In general, most Cube designers are finding good cards to test from cards with "classic" Cube effects, like Skyclave Shade and Luminarch Aspirant. The cube community is fairly high on the mythic MFDCs, giving them an average rating of 2.4, but fewer than half of all designers are testing them. The non-mythic MDFCs don't fare as well, although interestingly Kazandu Mammoth is being tested by as many people as Turntimber Symbiosis.
Do you all find any results surprising? Anything you think is being underrated or overrated by the Cube community?
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My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
Luminarch Aspirant - this has been a surprisingly strong card - especially given how she can add +1/+1 the turn she comes out and additional +1/+1 the turn she attacks (essentially a baseline 3/3 for 2) which is incredibly strong. She's the exact type of card white decks in cube are looking for - help pump early drops, help with board stalls, help with +1/+1 synergies, and most importantly adds decisions to mono white.
Roil Eruption - feels like an incredibly underwhelming card and I really would put Lightning Strike as the baseline for red burn. I recommend playing stuff like Roast or Magmatic Sinkhole - but this is prob more of a preference as an Modern/ Legacy Twin player where the 5 damage out of red was invaluable.
Soul Shatter - This is actually an incredibly strong card. Generally the highest CMC is what you would like to remove anyways - but it also nabs Blightsteel Colossus.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
In general, most Cube designers are finding good cards to test from cards with "classic" Cube effects, like Skyclave Shade and Luminarch Aspirant. The cube community is fairly high on the mythic MFDCs, giving them an average rating of 2.4, but fewer than half of all designers are testing them. The non-mythic MDFCs don't fare as well, although interestingly Kazandu Mammoth is being tested by as many people as Turntimber Symbiosis.
Do you all find any results surprising? Anything you think is being underrated or overrated by the Cube community?
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
Luminarch Aspirant - this has been a surprisingly strong card - especially given how she can add +1/+1 the turn she comes out and additional +1/+1 the turn she attacks (essentially a baseline 3/3 for 2) which is incredibly strong. She's the exact type of card white decks in cube are looking for - help pump early drops, help with board stalls, help with +1/+1 synergies, and most importantly adds decisions to mono white.
Roil Eruption - feels like an incredibly underwhelming card and I really would put Lightning Strike as the baseline for red burn. I recommend playing stuff like Roast or Magmatic Sinkhole - but this is prob more of a preference as an Modern/ Legacy Twin player where the 5 damage out of red was invaluable.
Deliberate/ Hagra Mauling - feels way too overpriced.
Nighthawk Scavenger - I have a preference to avoid vanilla style creatures.
Soul Shatter - This is actually an incredibly strong card. Generally the highest CMC is what you would like to remove anyways - but it also nabs Blightsteel Colossus.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i