Quote from jmw23If I wanted to pay a fair price for spells, I'd play standard.
Quote from JujuSiege-Gang is my "cursed" card in my cube. In the almost three years I've been cubing, I have never untapped with a SGC still intact.
Quote from DemagogueA cube is like sunshine and happiness condensed into one box....
Quote from wtwlf123 they can't attack my dragon to death.
Quote from simpygdogpasses the infamous vindicate test. also good with blinking and cloning effects, as well as giving the owner tons of options.
Quote from Jeff » I get that it's good, but none of that explains why it's better than the two other 5 drops I'm comparing it to, Thundermaw and Conscripts.
Quote from wtwlf123That card's so insane that it needs reminder text on it that lets you know you can kick your opponent right in the junk when it resolves.
Quote from NofWhen I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Quote from quitequieterthey've been printing better and better creatures and this guy still looks great even against the competition. red doesn't often get cards like this, but then there aren't a lot of cards like this in any color. cloudgoat ranger, deranged hermit, and geist-honored monk are the better "army in a can" cards at 5 mana, and i think siege-gang competes with them handily. thundermaw has raw power but not a lot of flexibility or synergy with other cards. if you're looking for interesting interactions (hence, the kiki-jiki include) i'd cut the dragon and keep the guy who plays with blink, anthems, and stax strategies.
Quote from Rexx RaulI haven't yet acquired a Zealous Conscripts or a Thundermaw Hellkite, so luckily I have a little less competition, but I'd look at cutting a 6-drop before one of the goblins.
Quote from chrispikulaI'm honestly shocked that people would consider cutting this card. It is a huge threat that still leaves behind a reasonable threat if it gets 1 for 1ed, if you have more than 7 mana to start it could have even faster impact, has synergies with a huge number of cards, etc... etc...
Quote from mook1eSwarming through is also evasion compared to flying. Throwing shocks for the last bit of damage is good too, especially when the board has stalled. I'd rather draw siege-gang than thundermaw.
Quote from mook1eSeems like you have your mind set tho, and it appears to me that the best arguments have been laid out already, so I'm not sure what other argument you are waiting to hear to change your opinion.
Quote from JeffDerekI don't have my mind made up. That's kinda the point. I'm still thinking it through, and I appreciate everyone's input. I'm also kinda wondering if anyone else was having similar thoughts.
Quote from Salmo »It's just about reasonable expectations.