believe that the meat of the power of artifact decks are not in the planeswalkers, despite how good they are... The meat of the power is in Tolarian academy, Tinker, Balance, Draw 7's, Upheavel and Mishra's workshop.
So... I don't think supporting the narrower ones are necessary to make the deck competitive. That's why im a big fan of tezzeret artifice master, and saheeli the gifted... over the slightly more powerful but much more narrow tezzert seeker and agent of bolas.
Man... Dimir is so freaking stacked now. I haven't tested connive// concoct, and it hasn't performed much in constructed, but the reanimation side is sooo much better in cube than standard, so could see it being very good. I like how splashable it looks.
Thief of sanity has surprassed my expectations testing in my cube, and was insane in the MTGO vintage cube (light on agro and removal) .
Ashiok (broken record) is very powerful, but I loath the cards gameplay, so I don't include it.
My guess is Ashiok > Theif of sanity > Connive//concoct, but they are all great cards.
I was expecting most to have Hydra > Silverheart, I was wondering if I could get some further logic on this. I've had each of them in my cube before, and I'm going to play only one after my next update. Almost everbody I talk to always says Hydra > Silverheart and their only logic is "trample". Maybe that's good enough, but I was always impressed by Silverheart in the ability to swing a game the turn it comes down thanks to the haste value of the +4/+4. I've never felt that way about Hydra, although the fact that it can't be chumped is defintiely relevant.
Anyways, was hoping somebody here had some stories regarding Hydra and why they like it
I don't run either of them anymore, but the combination of Hydra having trample (which is HUGE on a card who's only job is adding power & toughness) and having interactions with Reveillark and the Recruiter(s) makes it better than Silverheart, IMHO. And it randomly doubles other +1/+1 counters on your board for fun shenanigans too.
Trample is King! and the Gearhulk is more flexible. It either comes down as 8/8 trample, or spreads the threat around. Combined with Flicker effects, it is a house.
Rancor > Blossoming Defense > Berserk, for agressive strategies... But if you don't run green agro I think blossoming defense is the best.
Silverheart is better in decks with evasive creatures, and kalonian hydra is better as a standalone threat when ramped into. IE in Mono G I'd rather have Hydra, but in simic I'd rather have silverheart.
I like silverheart a bit better because it blocks better against creature decks, and cannot be killed by red. Against removal heavy decks, they both are pretty atrocious. The only situation Hydra is clearly better is against green mirrors and white agro when your deck has zero evasion.
Cool, yeah I'm still happy with Living Death, but I generally think of those 2 as a pair since Buried Alive can set up a Living Death turn well. It's good to hear Living Death still plays well for you without Buried Alive. Going to likely proceed with the Buried Alive cut and keeping Living Death.
Ojutai
Ashiok
Anything other than Command
Anything other than BBE or Atarka
March or Voice
Rites or Sculler
Anything other than Deed or Trophy
Anything other than Edric or Nissa
Anything other than Dack or Charm
Nahiri
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I would agree with these - the only two I might differ on is Ashiok vs. Hostage Taker (close one) and Mirari's Wake over Voice (seems close). I guess I also think Nahiri might be better than Aurelia.
Think I'd cut Rites over Sculler, definitely. 2/2 with a thoughtseize for 2 is great for hatebears.
360 card powered Chicago cube:
https://cubecobra.com/cube/overview/e7r
2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc
Gnarled Scarhide
Reassembling Skeleton
Remove one for Recruiter of tbe Guard
Kor Sanctifiers
Spectral Procession
Hallowed Spiritkeeper
Sram’s expertise
Thanks
EDIT: I realized I responded to an old post.
Dragonlord, then Spell Queller
Ashiok, then Hostage Taker
Return, then Redcap (unless you support combos with Redcap; then cut Aristocrat)
Lumberjack, then Kird Ape
March, then Voice
Sculler, then Rites (or Verdict)
Flayer, then Gitrog
Oracle, then Shardless
Drake, then Storm God
Nahiri, then Aurelia
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
2 - Bloodrage Brawler vs Lightning Mauler vs Mogg War Marshal vs Viashino Pyromancer ? What order ?
Trooper > Captain, white needs some evasion against midrange, and Trooper plays well with equipment and the mass pumps. Generally always requires removal, and is a two drop you are usually happy drawing late.
Pyromancer = Brawler > Mauler. MWM's place depends on archetype support and synergies, for aggro it would be dead last though.
The list on cube cobra
Read my blog on cube - Latest post June 2nd 2022
2 - Insult // Injury vs Shrine of Burning Rage vs Electrodominance ? What order?
3 - Metallic Mimic vs Scuttling Doom Engine ?
Shrine, Electro, Insult
Doom Engine, Mimic
[180 classic cube]
Shrine > Insult > Dominance
Engine > Mimic
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
This, but I'm not sure on Insult vs Electrodominance.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Dovin, Grand Arbiter
Tezzeret, the Seeker (no Time Vault combo)
Tezzeret, Agent of Bolas
Tezzeret, Artifice Master
Saheeli, the Gifted
Saheeli Rai
Daretti, Ingenius Iconoclast
Daretti, Scrap Savant
Karn, Scion of Urza
Cubetutor Link
Ashiok > Connive//Concoct > Thief of Sanity
Insult//Injury > Shrine > Electrodominance
SDE > Mimic
The list on cube cobra
Read my blog on cube - Latest post June 2nd 2022
Good stuff, Lowish, but not zero artifact count deck:
1. Daretti Ingenius Iconoclast (better than Karn but more restrictive mana, unsure how to compare)
2. Karn
3. Tezzeret , artifice master (much worse than Karn)
4. Dovin (Needs a specific deck, but has more uses than just artifact stuff and not terrible in control)
5. Saheeli , the gifted (Not really playable unless you have some artifacts or something to ramp into)
6. Daretti , scrap svant (big drop from #5, but can be played in reanimator? Kind of?)
7. Saheeli rai (It's #4 planeswalker in izzet, so dont play it without intentionally supporting the combo... which also isnt good)
8- who cares
Artifact, ramp/combo, high artifact count:
1. Karn, The best artifact planeswalker by a solid margin.
2. Tezzeret, artifice master is my personal favourite "artifact support" planeswalker of this group , since it is very very good in the artifact deck, but also solid in control decks with a couple signets/artifact power. But he actually has slightly lower upside than most of the walkers below it. He is generically great in all versions of artifact decks.
3. Saheeli The gifted, can ramp at an incredible pace, and really pushes the huge mana artifact decks that leverage tolarian academy. It's not hard to assemble a deck that leverages her, and when she is leveraged she is very good.
4. Tezzeret the seeker probably has the highest upside of literally all of these walkers, but it is routinely mediocore even in some artifact decks. Needs high quality utility targets to tutor for, or ideally sol ring/mana vault type cards, which are obviously not easy to get.
5. Tezzeret Agent of bolas is very powerful as a win condition, but black is 4th place color in artifact decks, so things like dimir signets and good fixin matter. It is as powerful ore more than all of these walkers, but quite narrow. The black mana and it's high artifact count dependency really kills it for me. Dimir is stacked, so I don't want to spend a dimir slot on a card that is narrow on two levels and isn't that much better than the competing support.
6. Daretti, Ingenius iconoclast This ranking is misleading, becaues his mana cost makes him kind of narrow for a deck deep on artifacts, but it's so powerful when the mana is good. Plus he doesn't really need artifacts to be great, so I don't really see him as an artifact support walker. He's probably #2 in power overall tho.
7. Daretti, scrap savant is great with specific welder/mind slaver/reanimator type synergies, but I don't like it much in the ramp versions without a combo. I like it as an interesting support card, but I don't think it's critical. I believe it's an overrated card, but I like supporting the reanimator/artifact sub-archtype that he is great in.
8. Dovin is totally playable in artifact decks, but he is not amazing in that archetype like the other walkers above.
I personally believe that the meat of the power of artifact decks are not in the planeswalkers, despite how good they are... The meat of the power is in Tolarian academy, Tinker, Balance, Draw 7's, Upheavel and Mishra's workshop.
So... I don't think supporting the narrower ones are necessary to make the deck competitive. That's why im a big fan of tezzeret artifice master, and saheeli the gifted... over the slightly more powerful but much more narrow tezzert seeker and agent of bolas.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
Man... Dimir is so freaking stacked now. I haven't tested connive// concoct, and it hasn't performed much in constructed, but the reanimation side is sooo much better in cube than standard, so could see it being very good. I like how splashable it looks.
Thief of sanity has surprassed my expectations testing in my cube, and was insane in the MTGO vintage cube (light on agro and removal) .
Ashiok (broken record) is very powerful, but I loath the cards gameplay, so I don't include it.
My guess is Ashiok > Theif of sanity > Connive//concoct, but they are all great cards.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
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1. Wolfir Silverheart, Kalonian Hydra, Verdurous Gearhulk
2. Rancor, Blossoming Defense, Berserk
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MTG Articles: 200+ Articles on StarCityGames.com, MTG Draft AI Article
MTG AI Code: Limited Draft Bot, CubeCobra Recommender System
Rancor >>>>> Berserk >>>>>>>>>> Blossoming Defense
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Rancor >> Defense > Berserk
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Anyways, was hoping somebody here had some stories regarding Hydra and why they like it
Social Media: Twitter, Twitch
MTG Articles: 200+ Articles on StarCityGames.com, MTG Draft AI Article
MTG AI Code: Limited Draft Bot, CubeCobra Recommender System
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Verdurous Gearhulk > Kalonian Hydra > Wolfir Silverheart
Trample is King! and the Gearhulk is more flexible. It either comes down as 8/8 trample, or spreads the threat around. Combined with Flicker effects, it is a house.
Rancor > Berserk > Blossoming Defense
Gearhulk > Silverheat >= Kalonian Hydra
Rancor > Blossoming Defense > Berserk, for agressive strategies... But if you don't run green agro I think blossoming defense is the best.
Silverheart is better in decks with evasive creatures, and kalonian hydra is better as a standalone threat when ramped into. IE in Mono G I'd rather have Hydra, but in simic I'd rather have silverheart.
I like silverheart a bit better because it blocks better against creature decks, and cannot be killed by red. Against removal heavy decks, they both are pretty atrocious. The only situation Hydra is clearly better is against green mirrors and white agro when your deck has zero evasion.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
[180 classic cube]
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
[180 classic cube]
Legion Warboss
Krenko, Tin Street Kingpin
Najeela, the Blade-Blossom
Hanweir Garrison