This is an iconic, classic, brutal card, and the key to what I believe was the first ever world championship winning deck, featuring good old Serra Angel. Is there a way to break Stasis in cube?
Undiscovered Paradise comes to mind as a way to always have mana for the upkeep and it does enable Landfall each turn.
Really Stasis is one of those cards that is happy being around a lot of other cards that are just around. Something like Standstill and any of those cards that untap your lands when played go well with it. Things like Bloodghast, which like the Paradise, are fine being played along side Stasis as long as you have a way to sacrifice it each turn.
Stasis is really a card that doesn't fit anywhere but fits everywhere and will make people rage.
Actually given the Oracle wording on Stasis I don't think Undiscovered Paradise will work, since the untap step is skipped altogether. Great with Gush, tho!
It seems brutal with just Sun Titan.
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oh snaps! Stasis seems like it could have some very cool interactions, but do you really want a card like that in cube? Seems like it's a harder to use moat, and a resolved moat is considered unfun in unpowered cubes.
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Stasis is really a card that doesn't fit anywhere but fits everywhere and will make people rage.
I can imagine. Does this take locking out the game too far? People are already miserable under smokestack and tanglewire locks. Certainly a build around card, but are you guys going to play it?
I can imagine. Does this take locking out the game too far? People are already miserable under smokestack and tanglewire locks. Certainly a build around card, but are you guys going to play it?
No, not really. As Phantizle said fun is a subjective notion and as someone who played Stax in Vintage for the longest time, I find lock downs incredibly fun. I even played a prison deck in EDH that would just remove everything everyone else controlled and then beat in for 2 each turn off of its general if it didn't have Sacred Mesa or Opalescence out as it contained no other creatures.
The biggest issue with Stasis in my opinion is that it's too unique in a strategy that wants to be more redundant. It's kind of like how we run Upheaval, Wildfire, and Burning of Xinye just to make that deck truly playable and running just one is doable but not fantastic.
In my search for some nice Stax pieces I did think about Stasis - has been a while since there was discussion on this card. Seems exceptionally hard to break parity on this card, but game-winning if you pull it off. Anyone has some nice recipe for making this card work?
There's also classics like Undiscovered Paradise and Forsaken City, but we don't play those and while Paradise is ok I'm really not sure how cubeable the latter is.
Again, I've never tried Stasis in cube, but that's just the playable enablers that I'm familiar with. That's all I got but I hope that could be of at least some help.
This is an iconic, classic, brutal card, and the key to what I believe was the first ever world championship winning deck, featuring good old Serra Angel. Is there a way to break Stasis in cube?
Really Stasis is one of those cards that is happy being around a lot of other cards that are just around. Something like Standstill and any of those cards that untap your lands when played go well with it. Things like Bloodghast, which like the Paradise, are fine being played along side Stasis as long as you have a way to sacrifice it each turn.
Stasis is really a card that doesn't fit anywhere but fits everywhere and will make people rage.
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Don't pay upkeep. Attack to bring it back!
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oh snaps! Stasis seems like it could have some very cool interactions, but do you really want a card like that in cube? Seems like it's a harder to use moat, and a resolved moat is considered unfun in unpowered cubes.
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I can imagine. Does this take locking out the game too far? People are already miserable under smokestack and tanglewire locks. Certainly a build around card, but are you guys going to play it?
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No, not really. As Phantizle said fun is a subjective notion and as someone who played Stax in Vintage for the longest time, I find lock downs incredibly fun. I even played a prison deck in EDH that would just remove everything everyone else controlled and then beat in for 2 each turn off of its general if it didn't have Sacred Mesa or Opalescence out as it contained no other creatures.
The biggest issue with Stasis in my opinion is that it's too unique in a strategy that wants to be more redundant. It's kind of like how we run Upheaval, Wildfire, and Burning of Xinye just to make that deck truly playable and running just one is doable but not fantastic.
There's also classics like Undiscovered Paradise and Forsaken City, but we don't play those and while Paradise is ok I'm really not sure how cubeable the latter is.
Technically even stuff like Lotus Cobra and Oracle of Mul Daya could maybe keep the Stasis in play for a few extra turns, meanwhile cards like Thalia, Heretic Cathar or random Planeswalkers can break the parity.
Again, I've never tried Stasis in cube, but that's just the playable enablers that I'm familiar with. That's all I got but I hope that could be of at least some help.