Plus one counters is definitely a powerful and fun strategy in multiplayer cube. I think your list above is a good start, and would consider (if you aren't using these already) managorger hydra, armorcraft judge, champion of lambholt, and mycoloth.
Although I don't play EDH, my general philosophy for cutting cards would be in this order:
1. General Underperformers (nobody drafts them)
2. Failed archetypes (artifact deck for you, nobody drafts them)
3. Cards that are better in more combo-y environments (more of a cube philosophy. I tend to think instant win combos ruin a good game of Magic)
4. Expensive CMC stuff (you are never at loss for top end, and lower curve cards are often at a premium)
5. Thinning out cards that are better in mono-colored decks (this one could be #4 if you guys rarely draft mono colored decks)
As to your cutting schemes, I'd like to see one in the middle. Something like : 40 cuts: -2 from WUBRG, -2 from multi, -10 from colorless
That way you keep more playable cards for different decks. I could suggest cuts, but they would be from a FFA MP point of view. Not sure how useful that is...
Devoted Druid could be a fun bridge between ramp and counters archetype as is Riskar as you mentioned.
If you support tokens and artifacts also, Angel of Invention could be a hit in all three archetypes
Thanks to both of you for the suggestions. I have a lot of those support cards in the cube already so it seems like it wouldn't be difficult to add a few build-around cards to get the archetype going.
Although I don't play EDH, my general philosophy for cutting cards would be in this order:
1. General Underperformers (nobody drafts them)
2. Failed archetypes (artifact deck for you, nobody drafts them)
3. Cards that are better in more combo-y environments (more of a cube philosophy. I tend to think instant win combos ruin a good game of Magic)
4. Expensive CMC stuff (you are never at loss for top end, and lower curve cards are often at a premium)
5. Thinning out cards that are better in mono-colored decks (this one could be #4 if you guys rarely draft mono colored decks)
As to your cutting schemes, I'd like to see one in the middle. Something like : 40 cuts: -2 from WUBRG, -2 from multi, -10 from colorless
That way you keep more playable cards for different decks. I could suggest cuts, but they would be from a FFA MP point of view. Not sure how useful that is...
Devoted Druid could be a fun bridge between ramp and counters archetype as is Riskar as you mentioned.
If you support tokens and artifacts also, Angel of Invention could be a hit in all three archetypes
Beware that Persist cards and Doubling Season are a major nonbo...
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A couple of quick reports that I've been meaning to get around to...
- The Conspiracy module is live. Limited testing so far, but my resident Spike gave Sovereign's Realm a whirl and had great fun. I ran Volatile Chimera and exiled the three fattest things that didn't make my 40 (Stormbreath Dragon, Utvara Hellkite and Skyline Despot). It promptly kept picking Stormbreath every fricking time, but once I started making it monstrous every turn, it didn't matter too much.
- I've finally managed to source all the pieces to turn my Lore Seeker booster into Eldrazi Central. That should be going live in about a fortnight. And no, I'm not telling my playgroup (they can crack it expecting tri-colour madness, and get surprised by tentacles).
Note: even if the creature stops being Stormbreath Dragon, it won't stop being Monstrous. Turning it into Stormbreath again won't let you Monstrosity a second time, sadly.
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Note: even if the creature stops being Stormbreath Dragon, it won't stop being Monstrous. Turning it into Stormbreath again won't let you Monstrosity a second time, sadly.
Well, now I know. I guess that's where Deadeye Navigator comes in (as per normal), right? Assuming making it leave play resets everything?
Told my 7yo about my plans for Eldrazi Central this morning, and he was like "that sounds cool, I wanna play it".
Hey guys, just wanted to drop in and ask about a Cube idea I had. At the moment I own a 180 Peasant Cube that I love, and keeping it to 4 players helps keep the list tight and is easier to find people to play with.
The idea is to have a 4 player EDH cube, with conspiracies AND Planechase cards AND Archenemy cards. Essentially you draftthe cube as normal (Commanders first, general draft with conspiracy), play with the Planechase cards in game, and then have an event/card trigger, essentially making 1 person the Archenemy. This does not mean that the Archenemy shall always be played, its just an option, that if triggered, changes the game.
Any thoughts on such a cube? Im thinking of building it to be between 270-360 (60-80 card decks, or even 100)
I'll be honest, that sounds terrible, but I greatly dislike both Planechase and Archenemy.
For EDH Cube I've done 640 to make 5 16-card packs per person for drafting a 66-card deck. So if you wanted it for four people you'd probably do 320 at that decksize.
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Looking at switching from a regular cube configuration to EDH. My playgroup has mostly moved to EDH as a format and we all think that an EDH cube would make the decks quite fun. Things I would like some help on:
How do people draft yours? Do they draft legends first, or throughout the packs?
Are there any special pitfalls I should avoid in this format, as opposed to regular cube?
Looking at switching from a regular cube configuration to EDH. My playgroup has mostly moved to EDH as a format and we all think that an EDH cube would make the decks quite fun. Things I would like some help on:
How do people draft yours? Do they draft legends first, or throughout the packs?
Are there any special pitfalls I should avoid in this format, as opposed to regular cube?
What is the ideal deck size for EDH cube matches?
Thanks for any feedback!
The way I've done it is this:
600 cards + 40 generals (multicolor legend in a special sleeve). Make 5 packs of 15 cards + 1 general per player, up to 8. There may be additional legendaries in the Cube that you can choose to use as your general, including monocolored ones, and you can use the general cards as actual cards too if they're in your color. Each player builds a deck that's 65 cards + 1 general.
Pitfalls: I've tried out a lot of the banned cards in my Cube. Some of them are fun but centralizing (Primeval Titan, Sylvan Primordial). Some of them are actually fairly weak (Panoptic Mirror, Painter's Servant, Gifts Ungiven). Some of them definitely warp the game and can be unfun.
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So, to repeat this back, you basically have the general slot as an extra slot in the pack? Like a basic land? Or did I misunderstand that.
You got the right idea. Seeding each pack with one bi or tri colored legend is how I draft my cube these days too.
I used to do a 5-card generals only pack before the main cube, but my players felt it forced them into a color identity too early in the process. Seeding packs instead has been a much cleaner system for allowing some folks to stay open longer during the draft, while giving other players access to a general that they want to run with for the remainder of the draft + deck building phase.
Hey now... who dropped this thread off the forum's front page?
I have good reason to bump, though... as of today, my 40-card Commander Module is live! Six months of chasing the cards, and here we are. We're starting with...
And I also had to swap Mirrorweave back into my main 360 to get Brago out into the Commander section. Shouldn't be too many complaints there - Izzet players can once again Mirrorweave Guttersnipe FTW.
So next cube game is going to look pretty different from the last one... about the only thing I still want to change is Zurgo for Kaalia of the Vast (currently restricted only by budget). And I'm not far off a list of proposed Amonkhet changes either. Busy times!
Lord of the Accursed for Phyrexian Crusader(Crusader is awesome, but about the only infect thing in my cube, so it's not winning you the game anytime soon. The Lord is another Zombie Tribal piece worthy enough to be included)
Khenra Charioteer for Clan Defiance(Let's try a different low-value Gruul thing... this should at least play better with Sarkhan and Xenagos)
Glorybringer for Scourge of Geier Reach or Malignus(Good dragon, but not worth the $13 it's currently priced at... might have to wait for it to drop back to a more worldly figure)
Harvest Season over Harrow? (Will usually net more land, but is 100% less instant)
Discounted Manglehorn is great, but would drop something that also does enchantment removal, and that's at a premium right now in my cube.
Simic Nissa is a lovely card, but I suspect Kiora, Master of the Depths is slightly better. Slightly. Champion of Rhonas and Combat Celebrant were not far away either.
I can't comment on the EDH update, but I have a few thoughts on the Amonkhet one:
Khenra Charioteer: What do you mean "low-value Gruul thing"? This guy looks pretty vulnerable and the bonus it gives pretty mediocre. If not too overpowered, Kessig Wolf-Run seems like the better way to punch through damage.
Soul-Scar Mage over Grim Lavamancer?
Considering the low amount of sources that actually use the Mage's ability, I don't think taking one out is a good idea. You have Punishing Fire, Inferno Titan, Goblin Bombardment, Flametongue Kavu, Fiery Confluence, Siege-Gang Commander and Pia and Kia Nalaar.
The other damage dealing effects (Volcanic Offering for example) already kills what you need.
Prowling Serpopard over Yasova Dragonclaw? (Man, my green 3-drops are ridiculously tight...)
Once again, I will be a party pooper. Not a fan of the Serpopard. You have like 6 counterspells in the cube, so the that text is basically trinket text.
A thought occured to me. If you want to free up your green 3 drop section, maybe you could send the Dragonclaw to the Gruul section instead of the 3/3 trample. That way you could add a Courser of Kruphix (incidental support for enchantment theme and all around great card) or something along those lines.
Harvest Season over Harrow? (Will usually net more land, but is 100% less instant)
I'll say it right off, I don't like Harvest Season. For it to be better than a Rampant Growth variant, you need to go turn 1 dude, turn 2 dude, turn 3 attack with both and if they survive then ramp for 2 lands. Late game it can get a lot of lands, but that's not when you need the ramp. So I'd keep Harrow over it.
Speaking of which, I looked at your list and you have no real synergies with Harrow. No Rampaging Baloth, no Avenger of Zendikar, Titania, Protector of Argoth, etc. On top of that, there is no real GY land synergy (Crucible of Worlds, Life from the Loam, The Gitrog Monster). So I'd like to hear the reasoning, because for me, instant speed isn't worth adding another mana to a ramp spell (say over Farseek).
Khenra Charioteer: What do you mean "low-value Gruul thing"? This guy looks pretty vulnerable and the bonus it gives pretty mediocre. If not too overpowered, Kessig Wolf-Run seems like the better way to punch through damage.
The sixth and final Gruul slot I have has always been a dog. Clan Defiance has been my stop-gap of late, but no-one has run it. I probably need to move away from having some semblance of a Red-X archetype here, as red doesn't have the ramp to support it. Green... perhaps? But not red. And no-one runs Defiance for this reason.
So I'm probably reaching a bit, trying to replace it with something that I think might at least see play. Out of the other five cards, four are very token-oriented (Xenagos, Sarkhan, Huntmaster, Dragonlair Spider), so I'm currently trying and failing to lean towards a token strategy with the last card.
KWR actually did have a slot in my cube for a long time, and it got dumped for Ash Barrens - I've traditionally categorised the land in its own section, away from the guilds. That said, the land is currently laid out in a way that I could move it - it's always been 10 fetches, 10 shocks, 10 neo-duals, 5 tri-lands and 5 utility. The last five have usually been a mix of unbalanced colours and functions, which has stopped me from changing the assignment in the past. But those five now? Nykthos, Ash Barrens, Terramorphic Expanse, Rogue's Passage, Mirrorpool. All colourless. We could do this, you know...
About the only other solution is to find some random decent Gruul card somewhere that plays nicely with tokens and won't be a last pick. This is more about dumping Clan Defiance than adding an awesome new card.
Once again, I will be a party pooper. Not a fan of the Serpopard. You have like 6 counterspells in the cube, so the that text is basically trinket text.
A thought occured to me. If you want to free up your green 3 drop section, maybe you could send the Dragonclaw to the Gruul section instead of the 3/3 trample. That way you could add a Courser of Kruphix (incidental support for enchantment theme and all around great card) or something along those lines.
Oh, good call checking the countermagic... I actually thought I had more than that.
Fair enough then, if there's not as many counters as I thought.
Good thought on Yasova and Courser, too. I actually have a Courser somewhere (I think Gitrog EDH has it ATM, but it'd live without it). Yasova is something I am actually not too interested in dropping - it's really, really good. Like "almost beat Animar out of the Temur slot in the EDH expansion" good. Definitely considering moving them around like that, for sure.
I'll say it right off, I don't like Harvest Season. For it to be better than a Rampant Growth variant, you need to go turn 1 dude, turn 2 dude, turn 3 attack with both and if they survive then ramp for 2 lands. Late game it can get a lot of lands, but that's not when you need the ramp. So I'd keep Harrow over it.
Speaking of which, I looked at your list and you have no real synergies with Harrow. No Rampaging Baloth, no Avenger of Zendikar, Titania, Protector of Argoth, etc. On top of that, there is no real GY land synergy (Crucible of Worlds, Life from the Loam, The Gitrog Monster). So I'd like to hear the reasoning, because for me, instant speed isn't worth adding another mana to a ramp spell (say over Farseek).
Fair call. Again, Harrow is just about Card #360, and I'm actively trying to drop it. It would be nice to keep some level of ramp, though. Again, no idea what for, though. This is again about the search for a decent replacement... I wonder if there's a decent enchantment equivalent (well, other than Courser)?
I'm liking those changes! Feels like you got rid of some super narrow stuff for more versatile and fun cards. The only one I'm not a huge fan of is the last one, as I feel having both Sage and Elder is important considering how busted some enchantments and artifacts are. But a solid update nonetheless
Yah, it's like I need to be talked out of all the narrow stuff each set between my posts on here and the chatter within my playgroup!
I pretty much had to drop something similar to get Rec Sage in - every other green 3-drop is pretty much set in stone right now. I've still got Nullmage Shepherd in as a 4-drop, and it's going to have even more traction with Anointed Procession coming into the cube. It's narrower than Wickerbough for some, but it turns into an Aura Shards on legs in token decks. I saw it absolutely take a game apart next to Prophet of Kruphix and Memnarch once, too.
But you're right... still need to find a way of adding maybe 1-2 more enchantment removers, I think.
I rarely see Woodfall Primus brought up with the other non-creature removal - is there a reason you're not running it, CB? It not as efficient as the Sage or Slime, or as versatile as Beast Within, but it's always been fine ramp target that can take out troubling permanents for me.
IN my mind, Primus is third when it comes to 7+ mana noncreature removal.
Sylvan primordial is heads and shoulders above orher options. It's too strong for my tastes though.
Then Terrastodon is pretty great with lots of play to it.
Primus is third for me and still interesting.
I run the last two and am happy with both!
I rarely see Woodfall Primus brought up with the other non-creature removal - is there a reason you're not running it, CB? It not as efficient as the Sage or Slime, or as versatile as Beast Within, but it's always been fine ramp target that can take out troubling permanents for me.
IN my mind, Primus is third when it comes to 7+ mana noncreature removal.
Sylvan primordial is heads and shoulders above orher options. It's too strong for my tastes though.
Then Terrastodon is pretty great with lots of play to it.
Primus is third for me and still interesting.
I run the last two and am happy with both!
I think I've actually had it in before, but it breaks my golden rule - if it's triple-colour CC, it probably needs to be winning the game on resolution (read Insurrection, Blatant Thievery). The triple-green CC hurts it in comparison to Terastodon, which is what I'm running instead. But it's definitely close. If I could justify it, it would be in.
(And yes, I've run Sylvan Primordial before. And no, it wasn't fun. It's on a very short list of cards banned out of my cube)
The Kaladesh / Aether Revolt / Commander 2016 vote for Best Multiplayer Cards Available is up!
The results from this vote helps me to produce the Optimal Multiplayer Cube at the end of the year! Please go and hit it up (and thank you in advance, as always)!
Also, don't forget to consider cross-color pollination with +1 counters, including cards like chasm skulker, tezzeret's gambit, abzan battle priest, abzan falconer, high sentinels of arashin, drana, liberator of malakir, taurean mauler, sunscorch regent, and gavony township. Just try to keep your overall cmc down, and the archetype should probably gel pretty easily.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Although I don't play EDH, my general philosophy for cutting cards would be in this order:
1. General Underperformers (nobody drafts them)
2. Failed archetypes (artifact deck for you, nobody drafts them)
3. Cards that are better in more combo-y environments (more of a cube philosophy. I tend to think instant win combos ruin a good game of Magic)
4. Expensive CMC stuff (you are never at loss for top end, and lower curve cards are often at a premium)
5. Thinning out cards that are better in mono-colored decks (this one could be #4 if you guys rarely draft mono colored decks)
As to your cutting schemes, I'd like to see one in the middle. Something like : 40 cuts: -2 from WUBRG, -2 from multi, -10 from colorless
That way you keep more playable cards for different decks. I could suggest cuts, but they would be from a FFA MP point of view. Not sure how useful that is...
Blueduck
I think +1/+1 tokens matter could be interesting. Build arounds in that would definitely be Doubling Season, Hardened Scales, Corpsejack Menace, Winding Constrictor, Deepglow Skate, Kalonian Hydra, Vorel of the Hull Clade.
As for support, Dolono has a nice list. The highlights for me are: Chasm Skulker, Managorger Hydra, Taurean Mauler, Scavenging Ooze, Tireless Tracker, Kitchen Finks, Woodfall Primus (and other persist cards), Kalitas, Traitor of Ghet.
These are all cards I could see being played in the cube even without supporting the new archetype.
Devoted Druid could be a fun bridge between ramp and counters archetype as is Riskar as you mentioned.
If you support tokens and artifacts also, Angel of Invention could be a hit in all three archetypes
My 450ish 1vs1 cube
My 540 card Free-for-All Multiplayer Cube
Beware that Persist cards and Doubling Season are a major nonbo...
Currently Playing:
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Hypercube! A New EDH Deck Every Week(ish)!
- The Conspiracy module is live. Limited testing so far, but my resident Spike gave Sovereign's Realm a whirl and had great fun. I ran Volatile Chimera and exiled the three fattest things that didn't make my 40 (Stormbreath Dragon, Utvara Hellkite and Skyline Despot). It promptly kept picking Stormbreath every fricking time, but once I started making it monstrous every turn, it didn't matter too much.
- I've finally managed to source all the pieces to turn my Lore Seeker booster into Eldrazi Central. That should be going live in about a fortnight. And no, I'm not telling my playgroup (they can crack it expecting tri-colour madness, and get surprised by tentacles).
My Stupidly Large Number of Current Decks
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Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Well, now I know. I guess that's where Deadeye Navigator comes in (as per normal), right? Assuming making it leave play resets everything?
Told my 7yo about my plans for Eldrazi Central this morning, and he was like "that sounds cool, I wanna play it".
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The idea is to have a 4 player EDH cube, with conspiracies AND Planechase cards AND Archenemy cards. Essentially you draftthe cube as normal (Commanders first, general draft with conspiracy), play with the Planechase cards in game, and then have an event/card trigger, essentially making 1 person the Archenemy. This does not mean that the Archenemy shall always be played, its just an option, that if triggered, changes the game.
Any thoughts on such a cube? Im thinking of building it to be between 270-360 (60-80 card decks, or even 100)
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
For EDH Cube I've done 640 to make 5 16-card packs per person for drafting a 66-card deck. So if you wanted it for four people you'd probably do 320 at that decksize.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Looking at switching from a regular cube configuration to EDH. My playgroup has mostly moved to EDH as a format and we all think that an EDH cube would make the decks quite fun. Things I would like some help on:
How do people draft yours? Do they draft legends first, or throughout the packs?
Are there any special pitfalls I should avoid in this format, as opposed to regular cube?
What is the ideal deck size for EDH cube matches?
Thanks for any feedback!
The way I've done it is this:
600 cards + 40 generals (multicolor legend in a special sleeve). Make 5 packs of 15 cards + 1 general per player, up to 8. There may be additional legendaries in the Cube that you can choose to use as your general, including monocolored ones, and you can use the general cards as actual cards too if they're in your color. Each player builds a deck that's 65 cards + 1 general.
Pitfalls: I've tried out a lot of the banned cards in my Cube. Some of them are fun but centralizing (Primeval Titan, Sylvan Primordial). Some of them are actually fairly weak (Panoptic Mirror, Painter's Servant, Gifts Ungiven). Some of them definitely warp the game and can be unfun.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Thank you for your help, other tips make sense
You got the right idea. Seeding each pack with one bi or tri colored legend is how I draft my cube these days too.
I used to do a 5-card generals only pack before the main cube, but my players felt it forced them into a color identity too early in the process. Seeding packs instead has been a much cleaner system for allowing some folks to stay open longer during the draft, while giving other players access to a general that they want to run with for the remainder of the draft + deck building phase.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I have good reason to bump, though... as of today, my 40-card Commander Module is live! Six months of chasing the cards, and here we are. We're starting with...
Odric, Master Tactician
Arcum Dagsson
Mikaeus, the Unhallowed
Urabrask the Hidden
Yeva, Nature's Herald
Brago, King Eternal, Lavinia of the Tenth
Grimgrin, Corpse-Born, Oona, Queen of the Fae
Olivia, Mobilized for War, Tymaret, the Murder King
Radha, Heir to Keld, Wort, the Raidmother
Sigarda, Heron's Grace, Trostani, Selesnya's Voice
Ghost Council of Orzhova, Teysa, Envoy of Ghosts
Melek, Izzet Paragon, Niv-Mizzet, the Firemind
Glissa, the Traitor, Savra, Queen of the Golgari
Kalemne, Disciple of Iroas, Gisela, Blade of Goldnight
Prime Speaker Zegana, Vorel of the Hull Clade
Shard Generals: Oloro, Ageless Ascetic, Thraximundar, Shattergang Brothers, Mayael the Anima, Rubinia Soulsinger
Wedge Generals: Narset, Enlightened Master, The Mimeoplasm, Zurgo Helmsmasher, Animar, Soul of Elements, Karador, Ghost Chieftain
The Remaining Fruitcakes: Bosh, Iron Golem, Atraxa, Praetors' Voice, Breya, Etherium Shaper, Yidris, Maelstrom Wielder, Child of Alara
A couple of these came from my supaarr sekret Lore Seeker booster. Which now looks like this:
Eye of Ugin, Eldrazi Temple, Eldrazi Displacer, From Beyond, Conduit of Ruin, Oblivion Sower, Bane of Bala Ged, Breaker of Armies, World Breaker, Elder Deep-Fiend, Artisan of Kozilek, Desolation Twin, Pathrazer of Ulamog, It That Betrays, Emrakul, the Promised End
And I also had to swap Mirrorweave back into my main 360 to get Brago out into the Commander section. Shouldn't be too many complaints there - Izzet players can once again Mirrorweave Guttersnipe FTW.
So next cube game is going to look pretty different from the last one... about the only thing I still want to change is Zurgo for Kaalia of the Vast (currently restricted only by budget). And I'm not far off a list of proposed Amonkhet changes either. Busy times!
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Definite
If The Price Allows
What Do You Think?
Discounted
Manglehorn is great, but would drop something that also does enchantment removal, and that's at a premium right now in my cube.
Simic Nissa is a lovely card, but I suspect Kiora, Master of the Depths is slightly better. Slightly.
Champion of Rhonas and Combat Celebrant were not far away either.
Suspect I will finally pull my finger out and put Reclamation Sage in for Wickerbough Elder in this update, too.
My Stupidly Large Number of Current Decks
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Khenra Charioteer: What do you mean "low-value Gruul thing"? This guy looks pretty vulnerable and the bonus it gives pretty mediocre. If not too overpowered, Kessig Wolf-Run seems like the better way to punch through damage.
Considering the low amount of sources that actually use the Mage's ability, I don't think taking one out is a good idea. You have Punishing Fire, Inferno Titan, Goblin Bombardment, Flametongue Kavu, Fiery Confluence, Siege-Gang Commander and Pia and Kia Nalaar.
The other damage dealing effects (Volcanic Offering for example) already kills what you need.
Once again, I will be a party pooper. Not a fan of the Serpopard. You have like 6 counterspells in the cube, so the that text is basically trinket text.
A thought occured to me. If you want to free up your green 3 drop section, maybe you could send the Dragonclaw to the Gruul section instead of the 3/3 trample. That way you could add a Courser of Kruphix (incidental support for enchantment theme and all around great card) or something along those lines.
I'll say it right off, I don't like Harvest Season. For it to be better than a Rampant Growth variant, you need to go turn 1 dude, turn 2 dude, turn 3 attack with both and if they survive then ramp for 2 lands. Late game it can get a lot of lands, but that's not when you need the ramp. So I'd keep Harrow over it.
Speaking of which, I looked at your list and you have no real synergies with Harrow. No Rampaging Baloth, no Avenger of Zendikar, Titania, Protector of Argoth, etc. On top of that, there is no real GY land synergy (Crucible of Worlds, Life from the Loam, The Gitrog Monster). So I'd like to hear the reasoning, because for me, instant speed isn't worth adding another mana to a ramp spell (say over Farseek).
That's all I got for now!
My 450ish 1vs1 cube
The sixth and final Gruul slot I have has always been a dog. Clan Defiance has been my stop-gap of late, but no-one has run it. I probably need to move away from having some semblance of a Red-X archetype here, as red doesn't have the ramp to support it. Green... perhaps? But not red. And no-one runs Defiance for this reason.
So I'm probably reaching a bit, trying to replace it with something that I think might at least see play. Out of the other five cards, four are very token-oriented (Xenagos, Sarkhan, Huntmaster, Dragonlair Spider), so I'm currently trying and failing to lean towards a token strategy with the last card.
KWR actually did have a slot in my cube for a long time, and it got dumped for Ash Barrens - I've traditionally categorised the land in its own section, away from the guilds. That said, the land is currently laid out in a way that I could move it - it's always been 10 fetches, 10 shocks, 10 neo-duals, 5 tri-lands and 5 utility. The last five have usually been a mix of unbalanced colours and functions, which has stopped me from changing the assignment in the past. But those five now? Nykthos, Ash Barrens, Terramorphic Expanse, Rogue's Passage, Mirrorpool. All colourless. We could do this, you know...
About the only other solution is to find some random decent Gruul card somewhere that plays nicely with tokens and won't be a last pick. This is more about dumping Clan Defiance than adding an awesome new card.
Oh, good call checking the countermagic... I actually thought I had more than that.
Fair enough then, if there's not as many counters as I thought.
Good thought on Yasova and Courser, too. I actually have a Courser somewhere (I think Gitrog EDH has it ATM, but it'd live without it). Yasova is something I am actually not too interested in dropping - it's really, really good. Like "almost beat Animar out of the Temur slot in the EDH expansion" good. Definitely considering moving them around like that, for sure.
Fair call. Again, Harrow is just about Card #360, and I'm actively trying to drop it. It would be nice to keep some level of ramp, though. Again, no idea what for, though. This is again about the search for a decent replacement... I wonder if there's a decent enchantment equivalent (well, other than Courser)?
My Stupidly Large Number of Current Decks
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Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
I'm liking those changes! Feels like you got rid of some super narrow stuff for more versatile and fun cards. The only one I'm not a huge fan of is the last one, as I feel having both Sage and Elder is important considering how busted some enchantments and artifacts are. But a solid update nonetheless
My 450ish 1vs1 cube
I pretty much had to drop something similar to get Rec Sage in - every other green 3-drop is pretty much set in stone right now. I've still got Nullmage Shepherd in as a 4-drop, and it's going to have even more traction with Anointed Procession coming into the cube. It's narrower than Wickerbough for some, but it turns into an Aura Shards on legs in token decks. I saw it absolutely take a game apart next to Prophet of Kruphix and Memnarch once, too.
But you're right... still need to find a way of adding maybe 1-2 more enchantment removers, I think.
My Stupidly Large Number of Current Decks
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The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
That Prophet + Sherpherd board must have been insane! Happy cubing
My 450ish 1vs1 cube
Sylvan primordial is heads and shoulders above orher options. It's too strong for my tastes though.
Then Terrastodon is pretty great with lots of play to it.
Primus is third for me and still interesting.
I run the last two and am happy with both!
My 450ish 1vs1 cube
I think I've actually had it in before, but it breaks my golden rule - if it's triple-colour CC, it probably needs to be winning the game on resolution (read Insurrection, Blatant Thievery). The triple-green CC hurts it in comparison to Terastodon, which is what I'm running instead. But it's definitely close. If I could justify it, it would be in.
(And yes, I've run Sylvan Primordial before. And no, it wasn't fun. It's on a very short list of cards banned out of my cube)
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
The results from this vote helps me to produce the Optimal Multiplayer Cube at the end of the year! Please go and hit it up (and thank you in advance, as always)!
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor