So it has been quite a strong set for me. I especially like the 4 adventure creatures. I am thankfully supporting more obscure archtypes like spellslinger Kykar, Wind's Fury. It goes to the point that I think about returning Kess, Dissident Mage to the cube, because she can cast adventures from the yard (as far as I am informed).
I also like Fabled Passage and think it's an easy include. The Great Henge Is my favourite EDH specific card. In 1vs1 it's much more limited, but in EDH it does just everything you want (once it's on the battlefield): ramp, lifegain, carddraw and +1/+1 counters!
For me, it's:
<snip>
So it has been quite a strong set for me.
Damn, you so right. Can you tell I've been too run off my feet to have a strong look yet? Some of the Brawl commanders should be snap includes (especially Chulane... Bant is a wasteland ATM).
And agreed on The Great Henge, too... I'm going to have to find a way to get one and smash it in, I think.
I don't post often since my cube looks like a pretty atypical multiplayer cube nowadays (much lower curve, more synergy than raw power), but I think the following could have a place anyways:
Charming Prince: Cheap value 2 drop for a color that struggles to find value. Emry, Lurker of the Loch: Feeds the GY and complements Goblin Welder + Daretti Scrap Savant nicely to further push the artifact archetype in UR Rankle, Master of Pranks: I see him as an aggro or stax card that is a fun challenge to maximize. Embercleave: I miss having combat tricks in cube, but this card kind of works like one. It can be a lot of repeatable damage out of nowhere. The Great Henge: You guys talked about it, but a fun way to tie artifacts, +1/+1 counters and ramp all into one. Gilded Goose: This is mostly my attempts to make artifacts work in green. But it is a 1 CC ramp card that can get you some value later in the game. Oko, Thief of Crowns: Once again artifacts in green, but also a removal spell for a color combination that doesn't have much.
I enjoyed the set for power level and also for flavor. I encourage you to revisit a few of the cards, they play out well!
I'm very interested in building a commander cube. What do you guys recommend for generic good stuff commanders?
So far I have:
Derevi (bant)
Varina (esper) (enough zombies to support this)
Thantis (jund)
Samut (Naya)
Kess (Grixis)
Karador (abzan)
Tasigur (Sultai)
Yasova (Temur)
Alesha (Mardu)
Pramikon (Jeskai)
- Golgari -
Meren
Hogaak
Jarad
- Orzhov -
Karlov
Obzedat
Kambal
- Simic -
Edric
Tatyova
Vannifar
- Boros -
Firesong
Jor Kadeem
Tajic, Legions Edge
- Izzet -
Melek
Adeliz (enough wizards to support this)
Kraum
- Gruul -
Ruric Thar
Stonebrow
Mina and Denn
- Azorius -
Geist of Saint Traft
Brago
Ishai
- Dimir -
Taigam, Sidisi's Hand
Gisa & Geralf
Scarab God
- Rakdos -
Olivia mobilized for war
Anje Falkenrath
Grenzo, Dungeon Warden
- Selesnya -
Tolsimir Wolfblood
Shalai
Sidar Kondo
Total of 40 commanders, evenly drafted so each player ends up with at least 5 options for a commander (max 8 players of course). Commanders drafted can be in your regular deck if not selected as your commander. There are a few single color legendary creatures in the cube that could potentially be drafted and helm your deck if you get enough of that color.
What I am having trouble with is that I have 0 experience with Disrupt Decorum. The Mob Rule has probably more synergy and decisions to it (I run an aristocrats package), but it is much more expensive.
I want to avoid Molten Primordial and Insurrection as these are too powerful, but if you have other suggestions, I'm all ears!
Going to try and get some input here, not sure if anybody is left playing MP cubes!
What are your thoughts on Wasteland and Strip Mine in a 3-4 player FFA cube?
I feel like they are too low impact with the increased player size. However, they do provide answers to cards like Volrath's Stronghold or Kessig Wolf Run and I run a fair number of Crucible of Worlds style effects.
Do you play those cards (or one and not the other) and how do they play out in a MP game?
Floating back in. Still around, and still very much playing MP / EDH cube, but just flat out.
Wasteland and Strip Mine would probably be good if you were running a Loam archetype, yeah. Outside of that, probably not.
I've thought about adding them in mine, but they're only ever going to take out a shockland or Nykthos, really. Everything else is a fetch, or a bit pointless to aim at.
commanders
Sek'Kuar, Deathkeeper > Korvold, Fae-Cursed King
Roon of the Hidden Realm > Chulane, Teller of Tales
rest
Topplegeist > Giant Killer
Relic Seeker > Charming Prince
Raven Familiar > Brazen Borrower
Yahenni, Undying Partisan > Murderous Rider
Kher Keep > Castle Embereth
Sin Prodder > Bonecrusher Giant
Constant Mists > Once Upon a Time
Guardian Project > The Great Henge
Vraska the Unseen > Garruk, Cursed Huntsman
Zhur-Taa Druid > Escape to the Wilds
Ash Barrens > Fabled Passage
So it has been quite a strong set for me. I especially like the 4 adventure creatures. I am thankfully supporting more obscure archtypes like spellslinger Kykar, Wind's Fury. It goes to the point that I think about returning Kess, Dissident Mage to the cube, because she can cast adventures from the yard (as far as I am informed).
I also like Fabled Passage and think it's an easy include. The Great Henge Is my favourite EDH specific card. In 1vs1 it's much more limited, but in EDH it does just everything you want (once it's on the battlefield): ramp, lifegain, carddraw and +1/+1 counters!
Damn, you so right. Can you tell I've been too run off my feet to have a strong look yet? Some of the Brawl commanders should be snap includes (especially Chulane... Bant is a wasteland ATM).
And agreed on The Great Henge, too... I'm going to have to find a way to get one and smash it in, I think.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
Charming Prince: Cheap value 2 drop for a color that struggles to find value.
Emry, Lurker of the Loch: Feeds the GY and complements Goblin Welder + Daretti Scrap Savant nicely to further push the artifact archetype in UR
Rankle, Master of Pranks: I see him as an aggro or stax card that is a fun challenge to maximize.
Embercleave: I miss having combat tricks in cube, but this card kind of works like one. It can be a lot of repeatable damage out of nowhere.
The Great Henge: You guys talked about it, but a fun way to tie artifacts, +1/+1 counters and ramp all into one.
Gilded Goose: This is mostly my attempts to make artifacts work in green. But it is a 1 CC ramp card that can get you some value later in the game.
Oko, Thief of Crowns: Once again artifacts in green, but also a removal spell for a color combination that doesn't have much.
I enjoyed the set for power level and also for flavor. I encourage you to revisit a few of the cards, they play out well!
My 450ish 1vs1 cube
So far I have:
Derevi (bant)
Varina (esper) (enough zombies to support this)
Thantis (jund)
Samut (Naya)
Kess (Grixis)
Karador (abzan)
Tasigur (Sultai)
Yasova (Temur)
Alesha (Mardu)
Pramikon (Jeskai)
- Golgari -
Meren
Hogaak
Jarad
- Orzhov -
Karlov
Obzedat
Kambal
- Simic -
Edric
Tatyova
Vannifar
- Boros -
Firesong
Jor Kadeem
Tajic, Legions Edge
- Izzet -
Melek
Adeliz (enough wizards to support this)
Kraum
- Gruul -
Ruric Thar
Stonebrow
Mina and Denn
- Azorius -
Geist of Saint Traft
Brago
Ishai
- Dimir -
Taigam, Sidisi's Hand
Gisa & Geralf
Scarab God
- Rakdos -
Olivia mobilized for war
Anje Falkenrath
Grenzo, Dungeon Warden
- Selesnya -
Tolsimir Wolfblood
Shalai
Sidar Kondo
Total of 40 commanders, evenly drafted so each player ends up with at least 5 options for a commander (max 8 players of course). Commanders drafted can be in your regular deck if not selected as your commander. There are a few single color legendary creatures in the cube that could potentially be drafted and helm your deck if you get enough of that color.
Draft My Cube!
Disrupt Decorum vs Mob Rule
What I am having trouble with is that I have 0 experience with Disrupt Decorum. The Mob Rule has probably more synergy and decisions to it (I run an aristocrats package), but it is much more expensive.
I want to avoid Molten Primordial and Insurrection as these are too powerful, but if you have other suggestions, I'm all ears!
My 450ish 1vs1 cube
What are your thoughts on Wasteland and Strip Mine in a 3-4 player FFA cube?
I feel like they are too low impact with the increased player size. However, they do provide answers to cards like Volrath's Stronghold or Kessig Wolf Run and I run a fair number of Crucible of Worlds style effects.
Do you play those cards (or one and not the other) and how do they play out in a MP game?
My 450ish 1vs1 cube
Wasteland and Strip Mine would probably be good if you were running a Loam archetype, yeah. Outside of that, probably not.
I've thought about adding them in mine, but they're only ever going to take out a shockland or Nykthos, really. Everything else is a fetch, or a bit pointless to aim at.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor