It feels a little out of place among all the red cards. When it puts three power on the table, it costs a lot (echo), when you don't pay echo, it's a worse Dragon Fodder, which you don't want to play either. Great with Staxx, Tangle Wire, and in helping defend against a token assault, but these are not things that a red deck wants at all.
I can see that some people see this card among the "versatile and good in any situation" cards (Sea Gate Oracle), but the good in any situation part, or more specifically the good part is not given here. It's sad, because I really like the design of the card.
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
This is a very versatile 2-drop that if anything should only be awkward for your opponent. Here’s why I love these guys:
- synergy with anthem effects
- potential for card advantage because of the multiple bodies
- synergy with blink & bounce
- synergy with saccing effects, effects that need lots of permanents, or just benefit from tokens: Siege-Gang Commander, Skull Clamp, Smokestack/Braids, Elspeth Tirel, The Abyss, etc.
- the echo is all upside on this guy. If you have something better to do with your mana, you get 2 power for 2 mana on 2 bodies, which is an ok deal. Often, you can make use of the non-token Mogg by chumping, trading or saccing it to something, thus by-passing the need to pay echo, improving on the 1R cost deal. And sometimes, you’re fine with paying the echo, and you get (ultimately) 3 1/1s from your single invested card.
I’ve done so many great things with this card, it’s really easy to get a few synergistic cards in your deck alongside this 2-drop army-in-a-can to push its power level way ahead of your average 2-drop.
I have never been excited for it. If you are really aching for token enablers...red is probably not the place to support it in your cube. I can think of quite a few other two drops I would rather run than that...quite a few.
Its in my 360 card cube an has not moved. The card is so deceptively powerful, and is one of the few 2 drops in red that is never dead, and is at times better late game. Skullclamp, Recurring Nightmare, Mimic Vat, and anything like it love him.
Not currently running, but he pops back up on my radar every now and again. 3 bodies for 1R is good. But on the other hand, it seems very awkward when not applied to the aristocrats plan. Whether or not I include him feels like a function of, "are my other red 2-drops pulling enough weight in supporting aggro?"
Like ... some creatures aren't really meant for RDW, but also aren't too embarrassing to include there IMO (e.g. Dismissive Pyromancer). Mogg has narrower playability, and only gives a small perk to a secondary archetype in its color identity. I like my narrow cards to be more strongly archetype-defining, along the lines of Goblin Welder, or Purphoros, God of the Forge, or Wildfire. And, these decks might look for creatures that are very strong regardless, but have some special synergy with the theme; Pia and Kiran Nalaar (or just Pia) are very useful in numerous decks without much sacrifice in their ability to swing for good damage on the turn after they're played, for example. With a bulk of cards having broad use, and just a few cards with narrow (but strong) archetype-defining ability, I feel like it gives us a healthy draft environment where you don't have some kinda 'feelbad' situation where you got a curve, but it's bad creatures for your plan.
I feel like Mogg fails to hold up in this regard, which is why despite me liking it quite a bit, I can never seem to find room.
I cut MWM when I added Kari Zev, Skyship Raider, which can serve a lot of the same roles as this Goblin but is also better when alone. I was never unhappy with MWM, though. If I went up in size, I'd probably add it back in.
Warning for image leeching, card image replaced.
-:ER:
My Peasant Cube: @ mtgsalvation---- @ cubecobra
I can see that some people see this card among the "versatile and good in any situation" cards (Sea Gate Oracle), but the good in any situation part, or more specifically the good part is not given here. It's sad, because I really like the design of the card.
450, Peasant*, unpowered**
Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
http://hgcube.blogspot.com/ (help me Make my Custom CUBE!)
http://forums.mtgsalvation.com/showthread.php?t=382498
The "Make a Proxy Thread
Redit Proxy Article "current gallery"
MY LEGACY ALTERS
As we explore ramping up support for aristocrats (sacrifice) theme in Mardu, this guy came back on our radar.
Like ... some creatures aren't really meant for RDW, but also aren't too embarrassing to include there IMO (e.g. Dismissive Pyromancer). Mogg has narrower playability, and only gives a small perk to a secondary archetype in its color identity. I like my narrow cards to be more strongly archetype-defining, along the lines of Goblin Welder, or Purphoros, God of the Forge, or Wildfire. And, these decks might look for creatures that are very strong regardless, but have some special synergy with the theme; Pia and Kiran Nalaar (or just Pia) are very useful in numerous decks without much sacrifice in their ability to swing for good damage on the turn after they're played, for example. With a bulk of cards having broad use, and just a few cards with narrow (but strong) archetype-defining ability, I feel like it gives us a healthy draft environment where you don't have some kinda 'feelbad' situation where you got a curve, but it's bad creatures for your plan.
I feel like Mogg fails to hold up in this regard, which is why despite me liking it quite a bit, I can never seem to find room.
[180 classic cube]