Last week I began a series of articles about designing custom Magic: The Gathering sets with an emphasis on drafting (if you missed it, you can find it here). In that article, I took a broad look at a number of different factors that I thought would be relevant to designing a set for draft. I examined a number of different Magic sets based on those different factors, and gave my thoughts along with the data that I was able to find.
While that article was a shallow overview of the topic, in future articles I am going to be examining each of these different criteria much more closely. Today I begin this analysis with the topic of modular and linear cards. For those who are not as familiar with these topics I will provide a general overview of what these terms mean, and why they are important in game design. Then, at the end I will include my in-depth analysis of the same six Magic sets as last week.
If you like the article, feel free to subscribe so you will know when I post future parts of the series! I also have lots of other articles on various game design topics if you are interested!
While that article was a shallow overview of the topic, in future articles I am going to be examining each of these different criteria much more closely. Today I begin this analysis with the topic of modular and linear cards. For those who are not as familiar with these topics I will provide a general overview of what these terms mean, and why they are important in game design. Then, at the end I will include my in-depth analysis of the same six Magic sets as last week.
The full article can be found here
If you like the article, feel free to subscribe so you will know when I post future parts of the series! I also have lots of other articles on various game design topics if you are interested!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!