Quote from eidolon232While it should decide most games in 1-2 attacks, RW isn't really the kind of color combination where I want purely offensive 6 drops.
Quote from wtwlf123That card's so insane that it needs reminder text on it that lets you know you can kick your opponent right in the junk when it resolves.
Quote from NofWhen I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Quote from Samyueru
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Quote from xfollowthereaperxThe card is bad, but so is Boros after Ajani Vengeant, I hope we get a couple Boros play toys.
Quote from MagicFeverI dont think it is a finisher.
It creates no card advantage when it enters the battlefield which I think a six drop should.
It has no impact on an even board.
Its only good on a board you are already ahead.
Quote from wtwlf123 they can't attack my dragon to death.
Quote from obiwan6986Right now Boros is perhaps the worst guild in Cube. In my cube each guild gets seven cards and it's tough for Boros. That said, I really hope we see better stuff coming for R/W because when it comes to excitement level this is just more of the same Blahros.
Quote from simpygdogYou get the worst pun ever award. Boros... and you use blah to make a pun... Bore-os. It has the word bore in it. Come on bro...
Quote from obiwan6986That was the joke!
I don't run any of the cards in that list (no PW Cube) except Lightning Helix (also, for my Cube guild cards have to have both in the CC) so maybe my own restrictions are hurting Barfros at the moment but we're content with running cards like Goblin Trenches and Basura until Rav2 block finishes. We're just all hoping we don't finish with those in there as well.
Quote from Warden
I'm not sure about this. It has haste, so at worst you're looking at double combat involving her. At best, she breaks open boards because you have 2 combats to their 1.
I fully realize this isn't what RW is built for (they are amazing at blitz speed and consistency), but IMO she's that strong 6 drop finisher.
This doesn't even go into the other combination of decks I can see her in archetype-wise.
Quote from RubinI think this card is actually really powerful. If you get to attack with it and a couple of other creatures, you should win the game. It seems like a great aggro curve-topper and midrange game-ender.