Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
So the idea here is value. Everything we do gains incremental value. We have an enormous amount of card selection to get us to where we need to be, and we can close out a game with Kokusho. Dralnu is the other big finisher, and he lets us go nuts with our spells in the late game.
This is a deck that will be tough to pilot, but it has a LOT of room to maneuver and tools to deal with pretty much anything. Reckless Wurm will also probably outperform expectations, and we can easily cast it on the cheap.
I went light on reanimation because it honestly isn't that great except with Kokusho (or maybe Dralnu), and I'd rather not have so many effects G1. Kokusho's effect is strong enough that reanimating it once will probably be good enough, and we are even able to do it twice with Dralnu. Sadly the concession to Dralnu is that we run our worst reanimation spell.
I have 18 land because of the looters/thirst. We need to hit our early lands and can easily filter extras later in the game.
Let me know what you think, give it a pass on your own, etc.
1 Watery Grave
1 Sneak Attack
1 Merfolk Looter
1 Circular Logic
1 Necromancy
1 Firestorm
1 Withdraw
1 Fire Diamond
1 Wonder
1 Kokusho, the Evening Star
1 Karplusan Forest
1 Stitch Together
1 Gemstone Mine
1 Lake of the Dead
1 Fallen Askari
1 Sower of Temptation
1 Thought Courier
1 Vampiric Tutor
1 Graveborn Muse
1 Firebolt
1 Thirst for Knowledge
1 Fact or Fiction
1 Electrolyze
1 Sky Diamond
1 Nezumi Graverobber
1 Enclave Cryptologist
1 Putrid Imp
1 Suffocating Blast
1 Who // What // When // Where // Why
1 Foil
1 Shadowmage Infiltrator
1 Shivan Reef
1 Dance of the Dead
1 Nantuko Shade
1 Psychatog
1 Reckless Wurm
1 Thieving Magpie
1 Steam Vents
1 Duress
1 Dralnu, Lich Lord
1 Propaganda
1 Hearth Kami
1 Dangerous Wager
1 Void
1 Keldon Marauders
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
Level 1 Judge
My Cube for use with 6th ed. Rules
Quiet you
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
Level 1 Judge
My Cube for use with 6th ed. Rules
1 Merfolk Looter
1 Thought Courier
1 Graveborn Muse
1 Sower of Temptation
1 Wonder
1 Kokusho, the Evening Star
1 Firebolt
1 Vampiric Tutor
1 Stitch Together
1 Withdraw
1 Circular Logic
1 Thirst for Knowledge
1 Fact or Fiction
1 Necromancy
1 Sneak Attack
Artifacts (1)
1 Fire Diamond
Lands (2)
1 Gemstone Mine
1 Watery Grave
Other (4)
1 Firestorm
1 Karplusan Forest
1 Lake of the Dead
1 Fallen Askari
Firestorm might be maindeckable.
My 380 Beginners’ Cube on Cube Tutor
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
Level 1 Judge
My Cube for use with 6th ed. Rules
1 Enclave Cryptologist
1 Putrid Imp
1 Fallen Askari
1 Hearth Kami
1 Keldon Marauders
1 Merfolk Looter
1 Nantuko Shade
1 Nezumi Graverobber
1 Thought Courier
1 Psychatog
1 Shadowmage Infiltrator
1 Graveborn Muse
1 Sower of Temptation
1 Thieving Magpie
1 Wonder
1 Dralnu, Lich Lord
1 Reckless Wurm
1 Kokusho, the Evening Star
1 Duress
1 Firebolt
1 Firestorm
1 Vampiric Tutor
1 Dangerous Wager
1 Stitch Together
1 Withdraw
1 Circular Logic
1 Electrolyze
1 Thirst for Knowledge
1 Fact or Fiction
1 Foil
1 Suffocating Blast
1 Void
1 Who // What // When // Where // Why
1 Dance of the Dead
1 Necromancy
1 Propaganda
1 Sneak Attack
Artifacts
1 Fire Diamond
1 Sky Diamond
Lands
1 Gemstone Mine
1 Karplusan Forest
1 Lake of the Dead
1 Shivan Reef
1 Steam Vents
1 Watery Grave
Next I'll do a first pass on the deck.
1 Merfolk Looter
1 Nezumi Graverobber
1 Thought Courier
1 Psychatog
1 Shadowmage Infiltrator
1 Graveborn Muse
1 Sower of Temptation
1 Dralnu, Lich Lord
1 Reckless Wurm
1 Kokusho, the Evening Star
1 Firebolt
1 Vampiric Tutor
1 Withdraw
1 Stitch Together
1 Circular Logic
1 Electrolyze
1 Thirst for Knowledge
1 Fact or Fiction
1 Foil
1 Suffocating Blast
1 Void
1 Fire Diamond
1 Sky Diamond
Lands (18)
6 Island
6 Swamp
2 Mountain
1 Gemstone Mine
1 Shivan Reef
1 Steam Vents
1 Watery Grave
So the idea here is value. Everything we do gains incremental value. We have an enormous amount of card selection to get us to where we need to be, and we can close out a game with Kokusho. Dralnu is the other big finisher, and he lets us go nuts with our spells in the late game.
This is a deck that will be tough to pilot, but it has a LOT of room to maneuver and tools to deal with pretty much anything. Reckless Wurm will also probably outperform expectations, and we can easily cast it on the cheap.
I went light on reanimation because it honestly isn't that great except with Kokusho (or maybe Dralnu), and I'd rather not have so many effects G1. Kokusho's effect is strong enough that reanimating it once will probably be good enough, and we are even able to do it twice with Dralnu. Sadly the concession to Dralnu is that we run our worst reanimation spell.
I have 18 land because of the looters/thirst. We need to hit our early lands and can easily filter extras later in the game.
Let me know what you think, give it a pass on your own, etc.